

Does that happen in T11? They haven't used that mechanic since Demon Wall. If you're forced in front of the mob for a short time then you ID right before it even if your CT/Disembowel may not be off the monster yet, and reapply Heavy Thrust as you move in front if you're restricted from flanking during that time as well (even Demon Wall didn't stop you flanking though). If running back through the monster briefly is an option you can also do that. I've ran THROUGH Titan to apply Impulse Drive during a Landslide before (Usually the opening Landslide of the fight).
They did a lot of mechanics to screw over drg in t11. Can't run through boss, you get debuff very nasty one. You get tethered to a person, so you can't go too far or death. You also have to dodge mechanic at the same. Finally most of the damage is magical.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
Tethers are a bane to ALL melee since ranged DPS/heals seem to be allergic to stacking in melee range even if there's no radial AoE damage. It have a constant aura that debuffs you if you run through? Seems weird.

Even though I have tried other classes, for me, being a Dragoon comes naturally to me. In addition to that, I have actually had some players who have come with me on various challenges, be inspired to become Dragoons themselves because they get to see first hand what we are capable of.
But on a practicality standpoint, whenever I go do a dungeon or trial, tanks still tell me that they appreciate having a Dragoon because we can deal more physical damage than they can and it allows them to focus on keeping the enemy fixated on themselves. Plus, in Solo Tank runs in the Bahamut Coils, being Dragoon in place of the off tank, can result in getting the victory more efficiently.
So if nothing else, if you need a reason to continue to be a Dragoon, it is because our high damage and DPS goes a long way to getting the job done where it matters the most.

I would say that if you have Bards in your party take DRG if not take NIN.



It's primarily a baseless reputation stemming from a limited understanding of the game mechanics and a stigma that's lasted since FFXI's days, and are ultimately irrelevant when it actually comes down to pass/fail of ANY dungeon in this game, no matter how difficult.
So it's a min-max debate with little practical trials to run with, and the players who try to make that sort of distinction between classes are players you don't want to play with. Put bluntly, the highest of the elite? They don't care about classes so much as they care about execution, personality, and individual mechanical skill. Not a single run has failed a DPS check simply because they brought a Dragoon along - gear being equivalent.


personally i will more change the monk for ninja, if the ninja is good. instead to take out the drg.


People very much exagerate the gap of how much more damage Monk does then drg.
Now with Ninja however i think it will be different, even see Ninja being on par or do more dmg then Monk.
Of course more testing by players needs to be done, just an observation when running with other people.
But on the main topic, i was not even aware drg got a buff, i guess i missed the memo, lol
I know they "sort of" fixed jumps.


skill > gear > job
/thread
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