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Thread: Rejoice ninjas!

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  1. #1
    Player
    RinKaen's Avatar
    Join Date
    Jan 2014
    Posts
    90
    Character
    Blueballd Ninja
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Keisatsu View Post
    Mnk dmg has been proven to be higher than Nin's, time and time again..
    However Drg does need that buff, it's lowest of the 3 melee's and brings the least to the table in terms of utility.
    If you was where I was when I saw a nin doing his opening rotation, you would have seen that 1600 crit that I saw. And my true strikes barely reach 1k.
    (0)

  2. #2
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by RinKaen View Post
    If you was where I was when I saw a nin doing his opening rotation, you would have seen that 1600 crit that I saw. And my true strikes barely reach 1k.
    If how high a player could hit in 1 shot determined overall DPS, Everyone would play Black Mage.
    (4)
    Last edited by SongJoohee; 11-18-2014 at 06:53 PM.

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by RinKaen View Post
    If you was where I was when I saw a nin doing his opening rotation, you would have seen that 1600 crit that I saw. And my true strikes barely reach 1k.
    I've hit near 1200 with pot/Blood for blood with true strike. Heavy positioning can drop DPS by a chunk on MNK also, like on turn 12 where party stacks and stays on the flank for quite a bit of the fight. In some fights NIN will push ahead. Also I've seen DRG crit for over 2k ^_^

    If SE dont want to buff DRGs output they should increase their utility to balance. Not to mention their lower magic damage mitigation and FCoB. If they also want to keep a difference in physical and magic mitigation then give them stance similar to Clerics whereas instead of swapping MND/int figures, swapping phys and magic figures around. So say DRG has 700 phys resist, 400 magic, activate stance and they have 400 phys resists, 700 magic.
    (1)