Quote Originally Posted by RiceisNice View Post
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They could have new recipes be like Ixali quest lines where those specific recipes don't allow cross class skills. That way they could implement diversity without having to redo older meaningless content.

Furthermore, the recipes you make offers little difference in how the class is played. Explain to me how making a Darksteel Ingot on a Blacksmith differs from making Growth Formula Delta Concentrate on an Alchemist. It doesn't. A Blacksmith with 50s in all crafting classes can play any other crafting class equally well with no prior experience.

To elaborate my point, take Monk and Dragoon. Both are melee DPS, but I can assure you that a person that's has played only Monk can't go to Dragoon and play it equally well because there are those little differences that show the difference between an experience Dragoon and someone that just started playing it and read a rotation online.

I'd like to see more crafting progression that tests your skill as a good Blacksmith or Carpenter rather than treating all crafting classes as generic crafting classes.