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  1. #1
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Brill_ View Post
    If spending an extra 5-10 minutes in a dungeon is so miserable, why do people even play the game?
    Maybe those people need something from the dungeon, or just want their daily bonuses, but don't particularly enjoy dungeoning itself?

    It's not like dungeoning is the only reason to play ff14. Maybe those players want to get it over with so they can go back to crafting/gathering/chocobo raising/achievement hunting/log completion/raiding/gardening/etc...

    PS: I'm not a speed runner. I just have the ability to realize people enjoy different parts of a game differently.
    (0)

  2. #2
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Remember the last pull in Sastasha HM? Maybe that's to help tanks prepare for large pulls in High Level Roulette. That being said, no one should ever impose their will on the tank. I'm sitting out a penalty because I wasn't taking pulls larger than what I was comfortable with.

    Edit to add story: I was in Snowcloak. I was pulling one group at a time and we were going at a reasonable pace. But during the second group, one member pulled another group to me. In party chat, I thanked them for pulling more mobs. He told me I was going too slow. I told him I did not feel comfortable with large pulls. He replies back that it wasn't even that large of a pull. Maybe not, but the healer barely kept me alive with 3 mobs on the first pull. But it wasn't worth arguing with the guy, so I just walked out, waited out the penalty then rerolled roulette with my healer friend. And I won the mummy! (And the monkey in high level roulette)
    (2)
    Last edited by Amelia_Pond_Behemoth; 11-20-2014 at 09:59 PM.

  3. #3
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Let's face it. Speedrunners abused their privilege so it was taken away. If people weren't so demanding that everyone comply, there wouldn't have been complaints. How does it feel now to have a different playstyle forced on you? Doesn't feel too good does it? Karma's a bitch. Live with it.
    (9)

  4. #4
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Amelia_Pond_Behemoth View Post
    Let's face it. Speedrunners abused their privilege so it was taken away. If people weren't so demanding that everyone comply, there wouldn't have been complaints. How does it feel now to have a different playstyle forced on you? Doesn't feel too good does it? Karma's a bitch. Live with it.
    Learn to read, I know the concept seems staggeringly hard for someone like you.

    I never force people to speed run, I ask.
    (0)

  5. #5
    Player
    Nel_Celestine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Nel Celestine
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Learn to read, I know the concept seems staggeringly hard for someone like you.

    I never force people to speed run, I ask.
    You were very rare then, because the community FORCED others to Speed run back in flox run era. If you didn't speedrun flox in under 6 min you were kicked. If you weren't a PLD/BRD/BLM/WHM combo, you were kicked. If you were one of those jobs and didn't preform perfectly, you were kicked. if you DF'd and weren't one of those jobs, kicked. ilevel not high enough on those jobs? kicked.

    I'm thankful it's not that anymore.
    (4)

  6. #6
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    After reviewing both this thread and playing through several different dungeons, I cam to the conclusion that speed runs - while technically not impossible even with current "gates" in place - are simply not AS possible because content isn't as easy anymore. It's not hard, no, but we became able to speed run because it was just too easy at that point. I ran Sastasha HM a few days ago on my fresh 50, i100 NIN (made possible thanks to having geared my MNK before), and had a really cool and capable party, better geared than myself. . . We shredded through that place faster than I've ever seen so far - yes, even the Kraken - and without utilizing any of the "old" speed run tactics. They were damn good.

    Things can be done quickly now still, but it's more skill/performance based than threat (or lack of), length, or level difference.


    (Quick Note: SE, for the rare occasion that an entire party performs exceptionally well, how about a "Commend All" option when not in a premade?)
    (1)

  7. #7
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I am fine with speedruns, although I'll never force them on a party, and I really enjoy them most of the time.
    Problem that I see here is that some people seem to think that a SR means everything is just like Bray HM, a trash gauntlet to boss, rinse and repeat. To me a SR is just simply completing a dungeon in the fastest and most efficient manner you can, if there are small stop-gaps such as locked doors or pitfalls, those are just obstacles and challenges that you take into consideration when devising the strategy to SR the dungeon, it does not stop you from pushing yourself to try to get through as fast as you can.
    (3)

  8. #8
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    While I understand the concern of current dungeon settings these days, I would have to agree with OP on this though. Dungeons has becoming more boring for me to do. If I'm not so desperate for specific loot or allagan pieces, I would rarely do them and do something else to fulfill my needs, like crafting or open-world activities. I didn't even do high level duty roulette for a very long time.

    In fact, I kinda miss the way 1.0 dungeons designed back then. While they would be a bit unforgiving, but there's something in there that always makes me intrigue to return, once I can join a party or assemble one to tackle it. Sadly, this is not the case with ARR version of dungeon mechanics.

    And for ppl who thinks DD jobs aren't made for SR, you are quite wrong. Unlike 1.0, every jobs has been equipped with AOE skills. I have partied with jobs like MNK or DRG that can perform SR really well. Heck, even I can do that as NIN since that job have at least 2 AOE abilities that's very useful for large mob nuking.

    Even with all that, I still tolerate ppl who doesn't like SR and doing the normal way. Usually when I tanked and getting my 1st large pull, I judge if my current party could handle it. If not, then I proceed with normal run.

    But if I'm going with premade party that expect to do SR, I do would expect a smooth runs without unnecessary delays. In fact, both tanks and healers are tested if they could effectively handle larger crowds. Believe it or not, Coil of Bahamut content are actually a speed run content where party will be constantly dealt with things like DPS check. And for those ppl who has beaten the latest coil, you can bet your ass that they can do SR very easily and probably find normal dungeons a bit too mundane.

    But then again... if normal dungeons have dps check mechanic, alot would be crying for how hard it is. Just look at how Amdapoor Keep on it's current state compared with it's original design back when ARR starts. It is really... really sad. That is one dungeon that has the most nerfed mechanics I ever seen. Now Demon Wall looks really pathetic.

    In a way, SR could actually help players utilize their job more efficiently than just spamming 1-2-3. In fact, I've been doing alot of 1-2-3 in dungeons for some time even while I'm nodding off, since I don't felt so thrilling to do effective rotations to finish them more quicker.
    (0)

  9. #9
    Player
    Nel_Celestine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Nel Celestine
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BobbinT View Post
    In a way, SR could actually help players utilize their job more efficiently than just spamming 1-2-3. In fact, I've been doing alot of 1-2-3 in dungeons for some time even while I'm nodding off, since I don't felt so thrilling to do effective rotations to finish them more quicker.
    exactly! the BLM can learn the thrill of spamming FLARE without hate management. Bards spam Rain of death until TP drains dry without hate management! Whate Mages Holy Spaming instead of healing the party! Tanks overpulling and getting killed!

    All GREAT things speed running has taught players !
    (10)

  10. #10
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nel_Celestine View Post
    hate management
    I don't understand how tanks would have trouble keeping hate, or how holding hate in a dungeon is any more or less difficult outside of dungeons.

    You have to be woefully under ilvl compared to DPS or just plain bad to struggle with enmity. Tanks have generous enmity generation skills.
    (1)

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