I support this! We need more variety!



I support this! We need more variety!
I do like this idea. For some of us who work a lot, it's difficult to coordinate times with 7 other people to form a raid group, so for me I feel like im getting the short end of the stick when it comes to end game content.
simply drop a harsh ilvl limiter and timer (say ilvl60 and 25 mins for snowcloak) and it will be challenging enough
I just posted a similar thread, what do you think? Regarding Medium-Difficulty Content Support: http://forum.square-enix.com/ffxiv/t...iculty-Support
Dungeon difficulty is fine. Dungeons are casual pve content. Remove that and what do you want 90% of the player base to do? Uninstall I guess...


Who said anything about removing casual dungeon content?
This thread is about ADDING 4-man raid-difficulty content. I'm all for it.
Exactly. Thank you for clarifying that.
The casual dungeons are all nice and fine, and this thread is in no way asking to remove any of them. Not ALL of the new dungeons should be harder and more rewarding, but SOME should be, and they should get their own roulette, separate from the easier dungeons.


If anything I think SE needs to add 8 man dungeons back in like Cutters and AV from 1.23 and return some sort of middle ground between 4 man content and coil.


The very concept of 8-man is a large part of the problem. It is DIFFICULT to put together a lasting, competent team of eight members, and for many people THAT is the largest bar in progressing through endgame.
Putting together a competent team of four members is, well, half as difficult.
More 8-man dungeon runs wouldn't be a bad thing, but it doesn't solve the problem this thread is trying to address: difficult content tailored to a smaller group.
Both puggable 8 player dungeons as well as more challenging 4 player content would be very welcomed by me, personally. Just more things actually worth doing that don't require 8 coordinated players.
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