Are you serious?All bosses drop four chests upon defeat, one for each player and will drop four-five items.
- For the mini bosses, the chests will drop: dye-able dungeon armour (Robe of Divine Death, for example, will still be i80, but can be dyed), untradeable paint dye (gold, silver, black, white, whatever other crazy colour SE will come up with next), 10 Venture coins, {Soldiery} item (Wootz, etc) and a 20% chance at dropping i115 gear.
- From the final bosses, exactly the same, but this time the fifth item that drops will either be the i115 gear (still 20%) or a i125 weapon (5% chance, locks you out from getting another weapon until reset).
Perfect incentive. Dungeons can give bosses more than one mechanic, players will actually have to think the same way they do in EX Primals, etc.
Dungeons dropping ilvl125 weapons when T9 drops ilvl115?
I don't even
Yeah, the developers must be insane, releasing those "Allagan Tomestones of Poetry" that yield i120 body gear that is better than the High Allagan body pieces that drop in T6-T9.
Err, wait. That's just content deprecation.
video games are bad
Poetics gear and Shiva EX accessories (as well as the Nexus) says hi. Also, did you miss the part where I said 5% chance? Considering how unlucky some people were with Atma, chances are players would never see the i125 weapon, OR i115 weapon.
How does "armor" relate to "weapons"?
HA weapon is still BiS for various jobs, even better than the 120 Poetics weapon (and to make it 130 you need to go into FCoB, so that's fine).
And the percentage does not matter. There WOULD be people farming dungeons day and night for that 5% chance, like when people had Nexus weapon the day after it was introduced.
Simply put, it would make T9 completely pointless considering its difficulty. I seriously don't understand in what ways this would be a good thing.
Last edited by Remilia_Nightfall; 11-14-2014 at 10:15 PM.
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