Hey guys!
Now that the second week is here! What are your poetic's gear purchase order?
Hey guys!
Now that the second week is here! What are your poetic's gear purchase order?
I'm going straight for the chest. I've got full Wyrm and a non-weathered Liberator so I figured I'd get the chest since it's a nice stat boost and I fancy that accuracy as opposed to the coil drop.
I haven't played since April so I don't have a static coil group just yet, will probably rely a fair bit on Ironworks stuff for now, even though some of the FCoB T1 stuff is quite nice.
Last edited by seekified; 11-04-2014 at 04:38 PM.
Yea.. The maiming chest piece from Syrcus Tower would have been best bet, legs are good too. The Wyrm's gear is old i90 relic gear that you can't buy with tomes anymore, you'll have to trade in the antique armor pieces that drop from new dungeons to the guy at Rowena's building in revenant's toll. It's hard to give an exact guide on gear progression, but your main focus should be increasing Strength, Determination and Critical while maintaining appropriate accuracy requirements.. It will take a while to get everything you want, but focusing on those stats should help you make choices between gears.
I am looking at the legs, mainly because its a left side upgrade (extra VIT) and it seems to be dropped in later coils, like T12 or T13, so it'll be a valid piece for a long time. The legs also offer both DET and Crit in respectable amounts, so a good piece for people without Accuracy needs.
The body is also decent, as its a direct upgrade over the Austrum chest, but since Dreadwyrm chest drops from T11, if your group is organized and clearing coil quickly, then you might want to skip buying the Ironworks chest.
Last edited by Itseotle; 11-05-2014 at 01:42 AM.
Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/
Chest > Legs > Boots > Ring
I even might purchase legs first since it gives high CRIT and DET since I don't really need that much ACC as of yet.
Anyway,
This is still something that I'm 50-50 upon for a long time about DRGs and the relation between B4B and LS.
There are people who say "LS should always be paired with B4B" and there are those who say "I use LS as soon as it's off CD whether if B4B is up or not."
Question is, which one will result in a higher DPS? Logically speaking, LS is very good to save for B4B since it will net the most effective usage for LS. Thanks for helping out and cheers!
I think the general view was... BFB is usually up quite close, if not at the same time, as LS.
So you'd use them together by default.
Blood for Blood is 80s, whereas Life Surge is 60s. Considering you are using it around the end of a burst rotation/opening, it's even less than 20s of delay. I usually wait for them to align before popping (as I was told to in this very thread), and I think it's for the best. One more critical hit is hardly a DPS increase, and wasting it over a skill that is not at its maximum potential yet seems far from efficient.
Anyhow, T10 seems to be a training dummy for dragoons, what with aligning mechanics with combos and all - it almost reminds me of T8. However, that Wild Charge...is it normal that even us dragoons get wrecked if we are the first in line? Shouldn't it be a physical attack?
Last edited by ColdestHeaven; 11-05-2014 at 11:16 AM.
Short explanation is that you won't reach FT nicely every 60s on FT, which pushes LS's timer a bit more than 60s on average. Over long run, you gain 1 Extra LS FT every 6 BFBs (equivalent of 8 minutes). But the comparison is 6 LS FT without BFB (0.5 X 6) & 1 LS FT with BFB (0.65 X 1) versus 6 LS FT with BFB (0.65 X 6), 3.65 versus 3.9.Blood for Blood is 80s, whereas Life Surge is 60s. Considering you are using it around the end of a burst rotation/opening, it's even less than 20s of delay. I usually wait for them to align before popping (as I was told to in this very thread), and I think it's for the best. One more critical hit is hardly a DPS increase, and wasting it over a skill that is not at its maximum potential yet seems far from efficient.
Anyhow, T10 seems to be a training dummy for dragoons, what with aligning mechanics with combos and all - it almost reminds me of T8. However, that Wild Charge...is it normal that even us dragoons get wrecked if we are the first in line? Shouldn't it be a physical attack?
But the difference is so minute to wet your pants over it. Do what is comfortable.
INT based attack. DRG isn't particularly good at soaking, if anything it's one of the weaker ones. And yeah, anyone but OT gets bopped if they're front.Blood for Blood is 80s, whereas Life Surge is 60s. Considering you are using it around the end of a burst rotation/opening, it's even less than 20s of delay. I usually wait for them to align before popping (as I was told to in this very thread), and I think it's for the best. One more critical hit is hardly a DPS increase, and wasting it over a skill that is not at its maximum potential yet seems far from efficient.
Anyhow, T10 seems to be a training dummy for dragoons, what with aligning mechanics with combos and all - it almost reminds me of T8. However, that Wild Charge...is it normal that even us dragoons get wrecked if we are the first in line? Shouldn't it be a physical attack?
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