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  1. #3791
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    A dragoon has a long enough range to be behind the OT AND still keep attacking the boss, as for your disembowel combo though, you might end up missing one because of it, and just go full thrust.
    (0)

  2. #3792
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Oh..I had trouble attacking being second in line. If OT stood right up at the boss he sometimes accidentally clipped that blue aoe and if I stand too close to the OT and our hit boxes overlap I get the full damage..I also read somewhere that attacking while in the wild charge line increases the damage taken by players in the line. Has anyone tested this?
    (0)

  3. #3793
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Cyfer View Post
    We are not suppose to stand first in line. Any class other than the OT will die if they stand first in line
    Of course, I know this - even if sometimes the off-tank sometimes wanders farther back with the group and kills me- it's just that I just found it strange that not even this time our "superior" physical defense helped us at all. I'm kind of mad, to be honest. Our tanks are screwing up some of the mechanics and I had hoped to be able to cover for the OT in some critical moments; but if it's a magic attack as Sleigh says then there is no hope at all :/


    Speaking of mechanics, how do you/your groups deal with the lightning circle that spawns after each Wild Charge? I'm usually unable to attack properly because it's not exactly under the boss (not after the charge anyway) and it's quite big, so I can't attack properly. The tank tried to bring the add just slightly more left/right of the circle after each Wild Charge, but the healer complained that this way there would be problems for people targeted for the blue orb staying in the right spot or whatever.
    (0)

  4. #3794
    Player
    Lucael_Shikaree's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    68
    Character
    Lucael Shikaree
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Well I don't think that, especially at the start of Final Coil, you want to lose accuracy from the body piace like the Soldiery one. Ironworks got like 47 (plus Determination) and in long run you're going to want all that accuracy especially if you have a Nexus full DET and Critical.
    (0)

  5. 11-06-2014 01:12 AM

  6. #3795
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zankes View Post
    What i110 crafted gear would be the best to get if I could choose only one? For Dragoon I mean
    cheapest and easiest to meld would be helm.

    best increase would probably be chest to get rid of acc skillspeed or legs after.

    also I'm switching to a ninja after I kill t13. gg boys we had a good run.
    (0)

  7. #3796
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Already switched to monk myself. No point in dragoon. Good luck all you goons.
    (0)

  8. #3797
    Player
    Orlandeu's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Reis Heiral
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by rickyguo View Post
    cheapest and easiest to meld would be helm.

    best increase would probably be chest to get rid of acc skillspeed or legs after.

    also I'm switching to a ninja after I kill t13. gg boys we had a good run.
    Switching to NIN as well although I'd still have to level it up. The horror.
    (0)

  9. #3798
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hakmatic View Post
    Already switched to monk myself. No point in dragoon. Good luck all you goons.
    Why is there no point in drg?

    I mean, I have switched to nin already... but then again I was going to main nin no matter what I was currently Maining once it was released.
    (0)
    Last edited by Leonus; 11-06-2014 at 03:50 AM.

  10. #3799
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Leonus View Post
    Why is there no point in drg?

    I mean, I have switched to nin already... but then again I was going to main nin no matter what I was currently Maining once it was released.
    NIN directly outclasses it. NIN has:

    Virtually no ramp-up
    MNK level DPS
    VERY high burst
    Virtually no positionals, only Trick Attack (seriously, in T9 and T11+ this is a godsend)
    Buffs the party a bit instead of just DRG (and since a large part of BRD DPS is in its opener, it's not even THAT huge a difference to only buff its peak DPS than all the time)
    Gets buffed by freakin' Foe's a little
    Can enable perma-Storm's Path from WAR if you need it
    Can give TP to another player
    Doesn't have piss poor magic defense
    Has a teleport (so you never have to throttle DPS for movement unlike DRG)
    Has a physical dodge once ability
    Stacks very well with each other
    ... etc, etc, etc

    Then you've got MNK in all its glory.

    Massive DPS
    Dragon Kick, which is quite valuable in T10+. There's a lot of INT based mechanics that actually hurt in the new turns
    20% Mantra, this is not a joke unlike 5% Mantra
    Stacks very well with each other

    Where's room for DRG? In my eyes, and the eyes of groups I know, there just isn't one. DRG:

    Lower sustained even after BRD buff contribution than NIN/MNK.
    More or less lowest survivability of all raid members. Lowest MDEF in a game where raid damage is by and large magical, B4B and Jump capabilities of screwing you, and has to be melee in danger. There's truth to the dead DRG jokes.
    Heavy positional requirement. If you cannot get to your position, your rotation is boinked and you are effectively the worst DPS until you can correct it. Sometimes mechanics just don't let that happen. MNK can just take a slight potency loss and go on its way. NIN just says LOL.
    Has strong-ish AoE and multi-DoTs and burst. None of these things matter. NIN's as good or better at them anyway.

    Right now it's all about MNK MNK, NIN MNK, or NIN NIN. There's no place for DRG ideally, especially in our gear. What was once considered a strong comp, DRG BRD BRD caster - the only formation DRG really truly pulls its weight - is just not competitive with melee melee BRD caster comps unfortunately.
    (5)

  11. #3800
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Drg is due for a buff soon then, lol.
    (0)

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