if they up it to 60 seconds, then they'll have to make an official statement warning that they will never increase it further. because as it stands, any further increase than a minute, will just cause trolls to come out in force, and bots to get their way.
I'm a DPS and a healer, so I usually sit through an hour or two doing nothing while I wait for some instances. because I have nothing else to do. I'd prefer it if it actually is lowered to 30 seconds.
There has to be a cutoff point and 45 seconds is fine. If you are queing, do not start something which you dont want to lose. Don't do 3 4 star crafts while queing. Don't start long cutscenes. Do those after the dungeon or do them before queing, or risk losing que or whatever it was you were doing.
Then let us commence when in a different Job, just force-switch it back!
As it is, you often can't get out of combat in time to switch & select commence.
This response is baffling.
What they need to do is let u accept the damn thing while still doing one of these and force you in as soon as you complete whatever task your currently on. A "hey I'm here and swapping as soon as this craft is over" seems pretty acceptable.45 seconds is hardly even enough time to wrap a craft or to get out of combat to change Jobs.
With queue's lasting over 2 hours sometimes, it would be unreasonable to suggest we just idle (not get into combat, not craft, etc.).
60 Seconds seems reasonable, especially given the new withdrawal penalty.
15 more seconds wouldn't cause people to suffer too badly either, I mean honestly.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
Change your coding to preserve crafts or auto-switch Jobs upon selecting commence.
45 seconds usually isn't enough to exit combat & switch back to the Job you queued as (Sapsa).
It's so unreasonable to ask us to idle for over an hour in queue on the same Job, twiddling our thumbs as we wait.
Maybe if your time-estimations were even close or you listed a rough place in queue.
Leaving it as-is with the new withdrawal penalty system in place is silly.
HOW IS THE TIMER NOT SET AROUND WRAPPING UP WHAT YOU'RE DOING WHEN QUEUES ARE SOMETIMES UPWARDS OF TWO HOURS!!! YOU WANT US TO SIT AT THE EDGE OF OUR SEATS FOR TWO WHOLE HOURS DOING NOTHING???
Last edited by BigPapaSmurf; 11-21-2014 at 05:02 AM.
Um... someone needs to switch to decaf... ._________.
Anyway, to address the rest of your post... Seriously, it's not hard. There's plenty of things to do that don't get you inextricably involved in something whether it be having your character deep in a zone that you know is full of aggressive monsters, or potentially losing the materials from a high end craft. Be smart about what you choose to do during the time you're queued, because the rest of us are waiting on you. Some of the players have probably already waited just as long as you. How is it fair to expect them to continue to wait?
I've never had a problem wrapping up what I'm doing to get into the queue. The few I've missed have been due to being afk or being tabbed out of the game and just plain not paying attention.
Last edited by Ashkendor; 11-21-2014 at 05:06 AM.
I just love the idea of needing to wait an additional length of time just for a person to not hit commence and start the crap all over again.
I for one have never had any of these problems with being able to commence my duty. I've had to spam and exit long cutscenes, get out of Fates with sprint, and had to take my controller with me because I could hear the DING! through it and commence and be in the dungeon by the time I was back at my keyboard...
...or was in yet another queue because someone didn't push it.
I've also had to blow through and hope for the best with my crafts. Stroke of bad luck that it happened while I was waiting in a queue I expected for 20+ minutes and it popped in under 10. However, if I'm queueing for any job other than dps, I'm asking for troubles if I start something and need to switch back quickly.
Because this game shouldn't cater to your specific needs over the needs of sometimes 23 others. It shouldn't even cater when you have to think of the other seven. The length of the queues is irrelevant when based on the fact that you are just one piece of the raid and those seven others are relying on you to be there for them. Not "Oh! I'm about to finish, just 10 more seconds! Oh wait, 20 more! OH WAIT! Gimme a minute!"
I've already been waiting in those same queues as you. Respect that I've been waiting and it's not about you.
Last edited by Ophie-Mio; 11-21-2014 at 05:11 AM.
Clearly, it is expected that if I'm really serious about playing FFXIV, I need to play less FFXIV. I guess when I have a three hour chunk of free time, if I want to run a dungeon to get the daily bonus, I have to queue DPS (my tanks/healer classes are 50 or very nearly there and don't need the exp boost) for low level roulette for the daily bonus and then minimize the game for two hours and find something else to do until the duty pops. Or, I could not queue and do other things in game for those three hours, but then I couldn't advance the classes I'm most interested in advancing right now.
I never knew that the low-level roulette daily bonus was only for hardcore players who are on all day. I always thought it was for casual players who only have a few hours in game so they didn't fall too far behind the hardcore players. Guess I was wrong...?
Meh, problem is, when I do minimize the game to do something else until the duty pops, by the time the duty pops, I've lost all interest in playing FFXIV for the night because I find other things to play that don't have stupid restrictions like this that encourage me to NOT play the game.
Whatever.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
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