No it won't. Have you heard the results from day one DFs let alone in a couple weeks? T6 and T7 no longer exist. It's as easy if not easier than T1....and second coil or final coil will still fill that purpose of needing better teamwork. Seems to me a lot of people whining about this complain how it is SE hand holding new players hands, helping them through very old content yet at same time they want SE to hold their hands because they do not want to put any effort into making it more challenging for themselves.
I don't see why anyone even cares. Vertical Progression is built this way, content that raiders have been raiding on is irrelevant in terms of gear usually in a few months with the way FFXIV has been updating the game. Unless we get more horizontal progression in the future the longevity of content is only expected to be around for a few months before they get nerfed down when new content that offers better gear is out.
It's currently why on my new char I don't even bother with raiding/EXs. I rather work on account achievements points/Relic Grinds because those quests/achievement points offer to me more longevity, then spending hours doing content that's only going to be obsolete and in all terms only need to be ran upwards of 10 times for achievements which can be acomplished after the nerfs.
I'd also advise anyone who is really angered about this you might want to consider looking for a different game. This will happen in the future with FCoB, and in the future if Vertical Progression stays in the expansion
Last edited by Shinun; 11-19-2014 at 03:54 AM.
The idea is to catch people up to the current end game content. SE has consistently done this for awhile now.
They don't want people stuck behind content walls for months/years. The idea is to catch you up, and then have more people focused on the current content.
Hoarders gonna Horde.
You're responding to a point I'm not even making. The fights were actually enjoyable before, they were fun and challenging enough without being too punishing for our current skill level. I don't care if it got nerfed to help players who haven't beaten it yet, I want to be able to try that content because no, it is not old content yet, there hasn't been an insane increase in player power from gear that would make it trivial, and now we have to beat t9 straight away, which is considerably harder without proper teamwork and experience and hasn't been nerfed at all with the exception of echo - and we have twintania to prove that's in no way a guarantee of better results for DF. Before we do that, there's no t10 for us; and no, savage coil is not an apt substitute when the very thing we could avoid if the fights hadn't become essentially tank and spank is getting better gradually.
The logic here fails to some degree, obviously those people wont clear the newest hard content. The Nerf is in place so those people can do it. Its basicly like makeing the content accessable for them. Just think of it like them being 6 months behind. The same will happen with FCoB in 8-10 months too. This is something every MMO does with olde content, ease it up so casual players can get a taste too. its like new content for casualsIf players can't clear SCoB they won't clear FCoB anyways, why move players into content they have no business being in? If someone can't clear Titan Hard Mode would you throw them into Titan EX? These changes just kick the can down the road and ensure more content will be nerfed because the players who will clear due to changes like this aren't able to clear the previous (easier, even before nerf) content anyways - so what chance will they have in even harder content?
Remember the Armorer Quests? Midway though that story lien you are introduced to a Roegadin named Blansytr. He thinks that the Guildmaster letting her students know the art of armorsmithing is resulting in more shoddy armor being made, as opposed to quality armor. He points out that crappy armor could get someone killed and only wants experienced armorsmiths like himself to handle commissions, being very cynical about the guild's student's progress
The Guildmaster, H'annaza however is very idealistic and wants to help the students make quality armor despite what Blansytr thinks. And she thinks that is Blansytr had his way the art would die out.
I think the best comparison to the changes made in these turns comes down to this:
Imagine Titan EX, but landslide cannot knock you off. That is what people dislike, that is why people hate the changes made to second coil.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
Pretty much this. Even if this happened, I'd still be completely okay with it if I at least had the option of trying second coil as it was.
Opening it up to DF alone would of been fine. DFs do clear Titan EX/Leviathan/Ramuh. I'd say Ramuh's on a very similar level of difficulty to T7 for similar reasons.
No, it seriously would not. The difference between running say T5 or an EX in DF vs a static or even to some degree a PF is like comparing night and day. You clearly do not run many EX trials in DF if you think simply opening up to DF would of been the only thing needed. It is vastly more challenging running with complete strangers every time in DF compared to PF teams and statics. Opening up only to DF with no nerfs would make it a hundred times more challenging and difficult than already was.
Last edited by Snugglebutt; 11-19-2014 at 04:01 AM.
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