Results 1 to 10 of 652

Hybrid View

  1. #1
    Player
    Backflippinbadger's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Drysfoet Bhaldaegsyn
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    If I'm the one making it challenging, then it's no challenge at all. If I played an easy game while jumping on one foot and playing the harmonica it'd get harder, sure, but it's just not the same. The gear being better was enough of a nerf, and the fights were making us work better as a team. I don't want people who lagged behind to not have the option of tackling new content, I just want to have the option of tackling it as it was before.

    And these aren't even mandatory fights anymore, there was no reason at all to nerf them like this.
    (1)

  2. #2
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Backflippinbadger View Post
    If I'm the one making it challenging, then it's no challenge at all. If I played an easy game while jumping on one foot and playing the harmonica it'd get harder, sure, but it's just not the same. The gear being better was enough of a nerf, and the fights were making us work better as a team. I don't want people who lagged behind to not have the option of tackling new content, I just want to have the option of tackling it as it was before.

    And these aren't even mandatory fights anymore, there was no reason at all to nerf them like this.
    ...and second coil (savage) or final coil will still fill that purpose of needing better teamwork. Seems to me a lot of people whining about this complain how it is SE hand holding new players hands, helping them through very old content yet at same time they want SE to hold their hands because they do not want to put any effort into making it more challenging for themselves despite taking very little imagination or effort to do so on the players end.
    (5)
    Last edited by Snugglebutt; 11-19-2014 at 03:25 AM.

  3. #3
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Snugglebutt View Post
    ...and second coil or final coil will still fill that purpose of needing better teamwork. Seems to me a lot of people whining about this complain how it is SE hand holding new players hands, helping them through very old content yet at same time they want SE to hold their hands because they do not want to put any effort into making it more challenging for themselves.
    No it won't. Have you heard the results from day one DFs let alone in a couple weeks? T6 and T7 no longer exist. It's as easy if not easier than T1.
    (3)

  4. #4
    Player
    Backflippinbadger's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Drysfoet Bhaldaegsyn
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Snugglebutt View Post
    snip
    You're responding to a point I'm not even making. The fights were actually enjoyable before, they were fun and challenging enough without being too punishing for our current skill level. I don't care if it got nerfed to help players who haven't beaten it yet, I want to be able to try that content because no, it is not old content yet, there hasn't been an insane increase in player power from gear that would make it trivial, and now we have to beat t9 straight away, which is considerably harder without proper teamwork and experience and hasn't been nerfed at all with the exception of echo - and we have twintania to prove that's in no way a guarantee of better results for DF. Before we do that, there's no t10 for us; and no, savage coil is not an apt substitute when the very thing we could avoid if the fights hadn't become essentially tank and spank is getting better gradually.
    (2)