Haha Take that mercs! Ill be happily helping people beat t9 for that extra sold and the feel goods of helping people ^.- No complaints here! ^-^
Haha Take that mercs! Ill be happily helping people beat t9 for that extra sold and the feel goods of helping people ^.- No complaints here! ^-^
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
My static was making good progress in second coil. It was actually fun. Now we don't have that option anymore and will probably go straight to t9.
Same way statics felt on BCoB that hadnt completed it yet, whats the point of this post. Everyone already knew this was coming. At least with BCoB it was a legitimate surprise to what the nerfs would entail.
Replace your higher than ilvl requirement gears currently ranging from mostly 110 to 120 on that character then try it, the challenge is still there. No option has been removed, it is as challenging as you want to make it just like all content in this game is but if you want to skip to T9 that's your choice.
Im not upset because I'm an elitist wishing everyone would be miles behind me progression wise...
Im upset because I never got to try T8/9 without nerfs. T7 was the most challenging thing I got to face in game so far and I haven't even cleared it yet. part of this is due to me being lazy, but still... why nerf it? Its in the DF, and we have access to i120 gear... people cleared it in i92... 28ilvs is a pretty big buff to the player... why nerf it into the ground even more?
If I'm the one making it challenging, then it's no challenge at all. If I played an easy game while jumping on one foot and playing the harmonica it'd get harder, sure, but it's just not the same. The gear being better was enough of a nerf, and the fights were making us work better as a team. I don't want people who lagged behind to not have the option of tackling new content, I just want to have the option of tackling it as it was before.
And these aren't even mandatory fights anymore, there was no reason at all to nerf them like this.
It needed the nerfs because it was added to DF and rightly so, running it with 7 other people from other servers that have never met before and only getting one session to learn and clear with that group is a a lot more challenging than running it with a static plus a lot more rewarding when pull it off in DF.Im not upset because I'm an elitist wishing everyone would be miles behind me progression wise...
Im upset because I never got to try T8/9 without nerfs. T7 was the most challenging thing I got to face in game so far and I haven't even cleared it yet. part of this is due to me being lazy, but still... why nerf it? Its in the DF, and we have access to i120 gear... people cleared it in i92... 28ilvs is a pretty big buff to the player... why nerf it into the ground even more?
...and second coil (savage) or final coil will still fill that purpose of needing better teamwork. Seems to me a lot of people whining about this complain how it is SE hand holding new players hands, helping them through very old content yet at same time they want SE to hold their hands because they do not want to put any effort into making it more challenging for themselves despite taking very little imagination or effort to do so on the players end.If I'm the one making it challenging, then it's no challenge at all. If I played an easy game while jumping on one foot and playing the harmonica it'd get harder, sure, but it's just not the same. The gear being better was enough of a nerf, and the fights were making us work better as a team. I don't want people who lagged behind to not have the option of tackling new content, I just want to have the option of tackling it as it was before.
And these aren't even mandatory fights anymore, there was no reason at all to nerf them like this.
Last edited by Snugglebutt; 11-19-2014 at 03:25 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.