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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Remus View Post
    What i find odd is DRG is the only class without a permanent dmg buff. NIN - Kiss of the Wasp, MNK - Fist of Fire, DRG - ??? I know heavy thrust but that isn't permanent.
    Their combo potency is fairly high compared to those of a monk's though (though the same can be said for ninja).

    Haven't touched FCoB yet, but I hear all these horror stories of DRGs having absolute hell in there because of positional disallowing them to flank and outgoing magic damage that makes it more of a burden on the healers for really no good reason. And even then my static is running with two monks, one bard one blm (contemplating NIN/BRD/MNK/BLM) so we might not even see that being an issue when we get to FCoB...

    Quote Originally Posted by MachaMaeve View Post
    None of you people will be happy. There will always be the metaphorical fat kid that gets picked last. Add Ninja > DRGs complain that they need a buff, buff DRG > MNKS complain because they can no longer out damage a DRG, and so on. Each job has its benefits and downsides, get over it. If every job is supposed to be identical, why are there different jobs?
    You may have missed the context here. If a NIN can outdps a DRG in every situation on top of having better survivability (perfect dodge to avoid entire mechanics such as meteor stream and not a miserable magic defense), and we have the choice of bringing in a NIN or DRG (different players both equally geared and skill), why would we bring the DRG other than to be "fair"? That should never be the case. Same with making bards "required" for progression because of their songs giving more leeway on healing, or making a SMN/BRD (but more on SMN) a clutch for T7 for the renauds.
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    Last edited by RiceisNice; 11-06-2014 at 12:51 AM.