I feel like many people here are not getting the drastic difference there is between being "immune to AoE attacks" and "not susceptible to AoE attacks from mobs that don't even have aggro on me or my party"
Happened once? No big deal. Same person doing it to you multiple times? Report for harassment.

Not wanting to be griefed while doing a solo activity.... Suddenly I want the whole game single player?
No, the fact that AOE can be aimed by the player with aggro to impact someone else negatively would make it an exploit. Making DoL immune to AOE from mobs that they haven't aggressed would close this exploit. This change would not remove risk of you aggressing a mob accedentally, but it would remove the chance of the DoL being victimized.
You're not understanding that in terms of balance it has to apply to Battles as well. Yoshida has been very clear about keeping the game's balance fair even if he dropped the ball on Ninja. I played since 1.0, and when he took over it's been very clear he's the:
"If I do this for x I HAVE to do this for y as well or it won't be fair."
So it's not that people don't understand (it's not a hard concept), it's the fact it would then have to be applied to the battle system which introduces a whole slew of battle balance issues. As someone said, report for harassment if its the same person multiple times. The game doesn't differentiate between you and someone else when a monster targets an area for an AoE unless it's FATEs for example (due to the special nature of them.)
FFXI Salvage party glitch was an exploit.
Titan-Egi ignoring all damage in Primals was an exploit.
The game working as intended is not an exploit >_>
No I didn't. Here's how the game works:
Monsters uses an Ability that produces a retical
Retical targets the area the player was.
Ability goes off after cast time.
Anyone in the, you know, Area of Effect will be hit.
Special Exceptions include Fates in which you need to level sync to interact with (and even then you may still get hit without Syncing.)
Using the logic you stated would mean turning a boss that has a cleave ability to hit other players were the devs intending you to grief your party. It simply doesn't work that way nor is it an exploit.
Same way it's fair that monsters can knock you out of events/interactions due to being "under attack" - It's an intended part of the system. You can't control people harassing others because every time SE tries, people try to fight against the changes they make.How is it fair that anyone can restrict your access to nodes as they pop?
Last edited by Tupsi; 11-28-2014 at 11:30 PM.

So, if the devs did not in fact intend DoL to be griefed in this way, which I know they didn't, makes it using the game system in an exploitive fashion. By definition an exploit.No I didn't. Here's how the game works:
Monsters uses an Ability that produces a retical
Retical targets the area the player was.
Ability goes off after cast time.
Anyone in the, you know, Area of Effect will be hit.
Special Exceptions include Fates in which you need to level sync to interact with (and even then you may still get hit without Syncing.)
Using the logic you stated would mean turning a boss that has a cleave ability to hit other players were the devs intending you to grief your party. It simply doesn't work that way nor is it an exploit.
You cannot have it both ways.
You know that they patched that in many cases due to griefing? Like the low level ACN quests that people couldn't complete due to the quest npc being in the middle of aoe spam?
Last edited by Taliph; 11-28-2014 at 11:36 PM.
AoE's are indeed intended to hit anyone in the AoE. That's why they're called Area of Effect. Unless you're new to the game, I'm pretty sure you realize the game is designed to interrupt interactions if you're under attack (as stated by the popup text: Action Cancelled - You're under attack.) Why would that exist if the developers didn't intend for interactions to be interrupted?
You don't go to the trouble creating a system and even informing your players of it activating if it was in fact not intended. You seem to be confusing exploit and harassment.
Exploiting is doing something unintended for a gain, like Titan Egi tanking Ramuh Ex was an Exploit and even fixed by SE shortly after it was discovered. He wasn't used because he made a good tank, he was used because he erroneously took literally no damage, something other tanks did take.
Harassment would be someone pulling a monster to you gathering and having it hurt you. In your definition, a player running by on a chocobo and decides to run infront of a malboro that's usin bad breath and he gets hit would be an exploit.
You mean the Arcanist storyline quest where the monsters would spawn ontop of the quest marker? That wasn't patched due to griefing - That was patched because players usually fought the monster where it spawned rather than dragging it away, it wasn't done on purpose. Considering I was one of many who took up ACN/SCH on launch of 2.0 I remember this specific issue very clearly.
Last edited by Tupsi; 11-28-2014 at 11:45 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




