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  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Since version 2.0 was released, all dungeons have become more "gated." It is starkly apparent in this patch. All of them are just "pull 1 group" - kill - wall blows up. Move on. Or pull 1 group, key drops, open door, move on. I'm not saying these mechanics didn't exist previously. But there'd be maybe 1 or 2 doors the whole dungeon. Now, nearly every group is gated by something else.

    I don't understand why SE feels the need to penalize players like this. If we have the skill/gear to pull more, let us pull more. Maybe have 1 "gate" between boss 1 and boss 2. Maybe 2. Not the 5 or whatever that we are seeing between bosses now.
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  2. #2
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,927
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by dspguy View Post
    I don't understand why SE feels the need to penalize players like this. If we have the skill/gear to pull more, let us pull more. Maybe have 1 "gate" between boss 1 and boss 2. Maybe 2. Not the 5 or whatever that we are seeing between bosses now.
    Wouldnt this only encourage players to force others to speed run or be kicked out? We have alot of players with different type of gameplay, sadly this means some players will not like doing certains things in certain way. Who should decide how the group progresses in the dungeon?

    A simple solution would be to add a new option to the Duty Finder. This option would be a tab where players can click Speed Run or Regular Run. This way those that join a Speed Run dungeon group, has to Speed Run and vice versa. Afcourse this will attract alot of players to click the Speed Run, but atleast this means they can not complain if they are forced to spam cure II or tank alot of mobs etc.
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