I don't mind ilvl restrictions, but I really think that new content should be put on the DF right away. What's the point of disallowing people from trying it in the DF early on?



I know. I was just taking a guess at what Nestama was thinking when he posted that


Putting "entrance fee" for something that is harder to clear works very well in FFXI to deter potential "trolls". You have the normal mode version to practice for free over and over till your eyes bleed and master the basic mechanics. Making sure that it is party finder only and not cross servers also helps to promote camaraderie between people in your servers. Now everyone will know if you are the "trolls" who keeps bailing after a few wipes. It is the same idea why Binding Coil is not on Duty Finder right off the gate. Difficult content requires teamwork, or at least like minded people who are committed to put the time and effort. Everyone else can do the normal easy mode that are free to access via Duty Finder.
This isn't FFXI and I hope to god it never becomes it. This is just a bad idea.Putting "entrance fee" for something that is harder to clear works very well in FFXI to deter potential "trolls". You have the normal mode version to practice for free over and over till your eyes bleed and master the basic mechanics. Making sure that it is party finder only and not cross servers also helps to promote camaraderie between people in your servers. Now everyone will know if you are the "trolls" who keeps bailing after a few wipes. It is the same idea why Binding Coil is not on Duty Finder right off the gate. Difficult content requires teamwork, or at least like minded people who are committed to put the time and effort. Everyone else can do the normal easy mode that are free to access via Duty Finder.
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Since they implemented name change, any mechanic that let's people "know" who the trolls are is right out the window anyways, so let's just let people actually do content instead of artificially locking them out of it. There's no need for an easier version, let people throw themselves at the normal version on DF to get practice or the occasional lucky clear if they end up with a good group, there is no reason to disallow that.


Say what you like about FFXI, once you entered that instance that you spent hours of grinding to get a key for, everyone in that instance was damn well going to try to complete it, come hell or high water. That kind of dedication is very hard to find in FFXIV, and not just in Duty Finder. The next time you get frustrated because a member drops out of a fight prematurely - well, this is an alternative.
I actually find it kind of hilarious, the immediate and vehement resistance my post made. I wasn't even suggesting it be done, just that it was one possible interpretation of what Luvbunny had written. Given the treatment SE has given crafting, gathering, and the relic weapons, though, I would not be at all surprised to see instances and popped NMs that require rare or grindy trigger items appear in the not-too-distant future.
As a FFXI vet, the easy access in this game to, well, everything, was a breath of fresh air. Well, it seems that the vacation is ending. That said, I enjoyed FFXI, and if FFXIV slips back into the hardcore grind, it won't bother me much.
Most people don't enjoy being "forced" to cooperate with each other - some personalities don't mix well. There are times when I was happy that someone decided they're too good for the rest of the group and left, only to be replaced by the Duty Finder seconds (sometimes a few minutes) later, and I'm sure the leaving person was happy enough too.Say what you like about FFXI, once you entered that instance that you spent hours of grinding to get a key for, everyone in that instance was damn well going to try to complete it, come hell or high water. That kind of dedication is very hard to find in FFXIV, and not just in Duty Finder. The next time you get frustrated because a member drops out of a fight prematurely - well, this is an alternative.
Anyway, another thing I'd like to see would be dungeons that deviate from the default group composition - some that require 1 tank, 1 healer and 3 DPS would probably be a boon for queue times, for example. Honestly, any kind of new, challenging and rewarding content that's for smaller groups than coil I'd be very happy about.
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