Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 90
  1. #71
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Enthy View Post
    Please add hard leves or something we can do together as a FC/LS.
    Quote Originally Posted by Enthy View Post
    I really don't like timed dungeon runs with a bunch of strangers
    So, do timed dungeons with FC/LS, and that will be a something you can do together?
    (1)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  2. #72
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    imo theres nothin wrong with hunts atm ppl are complaining cause cant just zerg hunts all day for quick n easy rewards?? *facepalms*
    (0)

  3. #73
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Danbo05 View Post
    I don't see a problem with the hunts. I just see a problem with the cost of gear that you buy with allied seals. The jump from 90 allied seals for myth gear to 600 for soldiery gear was like...WOW. And its not even unweathered. Only reason to do hunts now are for sands/oils and glamour really.
    That cost is fine... Or rather, needed for some people. I can't afford to waste soldiery on it because I'm working on Nin nin's animus, so all soldiery go to the books, allied seals to gear, sometimes doing ST to take some oil or sands.
    (0)

  4. #74
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Camate View Post
    Greetings, everyone.

    We received a comment from the development team that I’d like to share in regards to the amount of Allagan tomestones that can be earned from content in Patch 2.4.

    The amount of tomestones is not only connected with content difficulty and rarity, but they’ve also been adjusted based on the calculations of the total amount yielded from all of the new content released in patch 2.4.

    With the addition of the new Allagan tomestones of poetics in Patch 2.4, we’ve made overall balance adjustments to the amounts of tomestones earned, and the following was envisioned for the beginning of Patch 2.4.
    • The Hunt would be content where players collect allied notes and enhance their equipment.
    • Allagan tomestones of poetics and soldiery would mainly be collected via instanced dungeons and Crystal Tower.

    Due to this, in order to fit the content difficulty in Patch 2.4, The Hunt only yields a very small amount of poetics from only S rank marks while soldiery has been set as a bonus, and the main currency to collect for this content is allied notes.

    When it comes to the balancing of content rewards, however, after a patch has been released we are continuously checking data for how much each type of content is being played and how many rewards are being earned. Based off of this data we will continue to make adjustments as we move forward.

    The current values are not a permanent thing, and we will also continue to make adjustments based off of everyone’s feedback.
    Of course they are going to do hunts less when before you could get 80 myth and 20 seals per A rank, so every 10 A ranks you could get 2 alexandrite via a map but now you cant...

    Patch 2.3:

    20 seals + 80 myth x10 = 200 seals 800 mythology = 2 alexandrite (1 being from a map obtained from tomes.)

    Patch 2.4:

    20 seals + 20 soli x10 = 200 seals 200 soldiery = 1 alexandrite (and only half way to obtaining a map.)

    The rewards are now lower even for old content.

    On top of this, the three new dungeons are supposed to be "harder" thus its "harder" to get alexandrite from the daily quest.

    So its now much more slower at obtaining alexandrite except if you did FATEs, but yeah the drop rate for alx from FATEs is absurd.

    Novus is old content, why is it now more time consuming?
    (5)
    Last edited by Daniolaut; 11-05-2014 at 06:25 PM.

  5. #75
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Renarudo View Post
    So let me get this straight:

    Good job SE, you just got everyone to do Dungeons again..
    Hm...... I think its working as intended. Ppl doing dungeons is probably what SE wanted? Cuz i'm sure tht hunts was just a terrible thing for the forums, community and gear progression.
    Made raiders who got loot from scob go like wtf? We worked hard for our drops.
    Made casuals go like QQ can't even get credit.
    Made dedicated casuals go like awwwww yeah LFG hunts in all of their elite hunt LSs.
    Made the majority rage when things got pulled early and started fights on the chat / forums due to some guy just wanting to pull it asap.
    Sooo im sure hunts will get revamped in 3.0. Cuz we all know how important hunts were XD.
    (1)

  6. #76
    Player
    Cadwgan's Avatar
    Join Date
    Jul 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Vala Cadogan
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Daniolaut View Post
    Novus is old content, why is it now more time consuming?
    Hunts was a one-stop-shop for almost everything, this nerf was needed, now people have to actually (dare I say it) play their jobs to progress, rather than waiting for someone to find a mark while half the people "AFK" in hunts linkshells until a reward for doing practically nothing in dangled in front of them.
    (2)

  7. #77
    Player
    Dinh's Avatar
    Join Date
    Feb 2012
    Location
    Ul'Dah
    Posts
    35
    Character
    Raseri Aryohcha
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Camate View Post
    When it comes to the balancing of content rewards, however, after a patch has been released we are continuously checking data for how much each type of content is being played and how many rewards are being earned. Based off of this data we will continue to make adjustments as we move forward.
    What did the devs honestly think was going to happen? Are they that detached from the players to not see the trends in this game over the past year?
    (1)

  8. #78
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Cadwgan View Post
    Hunts was a one-stop-shop for almost everything, this nerf was needed, now people have to actually (dare I say it) play their jobs to progress, rather than waiting for someone to find a mark while half the people "AFK" in hunts linkshells until a reward for doing practically nothing in dangled in front of them.
    Yes i understand, and even agree that hunts shouldnt completely trump other content. Its supposed to be balanced.



    --- but--- you completely missed my point.

    I even put it in bold and with blue letters and made a comparison using an example from 2.3 and 2.4 and everything.

    It is now more time consuming to obtain alexandrite.

    After patch 2.0 with patch 2.1 or 2.2 was it i dont remember, i was able to get all zenith weapons in a matter of a few weeks (2-3 top i dont remember, i just remember it was super easy.)

    Now from patch 2.3 to patch 2.4 it has gone from being able to easily get 3 alexandrite per day (doing 3 hours of hunts to get 200 seals and 800 myth) and your daily, to now just getting 2.5 alexandrite per day (doing 3 hours of hunts and the daily which was originally Lost City, Halatali Hard and Brayflox hard, now its been bumped up not only 1 set of additional dungeons but two full sets.)

    Note: The item level requirement to enter Brayflox is i55, while the second set of dungeons is i70 for Stone Vigil hard, and i80 for Snowcloak.
    (0)

  9. #79
    [QUOTE=maxthunder1;2558237]
    Quote Originally Posted by ryebot View Post
    snip

    Im sorry you feel that you need to control how others like to play. Personally I hate dungeons they are boring and monotonous. Just because you or others like dungeons dosent mean every one should and that also means that other players should not be forced into doing something so monotonous as those damn instanced dungeons or primals. I am sure there are others that are so sick and tired of the same song and dance with both dungeons and primals. Hunts gave us some of what we wanted and thats open world content.
    This, this and more this
    (3)

  10. #80
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    Allied seals received should've doubled. It's mostly for glam anyway.
    (2)

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast