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  1. #5
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    I'd like to see DoH crafting classes vary more greatly between each crafter. In it's current state any two DoH classes play the same because they will all have the same cross class skills. Rotations only vary based on recipe class (ex: 40 dur 2* or 80 dur 4*). Compare this to a DoW/DoM class where any two DPS play different.

    That being said, I'd like to see them either remove cross class skills all together, or begin releasing recipes that remove the ability to use cross class skills (similar to some of the Ixali Quests). This would allow them to create synths that are difficult because of the skill sets that the class is limited to rather than absurd Quality/Progress values and RNG dependence. Overall I think it's very bad design to have the crafting system rely so heavily on crafters having all their classes to 50.

    If they want to still encourage cross class, then maybe have two associated sub-crafts, similar to how jobs can cross class with two other classes. It might actually add some diversity and make a Blacksmith feel like he's different from a Goldsmith and a Carpenter in more ways than just the types of gear they produce.

    I think the DoL classes could be flushed out a bit as well.
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    Last edited by Sibyll; 11-18-2014 at 05:37 AM.