Just happened to me again at North Shards, by some lv41 NIN trying to fight the hapalits.
Just happened to me again at North Shards, by some lv41 NIN trying to fight the hapalits.

I think it's an underlying issue they have not bothered to actually find a full solution to.
Since this doesn't just apply to interrupting DoL, it also interrupts anyone who is trying to talk to an Quest NPC, or in the middle of viewing a cutscene.
What kind of cut scene? I am pretty sure ones that "load" a scene marks your character as "viewing cut scene" and thus cannot be interacted with.




This has even happened to me without another player being present. Ever been gathering while a FATE pops on top of you? There's no warning whatsoever. There's also FATE's that have opposing sides fighting each other with AoE's (though you can only be hit by one side) so with 0 players present you can still be hit by someone else's AoE. I firmly believe that Stealth should protect you from AoE's if you aren't on the enemy's list.
People keep saying that it would need to be implemented for combatants as well but (aside from Ninja which I've not yet unlocked and am not familiar with enough to say either way), the monsters interact with players under stealth and the way they interact with players not under stealth differs drastically. They do not equate in any way so I do not see how any addition to the effectiveness of stealth needs to equate with anything DoW/M based..?
Perhaps it could even add a CD timer to stealth so that people couldn't be on a combat class, see something difficult to navigate, jump on a DoL and immediately stealth to get past. Otherwise, it could be a separate but similar skill. I dunno but something should definitely be done to sort this out.
The only place where I think it's really important for non combatants to be immune to AoE's that they didn't bring on themselves is in the case of quest scenes where they're blind and immobile until it finishes. I think they should be immune there and then too, but I don't do enough of these things recently, I thought that was already the case for the ACN quests at least, must be misremembering.



Yeah.. I hate to say it OP, but angry monsters don't discriminate who they land there attacks on. They are out for blood, whether you are just trying gather some rocks or chop some wood, an angry monster is still blood thirsty no matter who it's ire is directed on. I am pretty sure it doesn't give a crap who it hits with an attack that is designed to hit multiple people.
Maybe you should be more cautious? It's not like the AOEs are completely unavoidable.


If you are gathering and don't want to lose the buffs on the tree, yes it is.
The bigger issue is, that it throws you out of gathering. I wouldn't mind eating an AOE or two, if I could continue to gathering and just ignore whatever's attacking me, till I'm done gathering or ko.
If that's the case, that boss/primal who just showed up and made their grand entrance in a cutscene all ready to slaughter you shouldn't bother waiting until someone gets close or attacks them to engage your party, right? They should be "out for blood" and they should already be attacking your party before everyone is even ready, right?Yeah.. I hate to say it OP, but angry monsters don't discriminate who they land there attacks on. They are out for blood, whether you are just trying gather some rocks or chop some wood, an angry monster is still blood thirsty no matter who it's ire is directed on. I am pretty sure it doesn't give a crap who it hits with an attack that is designed to hit multiple people.
Sometimes "realism" concessions have to be made for the sake of an enjoyable game experience. This is one of them.
AoEs are indeed completely unavoidable in gathering mode, because of this little issue of not being able to move.Maybe you should be more cautious? It's not like the AOEs are completely unavoidable.
"oh just exit gathering mode then, durr hurr"
Yeah, except that will make you lose your buffs or unspoiled node/mooch anyway. Issue completely not addressed.
Last edited by Fynlar; 12-01-2014 at 12:41 AM.


I support this; there's no reason to be clipped by an AOE that's not targeting you while you're at the node. You can't move while engaging a node- the interruption could potentially result in a lose of significant time or money (the once per day nodes).
As stated, you could lose significant buffs by disengaging...not to mention how SLLLOOOOW FFXIV is with anything menu related...by the time you disengage to move the AOE has already landed.
Contrary to what some posters are typing, this is nothing like being a DoW/DoM and wandering into the odd AOE and has nothing to do with "playing by the same rules".
If immunity is not the answer then something else should be available to allow dodging (a TP move, perhaps that allows the player to duck and weave)
Last edited by kaynide; 12-01-2014 at 12:43 AM.
This is highly annoying especially by the cluster nodes in Mor Dhona. It's not a huge deal to me since I'll just wait another 14 minutes for the next node to spawn but it doesn't make it any less annoying. The problem is the griefing potential is quite high.
They could maybe just make getting hit by damage not cancel gathering instead.



As far as I know both the mob and the raid boss still work on the same aggro system. Once someone gets close enough and/or seen/heard they get targeted first. Nothing changed there.If that's the case, that boss/primal who just showed up and made their grand entrance in a cutscene all ready to slaughter you shouldn't bother waiting until someone gets close or attacks them to engage your party, right? They should be "out for blood" and they should already be attacking your party before everyone is even ready, right?
So here's a thought. Switch to a DoW/DoM class real quick and kill the measly, relatively easy-to-kill mob if it's in the way of your node that you need and then switch back to your DoL and gather away. Or.. don't switch and kill it with your DoL class (it's not that hard to do, I've killed level 49/50? Piestes as a Miner in N. Than) ((side note: I haven't mined there in a while so I forgot the level range))
Now if someone is deliberately targeting you by dragging a mob to you and making it AOE on you to disrupt your gathering, then I am pretty sure that's something that can be reported, or should be able to be reported as harassment (and you should report them).
If it's something unfortunate like a mob spawning on you while you're gathering well.. stuff happens. You missed a node, or at least your buffs on it. It's not the end of the world.
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