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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Armoury System

    Classes

    Actions will undergo major revisions, along with both the underlying mechanics and conditions.

    By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.

    We will also make a number of changes as part of our reexamination of how actions are equipped and the character requirements for doing so. First, actions learned by each class will be set to the action bar by default when playing as that class. Also, we will be making some actions settable on any class, while other "class-defining" actions obtained at higher ranks will be usable only by that class.

    Why is this still being debated this statement above was posted by Matsu himself and i posted this much earlier in the thread... More changes are coming to classes, so let this topic fall back so more important topics can get seen here.
    (0)

  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    23
    I'd be down to see the system abolished completely and they implement a system much more similar to ffxi.
    I feel like the only thing difference between the classes is the weapon, not entirely anything else seeing as how I can have all other skills equipped.
    Hopefully Job system will be implemented in a way that fixes the games perfectly.
    (0)

  3. #3
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I sort of like the way the game rewards players who work the hardest...
    (2)

  4. #4
    Player

    Join Date
    Jul 2011
    Posts
    279
    They need to find a better place for cure spells, either break down and give conj a passive ability that lowers cure cost or something.

    Maybe each class could get a passive ability that boosts their main role.

    P.S I like the idea of cure being very expensive for anyone except Conj.
    (0)

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