Quote Originally Posted by Nestama View Post
All bosses drop four chests upon defeat, one for each player and will drop four-five items.
  • For the mini bosses, the chests will drop: dye-able dungeon armour (Robe of Divine Death, for example, will still be i80, but can be dyed), untradeable paint dye (gold, silver, black, white, whatever other crazy colour SE will come up with next), 10 Venture coins, {Soldiery} item (Wootz, etc) and a 20% chance at dropping i115 gear.
  • From the final bosses, exactly the same, but this time the fifth item that drops will either be the i115 gear (still 20%) or a i125 weapon (5% chance, locks you out from getting another weapon until reset).

Perfect incentive. Dungeons can give bosses more than one mechanic, players will actually have to think the same way they do in EX Primals, etc.
Are you serious?

Dungeons dropping ilvl125 weapons when T9 drops ilvl115?

I don't even