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  1. #1
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    Quote Originally Posted by Jasmine_Aurelia View Post
    Posting my reply to another thread because it defines how I feel about scrapping the current system:

    Having just read your post I am still afraid (of the class Uniqueness Idea), because I don't care about what you seem to care about, I want to be able to define my own role and class. As it is, it is possible to essentially make your own class by combining different abilities. What you are describing would make this MMO exactly like every other MMO... I want something different. I don't want to be forced to play a certain role just because I'm holding a staff or a sword or something. I like the idea of being able to buff and heal while holding say a spear, and still be able to dish out decent damage.

    The reality is that the "best" abilities of each class are very subjective, and you will never be able to equip every good ability all at once. Furthermore, you're forgetting that different weapons have different inherent bonuses... you aren't going to to throw a fireball as well while holding a sword as you would while holding a staff that grants a boost to your magic attack stat and MP. Similarly, using gladiator skills isn't going to be as effective while holding a staff as it would be while holding a more physical weapon like a sword or axe.

    What if I want to play mainly a spear wielder who can buff on the side? What if I wanted to be an archer that can heal? What if I like the idea of an axe wielder who can cast debuffs and attack spells for extra DPS? In your cookie cutter class system, a lot of these things would end up not being possible... just like all the dozens of other MMOs out there. Why can't you define your own role when given the chance instead of complaining that you can? I LIKE the idea of FF14 being different... of it NOT being exactly like every single other MMO out there. I like the idea of it even being unique to its predecessor, FF 11. Every Final Fantasy has been unique from the one before it. I'd like to keep it that way. I also like being given more options and more ability to customize my character, instead of being forced into a cookie cutter role.

    Also... if someone wants to play a pure class... why don't they? You can still just equip your class skills and equipment and play a class as that class. There is nothing stopping you and it's an entirely valid way to play in fact... but why do you want to force that on others? I happen to like things the way they are, and I'm terrified of them taking the part of the game that I love the most away.
    Me too. I will quit so fast if they dismantle this system and force roles upon us like we're some idiot FFXI players that don't know any better.
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  2. #2
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    Quote Originally Posted by gifthorse View Post
    Me too. I will quit so fast if they dismantle this system and force roles upon us like we're some idiot FFXI players that don't know any better.
    Gifthorse let me tell you something. Who cares about you? I will play this game regardless of change. The only way I'll quit is what I typically do with ANY game. I beat it, or just grow tired of it.

    Now I remember seeing a post about how a class is a "weapon's specialist" and I say fuck being limited to one damn weapon. What the hell was so damn wrong with wielding different weapons? I loved the fact that a Samurai's main weapon of choice was a Great Katana, but yet I could equip a Polearm or Bow for certain tasks. Let me wield a couple of axes on my Marauder again. Hell, give me a Great Sword for my Gladiator.
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  3. #3
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    AlexiaKidd's Avatar
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    Quote Originally Posted by Kimahri View Post
    Gifthorse let me tell you something. Who cares about you? I will play this game regardless of change. The only way I'll quit is what I typically do with ANY game. I beat it, or just grow tired of it.

    Now I remember seeing a post about how a class is a "weapon's specialist" and I say fuck being limited to one damn weapon. What the hell was so damn wrong with wielding different weapons? I loved the fact that a Samurai's main weapon of choice was a Great Katana, but yet I could equip a Polearm or Bow for certain tasks. Let me wield a couple of axes on my Marauder again. Hell, give me a Great Sword for my Gladiator.
    Exactly, change the system so that it's not tied to weapons only but actual classes instead. Like I said you can just add a button to the menu that will let you change to BLM, WHM, WAR, SAM whatever you have unlocked on the fly no need for a Moogle or whatever. Even with the current "Classes" they could do this and it would still be better just for the fact that if I wanted to weild a sword, or a single handed axe on my MRD I could if there was one available to it. They just need to make weapons like gear with optimal classes and ranks.
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  4. #4
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    Quote Originally Posted by AlexiaKidd View Post
    Exactly, change the system so that it's not tied to weapons only but actual classes instead. Like I said you can just add a button to the menu that will let you change to BLM, WHM, WAR, SAM whatever you have unlocked on the fly no need for a Moogle or whatever. Even with the current "Classes" they could do this and it would still be better just for the fact that if I wanted to weild a sword, or a single handed axe on my MRD I could if there was one available to it. They just need to make weapons like gear with optimal classes and ranks.
    This. The whole "weapon defining you" concept is a serious no-no. I miss how useful crossbows and their different bolts were to many classes in FFXI.
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  5. #5
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    Quote Originally Posted by Demacia View Post
    This. The whole "weapon defining you" concept is a serious no-no. I miss how useful crossbows and their different bolts were to many classes in FFXI.
    THANK YOU!!!!!!

    Up yours again, Gifthorse!
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  6. #6
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    Maat's Avatar
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    Your forgetting the the fact that FFXI worked when it came to making you feel important and unique. What is the point of having so much customization if everyone can do the same thing. Everyone will be the same and that's boring! Its like abilities are just there for the taking with no type of exclusion or exclusiveness. There needs to be some type of better restriction.
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  7. #7
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    Quote Originally Posted by Maat View Post
    Your forgetting the the fact that FFXI worked when it came to making you feel important and unique. What is the point of having so much customization if everyone can do the same thing. Everyone will be the same and that's boring! Its like abilities are just there for the taking with no type of exclusion or exclusiveness. There needs to be some type of better restriction.
    Actually, FFXI players all ended up the same because the subjob system accommodated around two main/sub combos max. What I mean is, every WAR/NIN was the same. Every BLM/SMN was the same. Every SMN/WHM was the same

    Anyway, I agree that they need to shuffle some things in the armory system around and also help diversify the potential outcomes of the system.

    On topic: I don't think they should scrap the original classes, I think they need to help facilitate people to create a variety of defined roles within those class boundaries.
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  8. #8
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    Quote Originally Posted by gifthorse View Post
    Actually, FFXI players all ended up the same because the subjob system accommodated around two main/sub combos max. What I mean is, every WAR/NIN was the same. Every BLM/SMN was the same. Every SMN/WHM was the same

    Anyway, I agree that they need to shuffle some things in the armory system around and also help diversify the potential outcomes of the system.

    On topic: I don't think they should scrap the original classes, I think they need to help facilitate people to create a variety of defined roles within those class boundaries.
    That's not true. Why do you still act like you played the game? You were already completely wrong earlier.
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  9. #9
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    Quote Originally Posted by Demacia View Post
    That's not true. Why do you still act like you played the game? You were already completely wrong earlier.
    I'm sorry but there weren't very many viable combinations. Try getting into a party as a WAR/BLM.
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  10. #10
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    Quote Originally Posted by gifthorse View Post
    I'm sorry but there weren't very many viable combinations. Try getting into a party as a WAR/BLM.
    There were enough. I saw more variety with the subjob system than I do with the armory system. Obviously nobody will invite you if you have a ridiculous combination of skills, you think the armory system would be any different in that aspect?
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