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  1. #441
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Haha Take that mercs! Ill be happily helping people beat t9 for that extra sold and the feel goods of helping people ^.- No complaints here! ^-^
    (11)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  2. #442
    Player
    Backflippinbadger's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Drysfoet Bhaldaegsyn
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    My static was making good progress in second coil. It was actually fun. Now we don't have that option anymore and will probably go straight to t9.
    (1)

  3. #443
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Kyri View Post
    Haha Take that mercs! Ill be happily helping people beat t9 for that extra sold and the feel goods of helping people ^.- No complaints here! ^-^
    Wish was more people like you and less like this threads creator. The community would be far better of for it too.
    (7)

  4. #444
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Backflippinbadger View Post
    My static was making good progress in second coil. It was actually fun. Now we don't have that option anymore and will probably go straight to t9.
    Same way statics felt on BCoB that hadnt completed it yet, whats the point of this post. Everyone already knew this was coming. At least with BCoB it was a legitimate surprise to what the nerfs would entail.
    (1)

  5. #445
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Backflippinbadger View Post
    My static was making good progress in second coil. It was actually fun. Now we don't have that option anymore and will probably go straight to t9.
    Replace your higher than ilvl requirement gears currently ranging from mostly 110 to 120 on that character then try it, the challenge is still there. No option has been removed, it is as challenging as you want to make it just like all content in this game is but if you want to skip to T9 that's your choice.
    (2)

  6. #446
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    (11)

  7. #447
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Im not upset because I'm an elitist wishing everyone would be miles behind me progression wise...

    Im upset because I never got to try T8/9 without nerfs. T7 was the most challenging thing I got to face in game so far and I haven't even cleared it yet. part of this is due to me being lazy, but still... why nerf it? Its in the DF, and we have access to i120 gear... people cleared it in i92... 28ilvs is a pretty big buff to the player... why nerf it into the ground even more?
    (2)

  8. #448
    Player
    Backflippinbadger's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Drysfoet Bhaldaegsyn
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    If I'm the one making it challenging, then it's no challenge at all. If I played an easy game while jumping on one foot and playing the harmonica it'd get harder, sure, but it's just not the same. The gear being better was enough of a nerf, and the fights were making us work better as a team. I don't want people who lagged behind to not have the option of tackling new content, I just want to have the option of tackling it as it was before.

    And these aren't even mandatory fights anymore, there was no reason at all to nerf them like this.
    (1)

  9. #449
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Lord_Zlatan View Post
    Im not upset because I'm an elitist wishing everyone would be miles behind me progression wise...

    Im upset because I never got to try T8/9 without nerfs. T7 was the most challenging thing I got to face in game so far and I haven't even cleared it yet. part of this is due to me being lazy, but still... why nerf it? Its in the DF, and we have access to i120 gear... people cleared it in i92... 28ilvs is a pretty big buff to the player... why nerf it into the ground even more?
    It needed the nerfs because it was added to DF and rightly so, running it with 7 other people from other servers that have never met before and only getting one session to learn and clear with that group is a a lot more challenging than running it with a static plus a lot more rewarding when pull it off in DF.
    (5)

  10. #450
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Backflippinbadger View Post
    If I'm the one making it challenging, then it's no challenge at all. If I played an easy game while jumping on one foot and playing the harmonica it'd get harder, sure, but it's just not the same. The gear being better was enough of a nerf, and the fights were making us work better as a team. I don't want people who lagged behind to not have the option of tackling new content, I just want to have the option of tackling it as it was before.

    And these aren't even mandatory fights anymore, there was no reason at all to nerf them like this.
    ...and second coil (savage) or final coil will still fill that purpose of needing better teamwork. Seems to me a lot of people whining about this complain how it is SE hand holding new players hands, helping them through very old content yet at same time they want SE to hold their hands because they do not want to put any effort into making it more challenging for themselves despite taking very little imagination or effort to do so on the players end.
    (5)
    Last edited by Snugglebutt; 11-19-2014 at 03:25 AM.

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