Quote Originally Posted by Aramil View Post
While I agree with you, the problem is that the armory system won't prevent that. Right now the game is still recent but in the long run i have no doubt that a similar thing will happen in XIV. For exemple thm will probably be expected to level conjurer to learn spell like protect and raise. A gladiator to level marauder for defender. DDs to get feint, raging strike and ferocity, etc. Of course you could decide that you want to use spell with your gladiator, but in party other players will probably tell you not to do that.

The thing is that once a game has been out for long enough, the "best" builds are found by the community and everyone is expected to use one of them. Armory system or job system, it won't matter.

As for scrapping the current classes, if it's to make the game better I don't mind.
Balance is always an ongoing issue, which is why the developers need to, both now and in the future, participate in fostering a sense of diversity. If one build achieves supreme status over all others, then changes need to be made to give other builds equivalent viability.

MMOs always have to be equilibriated.

Just because the armory system is still in its infancy and SE hasn't struck the right balance yet doesn't mean it should be dismissed altogether, which is essentially what the original topic is asking for.

If the issue is diversifying players and giving them defined roles, then this can be achieved by creating specialisations within the armory system. Yoshi has already talked of this as an option, and we have the various sketches to prove it.