This, its nice for some fights but overall doesn't help the goons that know what they're doing.
I would've preferred a stronger disembowel debuff, a more significant bard boost would probably get people to quit bitching about utility too.
That's much harder to balance than buffing DRG itself. If you buff BRD damage, you make DRG BRD BRD caster potentially too good. They should keep BRD damage out of the equation and buff the raw DPS itself.
Is anyone else extremely disappointed with the alleged buffs coming our way? I hope I'm wrong but "dot" potency increases of all things (because when I think of Dragoons dots are the first thing to come to mind) and CD reduction on "some skills" it's looking like we may get around a 5% increase in dps.
Which unfortunately would be unacceptable conduct by SE.
While the positional changes make me kinda sad too i dont think they are useless. I used to switch to NIN when farming t9 for example, not so much because of the higher dps ceiling (gear difference made it so that the dps difference between my DRG and NIN was fairly small) but because the lack of positionals made my NIN just flat out better when dealing with mechanics or in heavy mob turning situations.
So NINs dps in my eyes was highly uneffected by mechanics and now that DRGs positionals will be close to a non issue, it will be too. Its basically future proof for new content no matter how much BS they come up with and thats a good thing, right?
On a side note, this will also make MNKs dps more deserved since now they are the only ones who have to deal with this.
Don't jump the gun.
They will probably do to DRG the exact thing as MNK. They will let the positional hit, and you gain the buff, but it will do less than if you hit it from the flank/rear.
I completely cannot see them making it so it does the same, no matter where you hit it from.
Oh thats what i think as well. Its going to work like MNKs like you say, however the lower number of postionals will make it have a rather low effect on overall dps. Pretty much would be a potential loss of 70 potency every 20 seconds and 80 potency every 30 seonds.Don't jump the gun.
They will probably do to DRG the exact thing as MNK. They will let the positional hit, and you gain the buff, but it will do less than if you hit it from the flank/rear.
I completely cannot see them making it so it does the same, no matter where you hit it from.
I'm not too sure about these changes. Doing more damage is good, yep, and that MDEF boost is definitely needed. On the other hand, I really like the DRG's quirkyness and the fact that you need to know what you're doing to play the job properly.
Sure, missing the flank on HT is infuriating and I regularly throw fits at tanks who just can't stand still, but I'd rather HT's damage boost was increased if properly executed rather than the skill potency. Having another 5% damage for 20 seconds is worth much more than a one-off potency increase.
I'd also want to take Feint off the GCD and make more mobs (perhaps not bosses, but certainly minibosses and other strong mobs) susceptible to being slowed. It's a nice skill that could give tanks a bit less heat and slow big AoEs enough for people to get to safety, adding to our much-discussed utility. If it could be weaved inbetween the main rotation, it'd actually be used. As it is now it's probably the only skill that I never, ever use.
You've brought up another excellent point. Dragoons who actually raid haven't had feint on our hotbar ever since we BCOH Turn 1. It's a wasted skill that will never be used. I really want to know why SE haven't removed or done anything about this skill. It's kind of disappointing to say the least.I'd also want to take Feint off the GCD and make more mobs (perhaps not bosses, but certainly minibosses and other strong mobs) susceptible to being slowed. It's a nice skill that could give tanks a bit less heat and slow big AoEs enough for people to get to safety, adding to our much-discussed utility. If it could be weaved inbetween the main rotation, it'd actually be used. As it is now it's probably the only skill that I never, ever use.
Agreed. When I was a low-level newbie roaming the Shroud, Feint was pretty cool and actually helped. These days, not so much. That's a shame when it is a skill that could possibly set us apart from all other jobs. I don't think MNK and NIN should be nerfed, because those jobs are fine and have their uses. DRG just needs that little thing that makes us useful to someone else - being extremely mobile is good for ourselves but not our party, so there needs to be something else.You've brought up another excellent point. Dragoons who actually raid haven't had feint on our hotbar ever since we BCOH Turn 1. It's a wasted skill that will never be used. I really want to know why SE haven't removed or done anything about this skill. It's kind of disappointing to say the least.
It works on Bennus. Yay, we're relevant! ._.You've brought up another excellent point. Dragoons who actually raid haven't had feint on our hotbar ever since we BCOH Turn 1. It's a wasted skill that will never be used. I really want to know why SE haven't removed or done anything about this skill. It's kind of disappointing to say the least.
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