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  1. #61
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by kukurumei View Post
    Armory system was a problem from day 1... the thread is like understatement of the year.
    The armory system is a problem only for the ones that hate any kind of innovation.

    Quote Originally Posted by AlexiaKidd View Post
    No if someone has put the effort in to get a Class to R50 then that should be fine. A bonus to make that Class better would be Merits and that would give someone who put that effort into getting fully merited for that Class an advantage like 10-15%. Here we are talking about a huge advantage over 50% for players that level every single class and thats ridiculous.

    Merit is ONE of the ways to give advantage per time. No one says it's the only one that works.
    Also, completely made up figures with no practical reflection on reality don't make for actual arguments. Let alone "ridiculous".
    (1)

  2. #62
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Abriael View Post
    The armory system is a problem only for the ones that hate any kind of innovation.




    Merit is ONE of the ways to give advantage per time. No one says it's the only one that works.
    Also, completely made up figures with no practical reflection on reality don't make for actual arguments. Let alone "ridiculous".
    Ok Abriael, please go and run the R45 Dungeon on your GLA as main tank and tell me when you get a win. Good Luck, you'll need it.
    (0)

  3. #63
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Abriael View Post
    The armory system is a problem only for the ones that hate any kind of innovation.
    If you mean novices that think big come up short. Delusions of Grandeur at its finest.

    Its using Single player thinking on a multiplayer game. It's bound to be disastrous.

    It's like a rebellious kid trying to talk down his parents about not going to school...no matter how hip and get with they times are...there are lines that work and don't work in being in a society.
    (1)

  4. #64
    Player
    Tigercub's Avatar
    Join Date
    Jul 2011
    Posts
    159
    Character
    Caterina Rose
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    time invested is and always will be the primary discrimination in MMORPGs.

    Even without the class system, more time = better equipment, more experience and such.

    There's nothing wrong with it. There's no time limit to which anyone can play a MMORPG. People that play less will just get there later.

    People that leveled just one class should never expect to be even nearly as powerful than people that invested much more time on their progression.
    I absolutely agree. But I don't agree that progression for one class should tangent off very, very heavily into other classes that may be of no interest to the player. Yes, we had sub jobs in XI, but this is a whole other level of time investment into gameplay that may not even be enjoyed. Effort is one thing, a second job that you don't get paid for is something else altogether.

    I also think that one class at cap should, stripped down, be no more and no less effective as the next person with the same class at cap. This is common in most MMOs and I don't think there's anything wrong with this model. Gear will generally be the divider, which means people with less time can take a shot at it playing the class that they want to.

    When it comes down to it we both see things the same way. Someone who invest more time should come out on top. I just strongly disagree with the way the armory system handles this. The expectation of casual players will end up being far too high in terms of time investment, and people will be stuck playing classes that may bore them to death far more often than the class which they're actually interested in.

    Quote Originally Posted by Malakhim View Post
    The point we're trying to make is that you DON'T have to do all of that to be competent, but if you want to be competitive, then you're gonna want to diversify a bit.
    You kind of do have to invest a lot of time into other classes just to be competent. I would call myself effective, but hardly competitive. Even at rank 30 I'd be useless without all the other skills I borrow from different classes. And it's already becoming evident that I'll need the higher rank versions soon enough.
    (3)
    Last edited by Tigercub; 07-29-2011 at 03:08 AM.

  5. #65
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by AlexiaKidd View Post
    No if someone has put the effort in to get a Class to R50 then that should be fine. A bonus to make that Class better would be Merits and that would give someone who put that effort into getting fully merited for that Class an advantage like 10-15%. Here we are talking about a huge advantage over 50% for players that level every single class and thats ridiculous.
    As I had stated that is the entire point of the Armoury system. Mixing and matching class abilities to make an "optimal" build for a specific role. If you want to be the best possible tank you have to not only grab the gear but sink time into getting the cross-class abilities.

    That is the intention of the Armoury system, to stress and reward leveling multiple classes.

    It was an ambitious system that was never properly or fully implemented. It had great promise but was nowhere near complete at launch, like most everything else in the game.
    (1)

  6. #66
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Classes will probably remain as the option/ideal for solo'in and 2-3 person pt's, jobs will balance out the rest I'm sure. Sounds like that's what Yoshi is hoping/planning to do anyways... So not rly worried xD
    (0)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  7. #67
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I believe this whole argument comes around now because of people wanting more defined roles per class.


    Had they never called them classes, and never added more "defined roles for each class" and instead kept it how it was advertised.

    Pick a Weapon
    Learn Skills
    Chose a Role
    Do your best.

    No one would be complaining, But for that to be possible it would mean building the game so that EVERY WEAPON CAN DO EVERY ROLE. Which more people would complain about.

    Axes healing through dealing AOE damage and converting it to a healing boost.
    Swords healing when deflecting blows
    Pugilists healing with spiritual power
    Archers healing with magical Darts fired with their arrows.
    etc. on and on for each role on each weapon.


    The system is a beautiful system, but a lot of the complaints are being made now because of complaints people made earlier. And SE's lack of foresight in how they should have pushed the Armoury system to the next level.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #68
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by AlexiaKidd View Post
    Ok Abriael, please go and run the R45 Dungeon on your GLA as main tank and tell me when you get a win. Good Luck, you'll need it.
    I'm working on it. And no, it doesn't look impossible at all. I don't lack any necessary tool to the task.

    Some will keep working at it and succeed, some others will come to the forum and whine demanding to have easy mode back. Hopefully no one will listen to them.
    (2)
    Last edited by Abriael; 07-29-2011 at 03:08 AM.

  9. #69
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Arcell View Post
    As I had stated that is the entire point of the Armoury system. Mixing and matching class abilities to make an "optimal" build for a specific role. If you want to be the best possible tank you have to not only grab the gear but sink time into getting the cross-class abilities.

    That is the intention of the Armoury system, to stress and reward leveling multiple classes.

    It was an ambitious system that was never properly or fully implemented. It had great promise but was nowhere near complete at launch, like most everything else in the game.
    No it WAS the intention of the Armoury System but what we have is not what it was designed to do. The intention of it was so that you could build you own custom Job by mixing and matching skills from the classes to build that Job. Physical Level was supposed to be dominant not Class Level but they changed it and made Class level Dominant and that has turned these Classes that you are supposed to use to build your custom Job into Jobs basically but because they were never designed to be Jobs they feel meh. Now they Dev team is going even further away from that original vision by removing Physical level, restricting cross classing further and shoe horning a Job system on top of it, it all seems like it is going to end up in one big mess.
    (5)

  10. #70
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I support you Alexia! /encouragement
    (3)

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