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  1. #81
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    A god damned wyvern would be the end of the class...unless it was done in a very specific fashion that would allow the DRG to function just as effectively without it as with it. It would also likely require a fairly hefty overhaul of the job since it can't be both a combo based burst melee DPS and a pet DPS class at the same time. People need to stop dreaming and throw out the nostalgia glasses. My wyvern was nice to look at but it gimped the Hell out of the job in XI. Also people are grossly overestimating NIN's damage buff. It's 10s every 60s...requiring the NIN to do a 3 step Suiton ninjutsu in place of their normal rotation. DRGs get a 100% uptime boost that helps both themselves AND any BRD.
    (5)

  2. #82
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,911
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Dont worry, with the new expansion, you guys will be the new poster-child for FFXIV. As a former FFXI Dragoon, please, please, please, no wyvern, I dont want half of my dps to die fast and wait hours to be able to summon it again. The wyvern is was adorable, but it was one of the reason why the dragoon class sucked alot compared to other dps classes.

    Instead I recommend you guys ask SE to add a wyvern companion like the chocobo in the new expansion, this way the wyvern will not gimp the dragoon and you have the whole master and pet relationship. Worst case scenario, I think we will see a wyvern minion.
    (0)

  3. #83
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Elim View Post
    Ninja's have higher potency than dragoons, the attack speed of monks and better raid utility than both. Basically ninja is OP. There's no way SE didn't realize this. Lol
    They really aren't though.
    (0)

  4. #84
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    ^ Actually NIN is on par and even in some cases do more dmg then Monk, soooo yeah
    But i can see how many drg's feel yes as i have played and still do play as drg as well and dmg should be buffed.
    More often then not i can easily do more dmg with my blm then dragoons
    (1)
    Last edited by Maero; 11-05-2014 at 10:54 PM.

  5. #85
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Krr View Post
    DRGs do less damage than MNKs and have less utility than NINs, and aren't actually any more survivable in spite of higher HP due to pitiable magic resistance. Their only real purpose from a group minmax perspective is to enable a solo tank-DRG-BRD-BRD-BLM/SMN setup, which isn't viable in all encounters due to the need for a second tank. Essentially, NIN has made DRG a niche case at best.
    <SNIP>

    This post got ignored, and also all the people saying "Let's see what happens in 3.0" are missing the freaking point. If this keeps up it will be just as bad as it is now.

    Every job should be viable in every content patch. SE is always doing the whole "every class is usable in content" well I'm sorry but atm DRG is the worst dps to bring. It brings nearly nothing to the table, disembowel doesn't count because is FORCED to use it regardless of their being another drg. The damage increase to bard is now pointless because hey... ninja can give the buff too and bring GOAD + higher burst to the table. Also ninja has to worry about 1 positional where ninja doesnt.
    (1)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  6. #86
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    What i find odd is DRG is the only class without a permanent dmg buff. NIN - Kiss of the Wasp, MNK - Fist of Fire, DRG - ??? I know heavy thrust but that isn't permanent.
    (1)

  7. #87
    Player
    MachaMaeve's Avatar
    Join Date
    Mar 2014
    Posts
    36
    Character
    Macha Maeve
    World
    Siren
    Main Class
    Ninja Lv 56
    None of you people will be happy. There will always be the metaphorical fat kid that gets picked last. Add Ninja > DRGs complain that they need a buff, buff DRG > MNKS complain because they can no longer out damage a DRG, and so on. Each job has its benefits and downsides, get over it. If every job is supposed to be identical, why are there different jobs?
    (0)

  8. #88
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Remus View Post
    What i find odd is DRG is the only class without a permanent dmg buff. NIN - Kiss of the Wasp, MNK - Fist of Fire, DRG - ??? I know heavy thrust but that isn't permanent.
    Their combo potency is fairly high compared to those of a monk's though (though the same can be said for ninja).

    Haven't touched FCoB yet, but I hear all these horror stories of DRGs having absolute hell in there because of positional disallowing them to flank and outgoing magic damage that makes it more of a burden on the healers for really no good reason. And even then my static is running with two monks, one bard one blm (contemplating NIN/BRD/MNK/BLM) so we might not even see that being an issue when we get to FCoB...

    Quote Originally Posted by MachaMaeve View Post
    None of you people will be happy. There will always be the metaphorical fat kid that gets picked last. Add Ninja > DRGs complain that they need a buff, buff DRG > MNKS complain because they can no longer out damage a DRG, and so on. Each job has its benefits and downsides, get over it. If every job is supposed to be identical, why are there different jobs?
    You may have missed the context here. If a NIN can outdps a DRG in every situation on top of having better survivability (perfect dodge to avoid entire mechanics such as meteor stream and not a miserable magic defense), and we have the choice of bringing in a NIN or DRG (different players both equally geared and skill), why would we bring the DRG other than to be "fair"? That should never be the case. Same with making bards "required" for progression because of their songs giving more leeway on healing, or making a SMN/BRD (but more on SMN) a clutch for T7 for the renauds.
    (0)
    Last edited by RiceisNice; 11-06-2014 at 12:51 AM.

  9. #89
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by RiceisNice View Post
    Their combo potency is fairly high compared to those of a monk's though (though the same can be said for ninja).

    Haven't touched FCoB yet, but I hear all these horror stories of DRGs having absolute hell in there because of positional disallowing them to flank and outgoing magic damage that makes it more of a burden on the healers for really no good reason. And even then my static is running with two monks, one bard one blm (contemplating NIN/BRD/MNK/BLM) so we might not even see that being an issue when we get to FCoB...
    Ya it's pretty bad. I don't recommend drg at all for FCOB. Monk can keep up their stacks almost the entire time unless they get chosen by a mechanic (t10) or die. T11 easy to keep up GL3 entire time, mantra is super nice to have as well. Positionals can be an issue, meanwhile drg... gg my friend gg.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  10. #90
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mardel View Post
    Ya it's pretty bad. I don't recommend drg at all for FCOB. Monk can keep up their stacks almost the entire time unless they get chosen by a mechanic (t10) or die. T11 easy to keep up GL3 entire time, mantra is super nice to have as well. Positional can be an issue, meanwhile drg... gg my friend gg.
    I mean some people could see this not being a problem with shared gear (in the case of BLM/SMN) which was why we could get our BLM to go SMN for t7, but DRGs and MNK have their own gear (XYZ of striking/maiming). IMO fights/encounters shouldn't bench or favor the addition of specific classes for what they bring to the or capability, not to that insane degree anyway (it's nice to have... versus we need to have...)
    (0)

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