NIN is easy as hell, it's easy mode of the easy modes.
And no, tiny inkling of "omg mudra lag wtffff" doesn't make it hard.
Ninja is not hard to play, true. However it is hard to play to full potential. For example, I've seen several Ninja miss auto-attacks cause they paused to use Ninjutsu at range.
Dragoon is not hard to play, true. However it is hard to play to full potential. For example, I've seen several Dragoons took unecessary damage because of Jump mistimings.
It is a fair point, still unless it is getting them killed, which completely stops them from dealing damage. I don't compare taking more damage yourself to missing chances to deal damage.
So? It still doesnt change the fact that Dragoon plays like a Rogue, you still can't compare jumps to Ninjutsus. I'm not even talking about Mudra lag even though this is actually an issue for EU players.
I'm not saying DRGs didn't need the buff I'm still happy for them but I can't take the ones serious who think Ninja is easy mode compared to them.
Of course most people like to think they are the most handicapped or play the hardest class/underdog while topping meters. D:
Last edited by Atreides; 12-10-2014 at 10:37 PM.
So we are in mutual agreement then. All DPS classes in this game are easy to play.So? It still doesnt change the fact that Dragoon plays like a Rogue, you still can't compare jumps to Ninjutsus. I'm not even talking about Mudra lag even though this is actually an issue for EU players.
I'm not saying DRGs didn't need the buff I'm still happy for them but I can't take the ones serious who think Ninja is easy mode compared to them.
Of course most people like to think they are the most handicapped or play the hardest class/underdog while topping meters. D:
No we are in agreement that you are delusionnal.
Edit: Just to humor you, i went to the dummy to try to do my rotation while failing every single jutsu. I dps was 20% lower than usual. A drg that miss all his positionnals, as discussed before, lose less than 4% dps ; and doing them randomly will make him succeed half the time, while a ninja who input mudras randomly... yeah, not so much.
But hey, keep thinking your job is as difficult as others. Attaboy.
Last edited by Casper; 12-10-2014 at 11:40 PM.
Firstly, Mudras are not hard. In any way whatsoever. If you are messing up Mudras, at any time, then don't play NIN. Naturally, I knew you did it because you were trying tomake a point (a remarkably stupid point, by the by. "Look my class is less brain dead than yours!") but the point is still there. We are judging the DPS of a bad player here. If that's the case, then might as well just write them off completely, because they're bad, thus they'd take too much damage, fail to move out of shit and die any way. It's a moot point.No we are in agreement that you are delusionnal.
Edit: Just to humor you, i went to the dummy to try to do my rotation while failing every single jutsu. I dps was 20% lower than usual. A drg that miss all his positionnals, as discussed before, lose less than 4% dps ; and doing them randomly will make him succeed half the time, while a ninja who input mudras randomly... yeah, not so much.
But hey, keep thinking your job is as difficult as others. Attaboy.
Alright. Time to humour you too, I guess. Let's have a look at what Mudras do.
Attack speed buffs, doesn't require a target, just for you to not fuck up your simple mudra. ONCE EVERY 60 SECONDS.
Single target nuke. Requires target. No positional.
Single target move to let you use Trick Attack. Requires target. TA has one positional requirement. ONCE EVERY 60 SECONDS.
Posion, not a mudra, but just a 20% buff to your DPS. Straight up. No target needed. No micro management.
Oh a slashing debuff that can be applied, but is applied by Warriors instead.
Oh and none of the NIN moves, apart from TA, loses any DPS due to positionals. At all.
Alright, let's look at DRG shall we. Both pre buff and post buff.
Pre buff:
Buff move that ups your DMG by 15%, requires you to be flanking the foe. Without a flank, you cannot apply your buff. Has to be applied every 20 seconds.
Buff move that increases piercing dmg taken by the enemy, no one else can apply this debuff. Oh and to use this move you HAVE to use the ability prior to this from behind the target. If you don't, then you can't do this move. Oh you can't use the one after that puts a DoT on the target. Applied every 30 seconds.
BOTH REQUIRE A TARGET. NO TARGET. NO BUFF.
Post buff:
Instead of locking out these combos, instead, you can use these abilities to gain their benefit and to continue your combo, yet you deal reduced damage.
So, what is my point, looking at the above?
NINs can have 100% uptime on their buffs without worrying that the will fall off, even if the boss is not target-able. Takes very little time to wind up their damage. Apart from TA, they lose no damage from having to attack the boss from in front.
DRG can not have uptime of any buff, what so ever without the boss being target-able. If they are forced to attack from the front, they lose DPS. NIN's don't have this at all, except for in the form of TA.
If a NIN fails his Mudras, that is used once every 20 seconds, it's his own fault. If a DRG is forced to attack from the front then his DPS loss is on the encounter, not the fact that he can't do a simple rotation.
Also, I main a MNK. I also play NIN and DRG. They're all easy. You're the delusional one if you think any of these classes are actually difficult in any way whatsoever.
Gods, Feral Druid back in WOTLK. Now that was a difficult bloody class to play.
So don't miss your mudra. Its not like doing mudra is difficult...at all. The only thing that makes mudras difficult is lag.No we are in agreement that you are delusionnal.
Edit: Just to humor you, i went to the dummy to try to do my rotation while failing every single jutsu. I dps was 20% lower than usual. A drg that miss all his positionnals, as discussed before, lose less than 4% dps ; and doing them randomly will make him succeed half the time, while a ninja who input mudras randomly... yeah, not so much.
But hey, keep thinking your job is as difficult as others. Attaboy.
DRGs have to work less than MNK and NIN, according to you because... they can stand on the flank and only lose a very marginal amount of DPS. I can see this being true for MNK vs DRG due to MNK having multiple rear positionals and DRG only having one, thus with both standing on the flank a MNK will lose more DPS than a DRG while both still being able to hit their flank positionals. NIN, on the other hand, has no positionals outside of TA every minute and can therefore stand anywhere. Your argument is that they have the Mudra system, which is just... not the same as positionals. You don't have to learn when the boss is going to move or when the boss needs to be repositioned so that you don't try to hit X too soon. The only time your mudras ever change in ANY fight is when you decide to hold onto Suiton if the boss happens to jump or you want to use it on an add. That's not the same. I understand that it's different and maybe you're not used to it so it seems a bit "whoah difficult" but it's a 2-3 button sequence every time the CD refreshes (or hold it for a bit due to other things taking priority) which isn't exactly putting you miles above the difficulty of DRG or MNK. NIN is not complex. Neither is DRG. Neither is MNK. They're all super simple. As I said before, this is legitimately splitting hairs. DRG gets a bit more DPS than NIN, meanwhile TA will scale better than Disembowel and NIN still has Goad + Silence + Slashing debuff. I'm not even going to point out the utility MNK has because if you think MNK's utility doesn't make up for it's slight complexity then you've gone off the rocker. Any DRG worth his/her salt is going hit all their positionals, so at a high level your argument is completely invalid and all jobs retain their initial difficulty because the point of a DPS is to push your DPS to the limits, not to stand there and take the 6 DPS loss. At a low level not only does it not matter because DPS doesn't matter for people who don't know how to DPS (or they're doing fights where pushing your DPS doesn't exist and therefore any job can pass them with flying colors) but literally there is a hair width of difficulty between all 3 jobs. I really don't care that DRG does slightly more DPS than NIN, not even accounting for the fact that TA provides more raid DPS than Disembowel because apparently nobody factors that in and just sees that DRG does more than NIN, because literally atm both jobs can push any DPS check in the game and neither of them are difficult. You know who's in a sinking ship right now? SMN. Not NIN with their "BUT MUH 10 DPS DIFFERENCE QQ".Just to humor you, i went to the dummy to try to do my rotation while failing every single jutsu. I dps was 20% lower than usual. A drg that miss all his positionnals, as discussed before, lose less than 4% dps ; and doing them randomly will make him succeed half the time, while a ninja who input mudras randomly... yeah, not so much.
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