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スレッド: Rejoice ninjas!

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  1. #1
    Player
    Velhart's Avatar
    登録日
    2011/03/08
    Location
    Ul'Dah
    投稿
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    機工士 Lv 80
    Quote 引用元:PArcher 投稿を閲覧
    This patch wasn't for class changes.

    Just wait til 2.45. Drg buffs and NIN nerfs are still incoming
    Ninja needs a nerf again why?
    (0)

  2. #2
    Player
    Coldbrand's Avatar
    登録日
    2011/04/24
    Location
    Ul'Dah
    投稿
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    槍術士 Lv 90
    Personally I hope we lose blood for blood (DRK's here now; obviously you'd compensate by treading new design space) and low magic defense and become the highly conservative but dependable damage dealers Dragoons have always been in other games. There's always a place for that archetype in cutting edge endgame content. I do hate that we're seeing WoW style homogenized design considering how many abilities NIN directly lifted from DRG.
    (0)

  3. #3
    Player
    Felessan's Avatar
    登録日
    2013/09/12
    Location
    Limsa
    投稿
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    弓術士 Lv 60
    Quote 引用元:Nalien 投稿を閲覧
    Ninja has one directional requirement in Trick Attack. Nothing more. Other than that it is just simply going down your rotation. Static 20% damage buff for no work. 15% speed buff for a simple 1 2 3 ability combo. Can completely omit Dancing Edge from its rotation if a Warrior is present as well. It is the easiest of the three to play.
    They have their own set of difficulties and no, they are not the easiest to play. You need to execute a long keystroke sequences properly and very fast or your dps will be bad. Or very bad.
    NIN have by far the most dependence on proper execution (and you can't just spam the next ability) and good latency than other melee.
    (2)

  4. #4
    Player
    Nalien's Avatar
    登録日
    2012/10/05
    投稿
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    槍術士 Lv 64
    Hitting 3 1 2, 1 2 3, or 2 1 (Huton, Suiton, Raiton respectively) is not massively difficult to either execute or weave between GCDs efficiently. If latency is an issue we'd be calling Titan (Hard) a challenge, when it isn't.

    Ninjutsu is more complex than the single key press other Jobs have for ability damage, but that's why Ninja boasts such high ability damage compared to the rest, probably the highest even.

    After playing Rogue/Ninja almost exclusively since 2.4, going back to Monk or Dragoon just feels annoying. Every time Greased Lightning wears off because mechanics make it impossible to keep hitting the mob, or Heavy Thrust/Impulse Drive need to be reused because the boss turned suddenly for X mechanic. Annoying. Ninja has a latency issue with Ninjutsu, but that's fixed along with a latency fix/new ISP. The only time Ninjutsu actually becomes a mechanically difficult thing to pull off is in PvP, where you can end up frequently dealing with Stuns and the like. Very little of PvE ends up causing that, as long as everyone is doing their job properly, at least. If I end up using Rabbit Medium because I got hit with Paralysis because nobody Silenced High Voltage, I'm not going to go "Ninjutsu is hard", I'm going to go "Paladins/Bards suck".
    (0)
    2014/11/19 03:28; Nalien が最後に編集

  5. #5
    Player
    Coldbrand's Avatar
    登録日
    2011/04/24
    Location
    Ul'Dah
    投稿
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    槍術士 Lv 90
    Quote 引用元:Nalien 投稿を閲覧
    Hitting 3 1 2, 1 2 3, or 2 1 is not massively difficult to either execute or weave between GCDs efficiently. If latency is an issue we'd be calling Titan (Hard) a challenge, when it isn't.

    Ninjutsu is more complex than the single key press other Jobs have for ability damage, but that's why Ninja boasts such high ability damage compared to the rest, probably the highest even.
    Lol the mudra combinations aren't even specific like a proper jutsu should be. Half of them allow you to do whatever so long as you end it right. Also there are basically no real positionals so managing your character is infinitely easier and you can gear completely differently.
    (1)

  6. #6
    Player
    Felessan's Avatar
    登録日
    2013/09/12
    Location
    Limsa
    投稿
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    弓術士 Lv 60
    Quote 引用元:Nalien 投稿を閲覧
    Hitting 3 1 2, 1 2 3, or 2 1 (Huton, Suiton, Raiton respectively) is not massively difficult to either execute or weave between GCDs efficiently. If latency is an issue we'd be calling Titan (Hard) a challenge, when it isn't.
    Moving 2 steps over clearly visible edge between flank and back is nothing hard too for skilled players.

    Quote 引用元:Nalien 投稿を閲覧
    Heavy Thrust/Impulse Drive need to be reused because the boss turned suddenly for X mechanic. Annoying.
    Much more annoying is when you miss TA at the same situation.

    Quote 引用元:Nalien 投稿を閲覧
    Very little of PvE ends up causing that, as long as everyone is doing their job properly, at least.
    Any immune/fight breaks too will lead you to lose ninjutsu (besides Huton) if boss decides to do it in the middle of ninjutsu cast. Annoying as hell.
    (1)

  7. #7
    Player
    Aethaeryn's Avatar
    登録日
    2013/03/15
    投稿
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    占星術師 Lv 80
    Positional attacks are just annoying. They don't make dragoon or monk more difficult to play at all. You can hug the line and barely have to move at all for monk and dragoon for most fights in the game. The only issue is when the boss turns a lot for attacks, but that doesn't make it harder to play. Positional attacks are just bad design when they cause a job to really struggle (like DRG with some FCoB stuff right now I guess?).
    (0)

  8. #8
    Player
    Nalien's Avatar
    登録日
    2012/10/05
    投稿
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    槍術士 Lv 64
    Quote 引用元:Aethaeryn 投稿を閲覧
    The only issue is when the boss turns a lot for attacks, but that doesn't make it harder to play.
    Harder is perhaps the wrong word, but that is still something Ninja simply does not have to deal with. Closest it gets is; "Opps, I just applied Dancing Edge when we have a Warrior tank".

    Given SE decided Monk and Dragoon should have to suffer mechanics like this, it seems only fair that they beat Ninja, who doesn't have to suffer such mechanics.

    inb4 more "i'm on dial up, ninjutsu is hard you guys! believe it!"
    (1)
    2014/11/19 03:42; Nalien が最後に編集

  9. #9
    Player
    Aethaeryn's Avatar
    登録日
    2013/03/15
    投稿
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    占星術師 Lv 80
    Quote 引用元:Nalien 投稿を閲覧
    Harder is perhaps the wrong word, but that is still something Ninja simply does not have to deal with. Closest it gets is; "Opps, I just applied Dancing Edge when we have a Warrior tank".
    So make drg and mnk not have to deal with it too. I don't even understand why anyone *wants* to have to deal with forced lower dps on fights that force you to be in front or at the side for a big part of the encounter. It's pretty terrible that dragoon can't even get heavy thrust buff or disembowel/chaos thrust without being in the right position. At least monk's positional attacks only drop their damage some rather than gutting their rotation. I don't know, positional stuff has always just been so annoying to me on all games. That's why I jumped right on ninja when it came out. Artificial difficulty in the form of forcing jobs to deal a lot less dps on some encounters is not good design.
    (0)
    2014/11/19 03:50; Aethaeryn が最後に編集

  10. #10
    Player
    RakaMaimhov's Avatar
    登録日
    2013/08/25
    投稿
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    槍術士 Lv 60
    Quote 引用元:Aethaeryn 投稿を閲覧
    So make drg and mnk not have to deal with it too.
    The positional requirements are part of the feel and lore of the job. BUT (in the case of DRG) the penalty for MISSING those positionals is sub-par DPS, basically a punishment because the tank can't stand still or the thing they are fighting turned to cast a spell on someone. We should do good damage if we miss those and better damage if we nail them, not bad damage if we miss and still sub-par damage even if we nail all positionals and weave all OGCD's perfectly on a completely stationary target while other jobs have movement speed and/or attack speed buffs and little/no positional requirements.

    I don't want my positionals taken away, I just want them to be rewarding to maintain instead of punishing to neglect.
    (0)

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