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  1. #471
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Q: What should a i110 (i100weapon) MNK be putting out on a dummy w/o food, pots or party?

    I decided to chip the rust off mine last night, 4 Alex away from Novus, so I'm using Animus, and I couldn't seem to break 430 over 3 mins. Back when I was maining MNK, I could have sworn I was doing 450 in the same scenario.

    My NIN is currently parsing around 455 with an i110 and I'd like to make sure my MNK will be able to beat it with a same-level weapon before fully bringing it out of retirement.
    (0)
    Last edited by treuhavik; 11-22-2014 at 04:24 AM.

  2. 11-22-2014 11:21 PM

  3. #472
    Player
    NanashiNaito's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    11
    Character
    Nanashi Naito
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by NanashiNaito View Post
    After a while of playing monk i noticed something strange when i used PB i could sometimes fit in 3 GL and DK and TS but sometimes i couldnt. till i figured it out. I dont know if this is in the forums already but here is the perfect opening.
    Shoulder tackle > ToD. (wait for you GCD to almost refresh then pop) > PB > Demo > Snap > Snap > DK > TS fitting in your CD/non-GCD where you see fit allowing you to have GL3 and DK and TS up for PB.
    Yes my stuff isnt perfect(might have gotten a bit over zealous with the whole "perfect" opener thing) but what i was trying to really say was if you are using a GCD before PB you should wait for you GCD to come back up to pop it.
    (0)

  4. #473
    Player
    MrHobbit's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Mr Hobbit
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    So quick question could someone explain to me (preferbly with calculated potency numbers) WHY so so manny people recomend starting with ToD then going into PB openers. i mysellf from the limiting testing i have done have been using the fallowing rotation for over half a year if not longer. shoulder tackle> PB>demo>BFB>Snap>IR>snap>Pot>DK>Steel>twin>Hollowing>(pb off) TOD>boot>true>demo.
    the moment you aply demo you have somewher between 1.9-0.1s left on your GL stacks and are able to aply TOD fully buffed, doing it with a pot requiers a bit of practice or the pot animation lock can delay your next atack by a sec or 2 what will make you lose stacks.
    i am realy intrested in te reasoning why so manny monks insist on doing TOD first without any buffs and delaying there GL and other buffs(true only 1 gcd but still...)
    (0)

  5. #474
    Player
    Mystina's Avatar
    Join Date
    Jun 2014
    Posts
    32
    Character
    Nyx Mordio
    World
    Balmung
    Main Class
    Ninja Lv 60
    Allwayse found ToD at start is lower dps, also that opener doesnt make full use of bfb, i use PB demo > snap > snap > twin > DK > bfb > BS > ir > true > demo >ToD >steel > DK > howling > twin > snap. The demo at start will wear out about the time you re aply it and fully buffed.
    (0)

  6. #475
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MrHobbit View Post
    i am realy intrested in te reasoning why so manny monks insist on doing TOD first without any buffs and delaying there GL and other buffs(true only 1 gcd but still...)
    The reasoning? Because it's a dot ticking in the background while you build up GL3.. Also because it's a filler between Shoulder Tackle and PB. Look a few pages back and you'll find some sort-of definitive answers. So in your case where you pop it after PB wears off is the optimal time to apply it. Mystina does not use ToD until 8 GCDs, which means the advantage of waiting to use a fully buffed ToD is minimized by increased downtime up front (the later you wait to apply it negates damage bonus difference).. Again, look a few pages back to see discussions of potency etc.
    (1)
    Last edited by whiskeybravo; 11-27-2014 at 04:28 AM.

  7. #476
    Player
    AsunaTear's Avatar
    Join Date
    Oct 2014
    Posts
    56
    Character
    Asuna Tear
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Hi everyone. Thanks to this forum i found myself a perfect rotation for me that makes me 2nd on T9's agroo table and 3rd when 2 meteors stream comes in a row. Using shoulder tackle when Nael jumps to ranged to keep GL3 alive. That is:
    Opening: PB>Demo>SP>SP>DK>SP>ToD>Blood+Internal >BS>TwinS>Demo>BS>TrueS>SP
    During the fight (Just after the opening): DK>TwinS>SP>BS>TrueS>Demo (Repeat using Blood and Internal when cooldown is over or saving it for phases change like Golens and Meracidia) and using ToD when it is about to run out. With this rotation i can keep all dots and DK alive almost all bosses or raids. Not a perfect one but for me works pretty nice.
    (0)

  8. #477
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by AsunaTear View Post
    Hi everyone. Thanks to this forum i found myself a perfect rotation for me that makes me 2nd on T9's agroo table and 3rd when 2 meteors stream comes in a row. Using shoulder tackle when Nael jumps to ranged to keep GL3 alive. That is:
    Opening: PB>Demo>SP>SP>DK>SP>ToD>Blood+Internal >BS>TwinS>Demo>BS>TrueS>SP
    During the fight (Just after the opening): DK>TwinS>SP>BS>TrueS>Demo (Repeat using Blood and Internal when cooldown is over or saving it for phases change like Golens and Meracidia) and using ToD when it is about to run out. With this rotation i can keep all dots and DK alive almost all bosses or raids. Not a perfect one but for me works pretty nice.
    Your opener is one many of us use except your B4B and IR timing is hideous. Insert B4B and IR, in that order, anywhere after Demolish but before ToD, and between two GCDs rather than one.
    (0)

  9. #478
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    The opener I use in basically all fights (including FCoB) is :

    Tackle in > ToD > PB > Demo > IR > Snap > B4B > Snap > Potion > Twins > Howling Fist > Dragon Kick > Steel Peak > Bootshine > Trues > Snap > Bootshine > Twins > Demolish > Dragon Kick > ToD > Trues > Snap > Bootshine > Twins > Snap.

    Using this opener I generally start around 490 DPS and continue to rise until I reach my peak.
    (0)
    Last edited by Odowla; 11-29-2014 at 12:46 AM.

  10. #479
    Player
    Shincrimson's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Alistar Phoenix
    World
    Midgardsormr
    Main Class
    Pugilist Lv 60
    I have a question regarding ToD after opener instead of before. So I noticed using ToD after PB opener I am forced to use DK instead of bootshine so that it doesn't fall off. For instance (going to used an unbuffed rotation to try and make my question a little more clear) ST > PB > Demo > SP > SP > Twin > DK > ToD > DK/Bootshine > True > SP > DK (Forced DK I was talking about, or it will fall off before next DK) > Twin > SP

    Instead of ST > ToD > PB > Demo > SP > SP > Twin > DK > DK/Bootshine > True > SP > bootshine (Using ToD at start allows for bootshine to be used while still having DK buff up before next DK) > Twin > SP


    In other words is the extra potency from using ToD after pb rotation more then that of a Guaranteed bootshine crit?
    (0)

  11. #480
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    A Crit bootshine is only 50% more potency - and remember, a crit dk = a crit bootshine. So at best, you gain, at worst, you're even. ToD has a higher potency than you gain by the crit bootshine, though.
    (0)

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