Quote Originally Posted by RiceisNice View Post
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They most certainly would need to revisit skills. Some of the crafting skills are just down right useless. Flawless synthesis, Rumination, Careful Synthesis I (after you've gotten II), Basic Touch (once you get Careful Synthesis II) etc. Other skills are just too good: Byregot's is required to do anything, Comfort Zone is literally free CP, Steady Hand II/Hasty Touch are also required. The following point extends to combat classes as well: Cross Class skills cease to offer diversity and choice when they are required to do anything end-game related. If you are going to design it this way then you might as well just give the class the skills in the first place.

Also, Basic Synthesis+Steady Hand I costs 22 CP, Careful Synthesis I/II are both free (in the case of II it's also better than a Basic touch which is quite idiotic balance).

I don't want them to do away with HQing, but I'd like to see this expanded upon. I'm glad that recent progress in the crafting system has made HQ base materials much more valuable now that 100% HQ from NQ mats isn't really possible.

It was obvious that's how you view crafting; most MMOs treat it like that and that's fine. I, and I'm sure many people who enjoy crafting, would like to see it be treated as a more integral part of the game. SWG is an example of a game that did exactly that.