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  1. #71
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Here, a proposal I made on another thread about this:

    What about adding a third button to the queue pop dialog box: "Pass." Clicking it would cause the queue to ignore you for (time remaining on queue timer)+60 seconds without removing you from the queue. After that time passed, you would be back in the queue at the same place you were. Limit it to one pass per queue. Heck, allow you to pass before your duty even pops via the duty window interface, that way people can use it to go to the bathroom while in queue.

    Then, you can shorten the commencement time to 30 seconds. This way, when someone is in one of those horrendous 120 minute queues and their duty pops while they're crafting or unable to lose aggro or in a cutscene, they can click the "Pass" button immediately, making it so the rest of the party doesn't have to wait even the 45 seconds for them they now have to wait. By adding the time remaining to the pass time, there's no advantage to waiting until the last second to pass. Then, the person who passed knows their queue is likely to pop soon, so they can get themselves ready and sit around. Now, instead of them having to sit around for two hours doing nothing, they have to sit around for 1-10 minutes.

    The people who can't click commence immediately are benefited because they don't have to requeue and are not punished for withdrawing. The other people in the duty are benefited because they don't have to wait the full 45 seconds for people who can't click commence immediately to frantically try to get to safety. Everyone else in the queue is benefited because this will cause queues to move along quicker, meaning less time that healers and tanks sit in queues, which means more healer and tank time to run dungeons. People who like using bathrooms are benefited because they can pause their queue timer without exiting it. Everyone saves time. Everyone wins.

    And despite not knowing their internal data structure, it can't be hard to insert an "ignore me for now" flag that the duty finder ignores, but which doesn't change someone's place. Already, if the person is of the wrong role, they're skipped over. This is just like setting their role to "afk" for a minute or so then putting it back.
    (2)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  2. #72
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Protip: it's usually faster to just kill the monster you aggro in a dense area than run through half the zone hoping they will leave you alone. 1 monster aggroed oh noes! Time to race through another 50 mobs to escape! Or just take 3 gcd to kill the offender and change jobs in the nearest corner.
    (1)

  3. #73
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Its not really all that bad. Maybe if they relaxed the first two missed queue penalties and then hit you on the third in 24 hours.

    I still do stand by most of what I said on the first page, it could be a solution for further down the road but not something that could be implemented overnight.
    (0)
    Last edited by MageBlack; 11-21-2014 at 05:42 AM.

  4. #74
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by WhiteDragon View Post
    ...It sounds hilarious to watch someone unable to escape combat or kill an open world target who's fighting you in that time. Using a level 1 weapon on a level 50 mob? Even then 45 seconds is a stretch...
    Quote Originally Posted by Izsha View Post
    Protip: it's usually faster to just kill the monster you aggro in a dense area than run through half the zone hoping they will leave you alone. 1 monster aggroed oh noes! Time to race through another 50 mobs to escape! Or just take 3 gcd to kill the offender and change jobs in the nearest corner.
    We're not stupid. The Sapsa example you're usually in combat with more than one. Please don't assume we don't know that a single mob couldn't be killed in 45 seconds, it's insulting.

    Quote Originally Posted by MageBlack View Post
    Its not really all that bad. Maybe if they relaxed the first two missed queue penalties...
    See but the withdrawal penalty isn't even the greatest issue... it's having to start a fresh 2 hour queue over again because SE's time-restraint is too limiting.
    (4)
    Last edited by Toodles; 11-21-2014 at 05:46 AM.

  5. #75
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Izsha View Post
    Protip: it's usually faster to just kill the monster you aggro in a dense area than run through half the zone hoping they will leave you alone. 1 monster aggroed oh noes! Time to race through another 50 mobs to escape! Or just take 3 gcd to kill the offender and change jobs in the nearest corner.
    Unless you're FATE farming and fighting a FATE boss solo, or fighting four enemies three of whom are sleeped, or in a FATE where monsters are constantly spawning and you have to run out of the FATE (and, in some places like O'ghomorro, right into other mobs), or (most likely) you finish off the mob only to have another one suddenly turn and aggro onto you causing you to miss the queue... I mean, sure, these don't happen every time, but they do happen. To me. Five times this past week.
    :P
    (6)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  6. #76
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    I did read one example...I would agree that a commence should not happen until "Players A-D" are finished with Cutscenes. That is one thing that should be taken into consideration.

    FATES, Crafting, Levequest...no.

    -Tari

    P.S. And 15 seconds extra is correct when it's only one person. But we have 20 servers with 2.5 million players...that is a lot of time added up.
    (0)
    I am a winner, even though I sometimes fail.

  7. #77
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by MageBlack View Post
    Its not really all that bad. Maybe if they relaxed the first two missed queue penalties and then hit you on the third in 24 hours.

    I still do stand by most of what I said on the first page, it could be a solution for further down the road but not something that could be implemented overnight.
    There are no penalties for the 1st 2. The 3rd is the 1st time you get hit with a penalty. Not sure if you just worded that funny or you misunderstand the penalty system.

    Quote Originally Posted by Toodles View Post
    We're not stupid. The Sapsa example you're usually in combat with more than one. Please don't assume we don't know that a single mob couldn't be killed in 45 seconds, it's insulting.
    Insulting or not, I have now played this game virtually daily for over a year and have not once missed a cue because of over world mobs. Not once. I have from fates and other stuff but never just random over world aggro. If you somehow frequently have that problem then I can draw no other conclusion except that it's you.
    (3)
    Last edited by Izsha; 11-21-2014 at 05:50 AM.

  8. #78
    Player
    WhiteDragon's Avatar
    Join Date
    Nov 2013
    Posts
    74
    Character
    Copain Chevalier
    World
    Hyperion
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Toodles View Post
    We're not stupid. The Sapsa example you're usually in combat with more than one. Please don't assume we don't know that a single mob couldn't be killed in 45 seconds, it's insulting.
    So to get this straight, you purposely switch from one DPS to another DPS, then go to an area that (even though it's easy to get out of combat and you're just awful) you know you'd have trouble getting out of combat in FOURTY FIVE SECONDS (since you said you have your job switch on your hotbar), and that's SE's fault? Should every mob just be non agro for you too?
    (3)

  9. #79
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Izsha View Post
    There are no penalties for the 1st 2. The 3rd is the 1st time you get hit with a penalty. Not sure if you just worded that funny or you misunderstand the penalty system.
    ok, then I wonder why i got a 30 min penalty cause i went to the bathroom and missed my queue popping. it was the first time logging in since the update. Since then I was paranoid and would even get my kids to watch for my queue if i had to go do something.
    (1)

  10. #80
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    But having other players deal with a flow of people who are never ready is ok, even if it doubles the wait time?
    (3)

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