


2nd boss in Sastasha hard is challenging for some players



Do you understand why is coil hard? it's because you need 8 players to perform perfectly to win, the higher the number the harder the content, and that's why SE refuses to give us 24man difficult content for now, because it would be impossible, the same way they can't make difficult 4 man content with the current system, the most difficult content we could have for 4 players would be like the old pharos when it was released, and after the first win it was already too easy.
I'm up for difficult 4 man content, but the way they design the battles must be changed or it will never be really difficult.


Do you remember what happened to Pharos Sirius, right? Do you remember The Wall?Those are reasons that content no more implemented.
Challenge = latest Raid implementation. That's it. Live with it.
Pharos Sirius was treated the same as the other dungeons released in the same patch, it gave the same rewards but it was more difficult. People tend to take the path of least resistance to the loot/rewards. If Pharos Sirius had given better or different rewards than the other dungeons and had had its own roulette, separate from the easier ones, it would've been okay.
Yoshi P also said that personal housing would be separate from FC housing and much more affordable - Yoshi P can change his mind.
The whole forcing people to make big groups, while making the content for them unforgiving enough for ~1-2 new people in the group to make it impossible for everyone else to complete only makes people rage at each other, keep new people out and make accessing the content more of a pain than actually playing it - I sincerely hope that isn't going according to Yoshi's plan. The content should be the challenge, not the people.
In any case, if there is enough demand for challenging 4 people content, it's possible enough that we'll get something nice.
Last edited by Riepah; 11-08-2014 at 11:50 PM.


I really want content like this. My fcis very small we are like 5 active members currently, so doing 8 man content can be soo painful if we happen to get bad ppl in our group.
Would love to try out hard 4 man content with them.
The only reward I can think of is like allied seals or something, or maybe different tokens to get ilvl 125 items with unique designs (and maybe cap them at 100 per week or so)
I'm just brainstorming
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)



Im still waiting for the day SE finally implements a serie of truly challenging 4man dungeons ala Coil.
Loot could be Allied seals ( less than A ranks ) and gear could be better than regular dungeons or even CT but still lower tier than Coil ( FcoB at least ). And could be used as a temporary alternative for players not being able to play Coil.
I would be happy even if it has a weekly lockout.
Last edited by CUTS3R; 11-08-2014 at 07:59 PM.


Yoshi P said at fanfest part of the challenge in Coil is forming a team of 8 players to take it on and thus it offers better rewards then 4 mans they will not make 4 mans harder.
They did not say they will not make 4man harder. They said if they were to make it harder, it wouldn't reward stuff as good as coil.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


