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  1. #51
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by LineageRazor View Post
    Who said anything about removing casual dungeon content?

    This thread is about ADDING 4-man raid-difficulty content. I'm all for it.
    Exactly. Thank you for clarifying that.

    The casual dungeons are all nice and fine, and this thread is in no way asking to remove any of them. Not ALL of the new dungeons should be harder and more rewarding, but SOME should be, and they should get their own roulette, separate from the easier dungeons.
    (3)

  2. #52
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    If anything I think SE needs to add 8 man dungeons back in like Cutters and AV from 1.23 and return some sort of middle ground between 4 man content and coil.
    (1)

  3. #53
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Kule View Post
    If anything I think SE needs to add 8 man dungeons back in like Cutters and AV from 1.23 and return some sort of middle ground between 4 man content and coil.
    The very concept of 8-man is a large part of the problem. It is DIFFICULT to put together a lasting, competent team of eight members, and for many people THAT is the largest bar in progressing through endgame.

    Putting together a competent team of four members is, well, half as difficult.

    More 8-man dungeon runs wouldn't be a bad thing, but it doesn't solve the problem this thread is trying to address: difficult content tailored to a smaller group.
    (0)

  4. #54
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Both puggable 8 player dungeons as well as more challenging 4 player content would be very welcomed by me, personally. Just more things actually worth doing that don't require 8 coordinated players.
    (1)

  5. #55
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    What they can do is, to add a "harder version" of existing dungeons, you can only do these via Party Finder, no Duty Finder whatsoever. The way you do it is by spending some Grand Company seals for key items, they can make it cost 15k GC Seals. Harder Version should yields more crafting materials that are sought after, plus level appropriate gears (110 gears would be good) and very rare off chance of 120 gears. Obviously it should give you around 60 soldiery tomes and 45 poetic.
    (0)

  6. #56
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Luvbunny View Post
    What they can do is, to add a "harder version" of existing dungeons, you can only do these via Party Finder, no Duty Finder whatsoever. The way you do it is by spending some Grand Company seals for key items, they can make it cost 15k GC Seals. Harder Version should yields more crafting materials that are sought after, plus level appropriate gears (110 gears would be good) and very rare off chance of 120 gears. Obviously it should give you around 60 soldiery tomes and 45 poetic.
    Uhm, why exactly do you want to slap a GC fee on these dungeons?
    (0)

  7. #57
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Riepah View Post
    Uhm, why exactly do you want to slap a GC fee on these dungeons?
    Fear that the GCs are irrelevant as far as Gameplay goes?
    (0)

  8. #58
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Luvbunny View Post
    What they can do is, to add a "harder version" of existing dungeons, you can only do these via Party Finder, no Duty Finder whatsoever. The way you do it is by spending some Grand Company seals for key items, they can make it cost 15k GC Seals. Harder Version should yields more crafting materials that are sought after, plus level appropriate gears (110 gears would be good) and very rare off chance of 120 gears. Obviously it should give you around 60 soldiery tomes and 45 poetic.
    The idea is to have content that is easy to get into, but challenging to complete. Putting it in duty finder is perfectly fine, as long as the harder dungeons have their own roulette, separate from the current "hard"modes - People should be aware that they're signing up for something difficult they might not be able to complete with the group they get, but they shouldn't be locked out of attempting it. Having to spend seals for entry goes pretty much directly against the idea of making it easily accessible.
    (2)

  9. #59
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    I am all about "accessible" content, BUT putting this "harder" mode dungeon on duty finder is a surefire way you will get 50/50 chance of running into trolls, new players, bad players, too dense to learn players, etc... "People should be aware" reason is not enough when 80% of the players simply DO NOT read, cannot read, refuse to read, and have very little skill in comprehension. They will sign up for anything that is new, or if it gives you more rewards. Then half your time will be spent in "explaining the mechanic" to your group, wiping over and over, dealing with rage quitter, etc.
    (0)

  10. #60
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Luvbunny View Post
    I am all about "accessible" content, BUT putting this "harder" mode dungeon on duty finder is a surefire way you will get 50/50 chance of running into trolls, new players, bad players, too dense to learn players, etc... "People should be aware" reason is not enough when 80% of the players simply DO NOT read, cannot read, refuse to read, and have very little skill in comprehension. They will sign up for anything that is new, or if it gives you more rewards. Then half your time will be spent in "explaining the mechanic" to your group, wiping over and over, dealing with rage quitter, etc.
    But where exactly is the problem in that? Honestly, I'd rather have the option to get a DF group than being forced to make my own. For people who'd rather avoid DF, they wouldn't have to use it at all and could stick to PF only. They could put a little confirmation window on the hardest dungeon roulette, pointing out that you're about to sign up for difficult content for which pre-made groups are recommended, so nobody ends up in there without knowing the risks.
    (0)

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