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  1. #1
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Dervy View Post
    Multiply the gears stats by the Stat-Weights I just posted. Which either item has the most "weight" (higher number) theoretically gives the higher DPS.
    I have absolutely no idea how to do that. Can you give me a quick run through if possible please?
    (0)

  2. #2
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Two words for the buffs: (1)F*CK and (2)YES
    (1)

  3. #3
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by kyrios91 View Post
    Two words for the buffs: (1)F*CK and (2)YES
    *Jumps for joy* ^^
    (0)

  4. #4
    Player
    Teletubby23's Avatar
    Join Date
    Jul 2014
    Posts
    10
    Character
    Rynier Tal
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    At first I thought the changes to Impulse Drive and Heavy Thrust were a bit much but comparing it to the other melee dps classes it does bring them more on par to them. Heavy Thrust now is similar to the natural buffs Monks and Ninjas gets as well as to the Monk's Dragon Kick and Ninja's Dancing Gale where even if you miss the potency boost you still get the effect of the skill which is what your really going for when using the move. Impulse Drive... I love that I no longer have to sit there trying to apply it now but still mixed on the overall buff to the damage. I probably would have been happy with a 150 potency. Right now it does seem like a bit much. That being said, the add-on to Chaos Thrust is a nice balance; still requiring a level of maintenance on the player's part to optimize their DPS.

    Overall I thought they did a great job re-balancing the job. Leaning more towards the lore or characteristics of the dragoon being a hard hitting, armored dps. And more jumps? Yes please.
    (1)

  5. #5
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Yea misread it too. So basically Impulse Drive will always be 180. Heavy Thrust remains the same but you will still get the buff even if you fail the positional, and Full Thrust gets a flat out buff, dots get a buff and Chaos Thrust gets a buff if you do it from behind. That + the Jump buff and life surge buff.
    (0)

  6. #6
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    This is actually really interesting. If you take into account that the Piercing Debuff also increases your Bards DPS, the theoretical DPS a Dragoon can bring to a raid might actually be equal or even higher than a Monk. This is going to create huge competition between the 3 Melee DPS jobs. I like it a lot.
    (2)

  7. #7
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Dervy View Post
    This is actually really interesting. If you take into account that the Piercing Debuff also increases your Bards DPS, the theoretical DPS a Dragoon can bring to a raid might actually be equal or even higher than a Monk. This is going to create huge competition between the 3 Melee DPS jobs. I like it a lot.
    If DRG did indeed go up 5% DPS, and they translate to fights even better than before from a dummy (their biggest downfall T10-13 IMO compared to T1-9), I'd say a DRG will easily hands down beat MNK in any fight going by contribution. These changes just make them put out their rotation with almost nothing in their way other than being a melee with potential travel time, while MNK still has to deal with GL3 drops and such. MNK will still have the INT debuff + Mantra utility so it'll be brought just like before in most content.

    DRG should now indeed be the highest DPS option of the 3 melee (contribution wise), on a dummy and in real fights, which makes up for their still lacking utility.

    MNK MNK as your melee comp should still be more DPS, but it'd be an insignificant boost rather than a just completely superior comp. Plus now any break in the fight, any mechanic trapping MNK, could make DRG MNK beat MNK MNK ... this is looking promising.

    If I had to bet on what this means for balance within FCoB ... MNK MNK, MNK DRG, and MNK NIN will be all completely viable. DRG NIN will be possibly top DPS comp (counting TA buff to raid) but you lose the precious INT debuff. DRG MNK will probably become progression main-stay for now if I had to guess.
    (2)
    Last edited by Sleigh; 12-09-2014 at 05:43 PM.

  8. #8
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sleigh View Post
    If DRG did indeed go up 5% DPS, and they translate to fights even better than before from a dummy (their biggest downfall T10-13 IMO compared to T1-9), I'd say a DRG will easily hands down beat MNK in any fight going by contribution. These changes just make them put out their rotation with almost nothing in their way other than being a melee with potential travel time, while MNK still has to deal with GL3 drops and such. MNK will still have the INT debuff + Mantra utility so it'll be brought just like before in most content.

    DRG should now indeed be the highest DPS option of the 3 melee (contribution wise), on a dummy and in real fights, which makes up for their still lacking utility.

    MNK MNK as your melee comp should still be more DPS, but it'd be an insignificant boost rather than a just completely superior comp. Plus now any break in the fight, any mechanic trapping MNK, could make DRG MNK beat MNK MNK ... this is looking promising.
    If you have a good MNK in your party, DRG's should not overtake MNK's DPS if it's indeed a 5% increase... Unless it's a fight where you can't avoid loosing GL3 at times.

    DRG have 1 less positional now, which is a change, but it's not like it was hard using HT before... If you're good at DRG, it shouldn't actually change anything.
    (1)

  9. #9
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Craiger View Post
    If you have a good MNK in your party, DRG's should not overtake MNK's DPS if it's indeed a 5% increase... Unless it's a fight where you can't avoid loosing GL3 at times.

    DRG have 1 less positional now, which is a change, but it's not like it was hard using HT before... If you're good at DRG, it shouldn't actually change anything.
    DRG will most certainly not beat MNK pure DPS vs DPS except for the occasional fight, yes. But the buff to BRD + DRG's DPS should consistently and handily be more than a MNK's numbers.
    (0)

  10. #10
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sleigh View Post
    DRG will most certainly not beat MNK pure DPS vs DPS except for the occasional fight, yes. But the buff to BRD + DRG's DPS should consistently and handily be more than a MNK's numbers.
    Okay, I see.

    Was gonna mention that in my post, that DRG's being slightly behind MNK in DPS, but giving the party slightly higher DPS than MNK does is a perfect balance IMO. That's the only thing DRG's will bring to your party, and if they didn't give you that, there would still be no real incentive to having a DRG in your party...

    Very good balancing it looks like so far.
    (0)

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