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  1. #61
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    I don't see a problem with the hunts. I just see a problem with the cost of gear that you buy with allied seals. The jump from 90 allied seals for myth gear to 600 for soldiery gear was like...WOW. And its not even unweathered. Only reason to do hunts now are for sands/oils and glamour really.
    (0)

  2. #62
    Quote Originally Posted by Enthy View Post
    SE should have added a few new Allied Seal rewards to keep Hunt's from completely dying. Even if it was just glamour items.
    Glamour items that doesn't even make any sense. You do realize you can buy the blood logs using allied seals thus buying sands of time to uprade further???? So yeah they blew it on the rewards from hunts. Alot of people including myself don't like to do dungeons, mainly because of the cry babies in the duty finder
    (1)

  3. #63
    Player
    ryebot's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dawgg
    Posts
    8
    Character
    Tieger Dalvag
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DrForester View Post
    And the developers have decided only reward people who have Coil statics. It's good to know where the rest of the playerbase stands with them.

    It's stupid to tie both of them to coil.
    But when hunts released, people complained: "progression only available to the highest tier of players is now available to everyone with significantly less effort and time. Why are the developers doing this?! *rage*"

    I'm sorry, but just like in real life, it takes effort to get the best jobs, relationships, and "gear". Paying SE $14 a month doesn't mean they're going to hand you bleeding-edge end game progression on a silver platter. You still have to play their game. Hunts are fixed. Not perfect, but fixed.

    I don't raid. I don't have a static. I don't get that gear. I'm okay with that, because I'm not ready to put that level of work in. Those people that do should be rewarded.
    (1)
    Last edited by ryebot; 11-05-2014 at 01:00 AM.

  4. #64
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Camate View Post
    Greetings, everyone.

    The current values are not a permanent thing, and we will also continue to make adjustments based off of everyone’s feedback.
    Let them know that I like this change. Different things should give different rewards and HUNTs to me was the reason I quit for a month or two. Glad it gives some rewards but not everything.
    (2)

  5. #65
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    I personally like the adjustment,
    I do not find it fun personally just camping Fate/Hunts. But now I've been in random zones 3 times and go into hunt parties. Which never happened before because the mob would always be dead by the time I got to it.
    (2)

  6. #66
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by DrForester View Post
    There was no reason to make BOTH sets of new gear dependent on having a steady coil static. That's just telling everyone else who plays that they really don't give a crap about you.
    They didn't.

    The new gear in patch 2.4 works exactly like it did in 2.2.

    People challenging the current coil turns get a chance at coil gear + the key items to boost poetics. (Keep in mind, only 1-2 of these items might drop a week for each group, and they have to 'share' it...so it's still exceptionally rare even for a coiler to get said key item).
    People not challenging it only have access to unboosted poetics.

    That said, once 2.5 comes out, the final chapter of Crystal Tower will likely have the same boost key items.

    So yes, if you don't challenge coil, you're being rewarded 'slower' but seriously, the ilvl 110-120 gear is enough to challenge AND beat everything in the game atm....everything else is overkill. And no, if you aren't doing the hardest content, you shouldn't be able to earn the 'best' rewards....especially at a faster rate than those actually doing the content. People got gear upgrades way too fast this summer with hunts. It's been fixed. Get use to it. Things are finally back to working 'as intended'
    (0)

  7. #67
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    With the reduction of tomestones (both Soldiery and Poetics, when compared to the previous Myth and Soldiery rates) there should have been at least an increase in Allied Seals as well as an increase % for Blood-Spattered Mark Logs. As they are right now hardly anybody really does them anymore on my server and this is because they just aren't worth doing anymore. They offer little to no incentive to actually participate in the content anymore.

    So if you're going to nerf the tomestone rewards, buff the rewards of the Allied Seals at least.
    (4)

  8. #68
    Player
    ryebot's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dawgg
    Posts
    8
    Character
    Tieger Dalvag
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CrystalRainbow View Post
    I personally like the adjustment,
    I do not find it fun personally just camping Fate/Hunts. But now I've been in random zones 3 times and go into hunt parties. Which never happened before because the mob would always be dead by the time I got to it.
    Yes! I think this is the biggest difference between hunts before and after. It's something now everyone can participate in if they want to, where as before you had no hope of getting much credit for a mark if you weren't already in a party (even if you managed to make it in time).

    If there is one adjustment I'd like to see, I'd like to see either more allied seals drop per mark, or a decrease in cost for the i70 GC hunt items.

    Like the previous poster said, an increase in Blood-splattered logs would be good too. Right now they're not quite enough rewards for hunts to encourage wider participation (but I am enjoying the level of participation on my server for now)
    (1)

  9. #69
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by RiceisNice View Post
    Enjoyable is pretty subjective, though I do agree that hunts were previously OP'd in the rewards they give. In the end though, it's still a pretty stupid implementation that they really never hit a middle ground for. It's an over-glorified world spawn that used to give Overpowered rewards, now it's an over-glorified world spawn that only really gives overpriced rewards (the hunting set glamour goes around 600 seals for one piece last I checked, and dear god why is the twin adder one so bad ugly).

    Top that off with users still running into some issues as far as S ranks loading up, or just the hunts in genral being an overall douchebag with their placements for a leveling/new player
    I do agree that the GC gearsets are so expensive. Their purpose is for glamour anyway @.@ I hope the devs would make them a bit cheaper.
    (0)

  10. #70
    Player
    Renarudo's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    23
    Character
    Invictus Red
    World
    Brynhildr
    Main Class
    Marauder Lv 90
    It's funny that people are comparing Unweathered gear to High Allagan gear, when in actuality, BiS is a combination of both. Stop acting as if all the work in Coil is suddenly squandered by people not needing coil. Furthermore, Hunts allowed people to get more than one sand/oil a week because even though there wasn't a loot lockout in coil, there was an entry lockout once you completed it. Therefore, even for people that could raid, if they were low on the totem poll in terms of receiving drops from coil, Hunts were the only way for them to get sand/oil at a decent pace.

    Even though there is no longer an entry limit to 2COB, people still need 7 other competant players. Furthermore, with the loot lockout removed from ST, people are more prone to lootwhoring just because. Lowering the Allied Seal requirement for Logs and i100 gear would allow people to reasonably catch up even if they didn't do dungeons/raid.
    (1)

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