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  1. #11
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Backflippinbadger View Post
    If I'm the one making it challenging, then it's no challenge at all. If I played an easy game while jumping on one foot and playing the harmonica it'd get harder, sure, but it's just not the same. The gear being better was enough of a nerf, and the fights were making us work better as a team. I don't want people who lagged behind to not have the option of tackling new content, I just want to have the option of tackling it as it was before.

    And these aren't even mandatory fights anymore, there was no reason at all to nerf them like this.
    ...and second coil (savage) or final coil will still fill that purpose of needing better teamwork. Seems to me a lot of people whining about this complain how it is SE hand holding new players hands, helping them through very old content yet at same time they want SE to hold their hands because they do not want to put any effort into making it more challenging for themselves despite taking very little imagination or effort to do so on the players end.
    (5)
    Last edited by Snugglebutt; 11-19-2014 at 03:25 AM.