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Thread: Rejoice ninjas!

  1. #11
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Buffs, nerfs, whatever, you probably won't see big changes until 2.45.
    (1)

  2. #12
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Zaranghae View Post
    No nerf yay! Also we should finally be able to tell the difference between shadow fang and dancing edge
    Umm... dancing edge icon leaned right, the dot's both lean left and are different colour. Am I the only one that thought they weren't confusing at all?
    (5)

  3. #13
    Player
    Zephyranthes's Avatar
    Join Date
    Dec 2013
    Posts
    301
    Character
    Hilde Everglade
    World
    Tonberry
    Main Class
    Marauder Lv 60
    ^ Not everybody has the same vision quality. Many players have a hard time with the icons.
    (0)

  4. #14
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Zephyranthes View Post
    ^ Not everybody has the same vision quality. Many players have a hard time with the icons.
    I hope not everyone has my vision quality; I can barely read things 10 feet away.
    (3)

  5. #15
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80
    If you look at the icons for a prolonged period directly then yes, it's easy to differentiate between the two. However, in battle you're going to constantly be checking back on your status effects as well as other parts of your UI and not to mention the actual battle. As a result, it's common that players including myself have to rely on our peripheral vision to determine our next action within a split second. For example, on DRG when I see a white and purple icon lowering in single digit values, this indicates that I need to execute a disembowel + chaos combo soon for my next rotation. I don't look exactly for the pink petals or the shape of the spiked man in each icon, it's faster for me to differentiate based on color. The ninja icons share blue and purple color palettes which are difficult to differentiate. Mutilate is much easier since it's the only ninja icon that is green.
    (0)

  6. #16
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Zumi View Post
    Ninja is hardly overpowered it does similar damage to monk.
    You're correct, and that's the problem. Certain fights are great for Monk, fight's where you aren't disconnect from the boss especially, but Monks have one huge caveat:

    To keep up the damage they do, they have to keep their Greased Lightning 3 up as much as they can and not let it fall off, and with how much SE likes to make bosses "jump", that can be very hard.

    Ninja has none of these challenges, infact, when they jump, you can reapply Huton if it's needed. Add in that it has one positional attack (Dancing Edge, is not, the Skill Description is wrong), 10% Buff to everyones damage for 10s per minute, Goad is incredbily helpful, certainly up there with Mantra and the -10% Int from DK, and the AOE Ninja has is better than monks, the class is incredibly good.

    In other news, no buffs to the poor DRGs being left out in the cold,
    (1)

  7. #17
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Synestra View Post
    NiN gets same effect from Huton(2s GCD in pve gear and less than 2s in pvp ^^)minus dmg boost but that comes from those two venom "stances" and iirc it just gives 4% less than mnk version. But if SE needs the feel to nerf nin's at somepoint they should just tweak numbers in said venoms, it would imo be easier than going trought all skills and nerf their potencies.
    I think, MNK get a skill speed buff and NIN an auto attack speed buff, which is not the same at all.
    (0)

  8. #18
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by lololink View Post
    No, MNK get a skill speed buff and NIN an auto attack speed buff, it's not the same at all.
    I hate to break it to you, but Huton totally affects GCD...
    (1)

  9. #19
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by lololink View Post
    I think, MNK get a skill speed buff and NIN an auto attack speed buff, which is not the same at all.
    Huton applies to SS as well. It's quite apparent that GCD charges faster with it, and you def notice when it's not on.
    (0)

  10. #20
    Player
    RinKaen's Avatar
    Join Date
    Jan 2014
    Posts
    90
    Character
    Blueballd Ninja
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Keisatsu View Post
    Mnk dmg has been proven to be higher than Nin's, time and time again..
    However Drg does need that buff, it's lowest of the 3 melee's and brings the least to the table in terms of utility.
    If you was where I was when I saw a nin doing his opening rotation, you would have seen that 1600 crit that I saw. And my true strikes barely reach 1k.
    (0)

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