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  1. #1
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I agree, DRGs utility is non existent compared to NIN. For now NIN shared gear with MNK up to ilv 110, so gearing them is fairly easy if somebody has a MNK already.

    Not only that, but TP regen+mug+increase movement speed and more makes NIN much more desired melee than lolDRGs
    (1)

  2. #2
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    I didn't jump on the NIN hype-train yet. I used all of the additional low levels to help me finish my WHM so I could have 1 decently geared job in each aspect of holy trinity. I won't pretend to know what I'm talking about when it comes to Ninja, but this thread seriously reminds me of some of the problems DPS had with bards before they got nerfed (i think it was 2.1 or pre-2.1?) and specifically what Yoshi-P said in regards to Bards.

    Not his exact wording, but he said something along the lines of "We want all the different types of DPS to be like pieces to a puzzle. Currently, we feel that Bards have too many pieces of that puzzle."

    We got a couple potency nerfs, the additional effect on Rain of Death was altered, and BfB's base damage increased was nerfed, but the DRG trait that raises it stayed the same. The last one was basically just to hurt anyone who cross-classes it, but hurt Bards the most due to all of the different buffs we can get. The extra damage multipled to a greater effect if we popped Hawk's Eye and Raging with it.

    Is this accurate for how most of you feel? That NIN's "have too many pieces of the puzzle" ??

    Because after reading some of the comments in this thread about what it can do, it sure as shit sounds like they are more OP than Bards ever were before we got nerfed....
    (1)

  3. #3
    Player
    Spiritus's Avatar
    Join Date
    Nov 2013
    Posts
    48
    Character
    Spiritus Umbra
    World
    Hyperion
    Main Class
    Dark Knight Lv 80
    Honestly, they aren't gonna buff every other dps class to bring it up to Ninja, I'd hope not anyway. I don't want content faceroll easy. My guess is in 2.45 expect either a nerf to their utility or their potency. Im hoping it'll be a pretty decent potency nerf to put them somewhere between bard and dragoon. You can't have utility and dmg, just unbalanced and we end up with this issue here.
    (1)

  4. #4
    Player
    Kamil's Avatar
    Join Date
    Oct 2011
    Posts
    12
    Character
    Kamil Bodomius
    World
    Balmung
    Main Class
    Alchemist Lv 50
    I did not think a change like this would occur...
    (0)

  5. #5
    Player
    Moerser's Avatar
    Join Date
    Sep 2013
    Location
    1st Char was Gridania
    Posts
    161
    Character
    Chiyoko Hikeshibaba
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TimelessShine View Post
    I know we got a nice buff with this update buy why are we getting excluded now from end game?
    Some people are asking why would I bring a dragoon over a ninja when they can buff the whole party dps vs 1 dps"bard".
    Any real reason why to bring a dragoon any more?
    Because u wanna play it.

    Greetz,
    Mörser out
    (0)

  6. #6
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Okay right now I feel that this is one fact that is overlooked. Heavesnward will increase the Level cap, that means that DRG will have new skills and traits. (Course it also means that Ninja will also have new skills and possibly a new mudra). SE has also nerfed and buff classes before (BLM had both regaridng the potency of spells and the multi flare glitch being fixed)
    (0)

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Morningstar1337 View Post
    Okay right now I feel that this is one fact that is overlooked. Heavesnward will increase the Level cap, that means that DRG will have new skills and traits. (Course it also means that Ninja will also have new skills and possibly a new mudra). SE has also nerfed and buff classes before (BLM had both regaridng the potency of spells and the multi flare glitch being fixed)
    If things are bad as it seems, Heavensward is too far off for something like this considering we still have one more content match (2.5) at least.
    (2)

  8. #8
    Player
    Scrammbles's Avatar
    Join Date
    Oct 2014
    Posts
    12
    Character
    Velthrin Miasmin
    World
    Balmung
    Main Class
    Arcanist Lv 50
    If people are ready complaining about positional skills they should just roll range dps
    (0)

  9. #9
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'm just annoyed that a melee class has access to all 6 elements
    (3)

  10. #10
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    The forums are far more dramatic than the actual game community is.

    Nobody is going to drop or kick you on the grounds of being a dragoon. No group you want to be in anyways is going to kick you for a monk or ninja.

    The differences between Monk and Dragoon are so inconsequential that a single moment of human error makes up the difference, and more importantly, won't matter one way or another for runs.

    And the absolute same matters for Ninja. The reason why the performance peaks are higher on Ninja and Monk is that the stability of both of these classes are not nearly as forgiving in offensive posturing. To reach those peaks, and that marginal difference in DPS, you have to be absolutely perfect. And due to fight conditioning, you often won't be. Even if you were, again, the differences are marginal at best.

    Again, no player in their right mind is going to care on these matters. Play the class you enjoy the most - be competent at that class, and you won't have to worry. As a Dragoon. I defiantly did and do not feel left out. Ninja's has great damage synergy that works well with my Disembowel. It's convenient even more so for us as we've got a Main Ninja coming into our static raid group to fill a vacancy and it meshes well with our group set.
    (0)

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