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  1. #3691
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50
    From the prelim patch notes:

    Jump - The animation lock after execution has been shortened.

    Spineshatter Dive - The animation lock after execution has been shortened.
    ·Recast time has been reduced from 90 to 60 seconds.

    Dragonfire Dive ·The animation lock after execution has been shortened.
    ·Recast time has been reduced from 180 to 120 seconds.
    (1)

  2. #3692
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Probably not much of a sustained DPS increase but that's a nice QoL set of buffs.
    (0)

  3. #3693
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    No it's not a huge buff, but over a 12 min fight that's 4 extra SShatters (4x170 potency) and 2 extra DFD (2x250 potency) is 1180 extra potency... Then add in HT (1180 x 1.15 = 1357 potency) and Dis (1357 x 1.10 = 1492.7) totals almost 1500 extra potency which does not include B4B or crits. If you I would venture to say it could add 0.5-1.0% increase to dps, which if you're doing 450 dps, that can bring you to 455dps. Again, not a huge buff but hey it's better than a sharp spear in the eye lol
    (0)
    Last edited by TheKingSlayer; 10-25-2014 at 03:08 AM. Reason: Bad math

  4. #3694
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sleigh View Post
    Probably not much of a sustained DPS increase but that's a nice QoL set of buffs.
    True, mainly QoL stuff, allowing you utilize quick moves across an arena more often, especially during phase transitions, and actually be able to have a nice aoe from room-to-room in dungeons.
    The cool down are also nice, for me at least, since I like to weave these into my buffed rotations, so everytime B4B is up, my jumps should be, too.
    (0)

  5. #3695
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Woot are we gonna see FEWER loldrg in 2.4 with these buffs?
    (0)

  6. #3696
    Player
    dippindots326's Avatar
    Join Date
    Sep 2014
    Posts
    28
    Character
    Epoisse Monry
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    One can assume that the jump improvements plus a new edgemaster dps class will greatly reduce the loldrg population
    (1)

  7. #3697
    Player
    dippindots326's Avatar
    Join Date
    Sep 2014
    Posts
    28
    Character
    Epoisse Monry
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    double post but:

    do you guys use mercy stroke? I'm not enjoying warrior a lot but I'll level it if my fellow drgs find it useful
    (0)

  8. #3698
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    It's helpful when burning down adds and the last stretch of a boss, but you can expect to only use it 2-5ish times per fight depending on how many adds there are if any. It's not life or death but there are no other better DPS-boosting cross-class abilites.
    (2)

  9. #3699
    Player
    dippindots326's Avatar
    Join Date
    Sep 2014
    Posts
    28
    Character
    Epoisse Monry
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    I see, thank you!
    (0)

  10. #3700
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by dippindots326 View Post
    double post but:

    do you guys use mercy stroke? I'm not enjoying warrior a lot but I'll level it if my fellow drgs find it useful
    Quote Originally Posted by SeraviEdalborez View Post
    It's helpful when burning down adds and the last stretch of a boss, but you can expect to only use it 2-5ish times per fight depending on how many adds there are if any. It's not life or death but there are no other better DPS-boosting cross-class abilites.
    T6: Middle Bulb, Bees. Additional DPS/Burst to finish them off and look good on your meter.
    Times you will use MS ranges from 1 - 2

    T7: First Add, Third Add, First Archer, Possibly Fourth Archer if your raid is meh, Final Add if your raid is good and you only have LB2 or your raid decides to just save the LB for Melusine, Melusine X1 or X2 depending on your raid.
    Times you will use MS ranges from 5 - 7

    T8: Every Dreadnaught, Punching bag once or twice depending on your raid.
    Times you will use MS ranges from 3 - 5

    T9: Every Golem Phase, Ghost if you are on Ghost duty, Nael at least twice.
    Times you will use MS ranges from 4 - 6

    As far as I recommend, remove foresight since most of the aoe skills that will hit you are magic and increase defense does nothing against them and use Mercy Stroke.

    MS, 2nd Wind, IR, Bloodbath, Mantra are my current 5 X class
    (1)

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