Since version 2.0 was released, all dungeons have become more "gated." It is starkly apparent in this patch. All of them are just "pull 1 group" - kill - wall blows up. Move on. Or pull 1 group, key drops, open door, move on. I'm not saying these mechanics didn't exist previously. But there'd be maybe 1 or 2 doors the whole dungeon. Now, nearly every group is gated by something else.

I don't understand why SE feels the need to penalize players like this. If we have the skill/gear to pull more, let us pull more. Maybe have 1 "gate" between boss 1 and boss 2. Maybe 2. Not the 5 or whatever that we are seeing between bosses now.