Page 6 of 16 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 152
  1. #51
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Bayohne View Post
    The timer was set at 45 seconds to give consideration to players who have already selected to commence the content, and as such we do not have any plans at the moment to increase this.
    Thank you, if anything 45 seconds feels too long but that's mainly when someone withdraws/doesn't press commence and having to sit through it a second time. I do understand DPS have those longer queues and might be afk (I have suffered it too, tanks aren't as popular all the time as people assume).

    Quote Originally Posted by Zirael_Foxfire View Post
    That was then, now things have changed. You can't even finish reading a stupid cutscene without penalty...
    Well then perhaps you need a warning before entering a cutscene that you are queued for a duty as you are taking the risk, not the 3+ other people.
    (12)

  2. #52
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    if they up it to 60 seconds, then they'll have to make an official statement warning that they will never increase it further. because as it stands, any further increase than a minute, will just cause trolls to come out in force, and bots to get their way.

    I'm a DPS and a healer, so I usually sit through an hour or two doing nothing while I wait for some instances. because I have nothing else to do. I'd prefer it if it actually is lowered to 30 seconds.
    (3)

  3. #53
    Player
    WinterSolstice's Avatar
    Join Date
    Jul 2014
    Posts
    203
    Character
    Winter Solstice
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Bayohne View Post
    The timer was set at 45 seconds to give consideration to players who have already selected to commence the content.
    ...what a world we live in. God forbid that people have to wait an entire 45 SECONDS in the first place <_< I really don't know how they manage to survive. Thank heavens for the "consideration" you gave to those people

    I suppose if it was increased to 60 seconds, people would just stop queueing because waiting that extra 15 seconds is probably enough to kill somebody. Holy hell. How dare the public have to wait 15 extra seconds so that DPS who sit in queues for 30+ minutes can actually progress in their story quest and read the lore somebody worked so hard to make. Having people skip cutscenes and fail synths is clearly a better option than having those healers and tanks who get an instant queue to not have to wait 15 extra seconds.

    How...considerate.

    It's a wonder how some people manage to survive while waiting for their hot-pocket to heat up in the microwave.

    /end sarcasm

    No offense meant to anyone, however the very idea of some people thinking that waiting 60 seconds (or 45 for some) is too long in any situation...is sad.
    The modern gaming community makes me sad.
    (18)
    Last edited by WinterSolstice; 11-21-2014 at 04:41 AM.

  4. #54
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Barboron View Post
    Well then perhaps you need a warning before entering a cutscene that you are queued for a duty as you are taking the risk, not the 3+ other people.
    Normally I am on your side in this argument if you check my post history (regarding the penalty for withdrawals). However, you are talking about 15 seconds...

    3 people risking... fifteen... seconds...

    My God, Oh the horror.

    Let's make it so everyone queued needs to click a cutscene warning because you are too busy to "risk" waiting a "possible" 15 extra seconds. This is really what we've become?
    (9)
    Last edited by AzakaTonnerre; 11-21-2014 at 04:45 AM.

  5. #55
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MageBlack View Post
    I would be happy if clicking "commence" just put your character back in the same state it was in when you entered the queue
    I was thinking it might be easier to code to be able to register a gear set (that matches the queued class) that it could force-switch into when commence is clicked or when the commence window pops up:

    http://forum.square-enix.com/ffxiv/t...To-Duty-Finder
    (1)

  6. #56
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    There has to be a cutoff point and 45 seconds is fine. If you are queing, do not start something which you dont want to lose. Don't do 3 4 star crafts while queing. Don't start long cutscenes. Do those after the dungeon or do them before queing, or risk losing que or whatever it was you were doing.
    (5)

  7. #57
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Then let us commence when in a different Job, just force-switch it back!

    As it is, you often can't get out of combat in time to switch & select commence.

    This response is baffling.
    (6)

  8. #58
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by BigPapaSmurf View Post
    45 seconds is hardly even enough time to wrap a craft or to get out of combat to change Jobs.

    With queue's lasting over 2 hours sometimes, it would be unreasonable to suggest we just idle (not get into combat, not craft, etc.).

    60 Seconds seems reasonable, especially given the new withdrawal penalty.

    15 more seconds wouldn't cause people to suffer too badly either, I mean honestly.
    What they need to do is let u accept the damn thing while still doing one of these and force you in as soon as you complete whatever task your currently on. A "hey I'm here and swapping as soon as this craft is over" seems pretty acceptable.
    (9)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  9. #59
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Change your coding to preserve crafts or auto-switch Jobs upon selecting commence.

    45 seconds usually isn't enough to exit combat & switch back to the Job you queued as (Sapsa).

    It's so unreasonable to ask us to idle for over an hour in queue on the same Job, twiddling our thumbs as we wait.

    Maybe if your time-estimations were even close or you listed a rough place in queue.

    Leaving it as-is with the new withdrawal penalty system in place is silly.

    HOW IS THE TIMER NOT SET AROUND WRAPPING UP WHAT YOU'RE DOING WHEN QUEUES ARE SOMETIMES UPWARDS OF TWO HOURS!!! YOU WANT US TO SIT AT THE EDGE OF OUR SEATS FOR TWO WHOLE HOURS DOING NOTHING???
    (9)
    Last edited by BigPapaSmurf; 11-21-2014 at 05:02 AM.

  10. #60
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BigPapaSmurf View Post
    HOW IS THE TIMER NOT SET AROUND WRAPPING UP WHAT YOU'RE DOING WHEN QUEUES ARE SOMETIMES UPWARDS OF TWO HOURS!!! YOU WANT US TO SIT AT THE EDGE OF OUR SEATS FOR TWO WHOLE HOURS DOING NOTHING???
    Um... someone needs to switch to decaf... ._________.

    Anyway, to address the rest of your post... Seriously, it's not hard. There's plenty of things to do that don't get you inextricably involved in something whether it be having your character deep in a zone that you know is full of aggressive monsters, or potentially losing the materials from a high end craft. Be smart about what you choose to do during the time you're queued, because the rest of us are waiting on you. Some of the players have probably already waited just as long as you. How is it fair to expect them to continue to wait?

    I've never had a problem wrapping up what I'm doing to get into the queue. The few I've missed have been due to being afk or being tabbed out of the game and just plain not paying attention.
    (3)
    Last edited by Ashkendor; 11-21-2014 at 05:06 AM.

Page 6 of 16 FirstFirst ... 4 5 6 7 8 ... LastLast