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  1. #481
    Player
    ZzPixie's Avatar
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    Nov 2013
    Posts
    124
    Character
    Damaru Damasu
    World
    Balmung
    Main Class
    Lancer Lv 60
    opening with TOD is a dps loss, just accept it for what it is.
    wanna know why?
    stop f'n delaying your GL3 attack speed bonus because when the math all boils down the difference between GL3 on the third GCD vs GL3 on the fourth GCD is where the "damage per second" show's itself.
    quit with the yo this is the best potency per gcd bs because no1 ever breaks it down the final divider which is /time

    yea, also don't forget the defilement of your auto attack speed by delaying 15% attack speed bonus one GCD longer.

    like gtfo with the TOD on GCD1
    (1)
    Last edited by ZzPixie; 11-30-2014 at 02:47 PM.

  2. #482
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by ZzPixie View Post
    opening with TOD is a dps loss, just accept it for what it is.
    wanna know why?
    stop f'n delaying your GL3 attack speed bonus because when the math all boils down the difference between GL3 on the third GCD vs GL3 on the fourth GCD is where the "damage per second" show's itself.
    quit with the yo this is the best potency per gcd bs because no1 ever breaks it down the final divider which is /time

    yea, also don't forget the defilement of your auto attack speed by delaying 15% attack speed bonus one GCD longer.

    like gtfo with the TOD on GCD1
    Back this up with some math next time.
    (0)

  3. #483
    Player
    ZzPixie's Avatar
    Join Date
    Nov 2013
    Posts
    124
    Character
    Damaru Damasu
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jeckyl_Tesla View Post
    Back this up with some math next time.
    My word is good enough, I don't require the math. Assume I'm the kinda monk who strives to put out big dik world class dps to the point of raid philosophies are designed around me and my max gcd push.
    Knowing this, why would I not personally know what is the best optimized general opener on a full up-time encounter. Assume I've done the math and cross checked it multiple times to ensure the math is correct.

    I don't come here to spew false information about how to optimize the monk job. TOD > PB is a dps loss, a great one actually your looking at around 7-9 DPS on GCD damage output only, that's an incredible amount to lose.

    Yea I understand the arguments about TOD > PB vs PB > TOD 6th GCD and possibly losing your GL3 during the boot/true/demo follow-up. Honestly though if you are losing your GL3 by using TOD 6th GCD... then basically you have issues with latency or human error input.. and yeah it is possible to squeeze TOD 6th GCD and a Potion of Strength and still refresh GL3 in time even at i90 356 Skill Speed build.

    But if you want to come here looking for the best optimized opener, then take word that opening with TOD is a great dps loss... as is any opener that does not prioritize GL3 in your first Three GCD's
    there is only two ways to open and that is PB > snap snap demo or PB > demo snap snap, and if you want to argue which of these is greater, thenn maybe I can spare some time on the strenghts and weaknesses of both.
    (1)

  4. #484
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by ZzPixie View Post
    Snip
    The point is, words are easy to spew. Backing it up with math is what is difficult. Everyone here could just take your word for it, but we would truly never actually know.
    If everyone just took a persons word on it because they claimed it would be so we would still believe it that the world was still flat.

    You could very well be the best MNK in this game. But that doesn't mean anything to me unless you bring some math to the table for me to see your proof of it being a DPS loss.
    (0)

  5. #485
    Player
    zenebatos's Avatar
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    Oct 2013
    Posts
    68
    Character
    Zenebatos Dehoto
    World
    Hyperion
    Main Class
    Monk Lv 60
    You could always test it yourself!

    So is this what the opener should look like? I was able to hit a steady 490 dps over 3 minutes with this gear, http://ffxiv.ariyala.com/OPPM no pots or food. I feel like I could be doing more so want to look into my rotation.

    Pb > demo > snap > snap + b4b > dk + ir > twin + xpot > Tod + howling > true + stun > snap. Then refresh dots when they are around 3 seconds and squeeze in a fracture when you won't need to refresh ToD between dks.
    (0)
    Last edited by zenebatos; 12-02-2014 at 01:14 AM.

  6. #486
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by zenebatos View Post
    You could always test it yourself!

    So is this what the opener should look like? I was able to hit a steady 490 dps over 3 minutes with this gear, http://ffxiv.ariyala.com/OPPM no pots or food. I feel like I could be doing more so want to look into my rotation.

    Pb > demo > snap > snap + b4b > dk + ir > twin + xpot > Tod + howling > true + stun > snap. Then refresh dots when they are around 3 seconds and squeeze in a fracture when you won't need to refresh ToD between dks.
    It's pretty hard to test ToD vs PB as the opener DPS is pretty varied on MNK. You can get 80% crit rate while under IR or you could get 20%, it's random with how close to 50% the crit rate goes on MNK while fully buffed. I've tried testing it myself, and while I notice the PB clearly out-aggros a ToD opener initially (as is expected on starting with two DoTs vs starting with one and ramping up sooner), it ends up being pretty damn close regardless very shortly after the opener.
    (0)

  7. #487
    Player
    zenebatos's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Zenebatos Dehoto
    World
    Hyperion
    Main Class
    Monk Lv 60
    It sounds like you need a bigger sample size to average them out. You could argue the same thing if you had a small sample size and had every one of your moves crit in one opening. If you're worried about the randomness you could always just remove IR from both and figure out which one has a higher base dps. Would be pretty logical to assume that on average the rotation with higher base dps would on average still do more with IR being applied.
    (0)

  8. #488
    Player
    aldoxzx's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Boda Omkka
    World
    Famfrit
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ZzPixie View Post
    I don't come here to spew false information about how to optimize the monk job. TOD > PB is a dps loss, a great one actually your looking at around 7-9 DPS on GCD damage output only, that's an incredible amount to lose.
    A monk at 450 dps on a 13 (780 seconds) minute fight is doing 351,000 damage.

    Losing 7 total dps 443 x 780 seconds (13 minute fight) is 345,540 total. Are you saying you lose 5500 damage because you start with ToD first?
    (3)

  9. #489
    Player
    ZzPixie's Avatar
    Join Date
    Nov 2013
    Posts
    124
    Character
    Damaru Damasu
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by aldoxzx View Post
    A monk at 450 dps on a 13 (780 seconds) minute fight is doing 351,000 damage.

    Losing 7 total dps 443 x 780 seconds (13 minute fight) is 345,540 total. Are you saying you lose 5500 damage because you start with ToD first?
    I stated what i stated,
    But for sake of conversation "7" was a value that came from a 22 gcd opener, obviously the greater the gcd count rises the lesser the value of "7" becomes.

    Not too certain since im not around the paper work, but youre looking at an average loss of 310 raw damage over the 22 gcd

    Inb4
    But yo Hinata how about how parsers and encounters work... And that the downtime from shoulder tackle into perfect balance will lower your dps on charts because u effectively opened the fight with two straight off gcd while the encounter timer started ticking on the pulling tanks action.. So like theoretically wouldnt using touch of death before perfect balance nullify this downtime? Nawww correct monk pops PB then shoulder tackle and has a gcd ready for GL1
    ....so yea leading with shoulder tackle vs a striking dummy will in fact lower your DPS if u dont PB first
    ...pop PB and start the striking dummy encounter with a GL1 action to boost the effective number
    (0)
    Last edited by ZzPixie; 12-03-2014 at 04:59 AM.

  10. #490
    Player
    aldoxzx's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Boda Omkka
    World
    Famfrit
    Main Class
    Pugilist Lv 50
    So essentially an insignificant amount of damage over any fight that takes 5 minutes+
    (0)

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