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  1. #1
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    I feel Allied Seals cost for the Bloodied book should be reduced.

    Since the removal of the weekly loot restriction on Syrcus Tower, anyone can farm this raid for Oil of Time, Sands of Time and Unidentified Allagan Tomestones. Considering that a single ST run lasts around 40 minutes and could potentially lead to obtaining several of these, having to accumulate 500 Allied seals for 2 books or 750 for 3 books in order to get ONE Oil or ONE Sand is pretty excessive. No one is going to waste their Allied Seals on these as long as it's quicker and more convenient to run ST.
    (3)
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  2. #2
    Player
    SetoKaiba's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    49
    Character
    Hideyoshi Toyotomi
    World
    Lich
    Main Class
    Monk Lv 80
    To the people crying over having to run the same dungeons forever to cap Poetics:
    Ex Roulette rewards 75 Poetics, with that, you only need to do 6. You don't even need to do High Roulette to cap in a week. If you do just 1 Ex Roulette a day starting at reset, you will cap by Sunday.
    I don't see how running these new dungeons is boring compared to running through a zone when a mob window is open, waiting 5-10mins for people to assemble, then hardly seeing what happens to the mob for 20-50 Soldiery tomes - Especially when you only have to do it once a day.
    (0)

  3. #3
    Player
    Ziro's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    42
    Character
    Ziro Skystrider
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    For the love of god please do NOT give Poetics with Hunts any more than you do. When people were running around on their first class at level 30 bragging how they have a full 90 set waiting for them when they hit 50 that's an issue. When you haven't learned any party mechanics, or class skills and just spam buttons in open-world button mash fests and then get into HM content completely clueless how to function in parties it not only makes it discouraging for that player when they hit a wall but a bad experience for the other folks who now get lumped with someone who is 100% unaware of what they are doing. I understand moving content along and that's a good thing to catch people up to end game. But let it be earned more via actual content rather than run here - spam attack - run here - spam attack. That's pretty weak.
    (2)

  4. #4
    Player
    Sayora's Avatar
    Join Date
    Apr 2014
    Location
    Limsa
    Posts
    64
    Character
    Kani Kani
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I think the Seal costs need some adjustment but overall I think the hunts are fine now. If the argument is that it's the only open world content then put something else, not something as absurd as 2.3 hunts.
    (0)

  5. #5
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    I don't see a problem with the hunts. I just see a problem with the cost of gear that you buy with allied seals. The jump from 90 allied seals for myth gear to 600 for soldiery gear was like...WOW. And its not even unweathered. Only reason to do hunts now are for sands/oils and glamour really.
    (0)

  6. #6
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Danbo05 View Post
    I don't see a problem with the hunts. I just see a problem with the cost of gear that you buy with allied seals. The jump from 90 allied seals for myth gear to 600 for soldiery gear was like...WOW. And its not even unweathered. Only reason to do hunts now are for sands/oils and glamour really.
    That cost is fine... Or rather, needed for some people. I can't afford to waste soldiery on it because I'm working on Nin nin's animus, so all soldiery go to the books, allied seals to gear, sometimes doing ST to take some oil or sands.
    (0)

  7. #7
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    I personally like the adjustment,
    I do not find it fun personally just camping Fate/Hunts. But now I've been in random zones 3 times and go into hunt parties. Which never happened before because the mob would always be dead by the time I got to it.
    (2)

  8. #8
    Player
    ryebot's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dawgg
    Posts
    8
    Character
    Tieger Dalvag
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CrystalRainbow View Post
    I personally like the adjustment,
    I do not find it fun personally just camping Fate/Hunts. But now I've been in random zones 3 times and go into hunt parties. Which never happened before because the mob would always be dead by the time I got to it.
    Yes! I think this is the biggest difference between hunts before and after. It's something now everyone can participate in if they want to, where as before you had no hope of getting much credit for a mark if you weren't already in a party (even if you managed to make it in time).

    If there is one adjustment I'd like to see, I'd like to see either more allied seals drop per mark, or a decrease in cost for the i70 GC hunt items.

    Like the previous poster said, an increase in Blood-splattered logs would be good too. Right now they're not quite enough rewards for hunts to encourage wider participation (but I am enjoying the level of participation on my server for now)
    (1)

  9. #9
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    With the reduction of tomestones (both Soldiery and Poetics, when compared to the previous Myth and Soldiery rates) there should have been at least an increase in Allied Seals as well as an increase % for Blood-Spattered Mark Logs. As they are right now hardly anybody really does them anymore on my server and this is because they just aren't worth doing anymore. They offer little to no incentive to actually participate in the content anymore.

    So if you're going to nerf the tomestone rewards, buff the rewards of the Allied Seals at least.
    (4)

  10. #10
    Player
    Renarudo's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    23
    Character
    Invictus Red
    World
    Brynhildr
    Main Class
    Marauder Lv 90
    It's funny that people are comparing Unweathered gear to High Allagan gear, when in actuality, BiS is a combination of both. Stop acting as if all the work in Coil is suddenly squandered by people not needing coil. Furthermore, Hunts allowed people to get more than one sand/oil a week because even though there wasn't a loot lockout in coil, there was an entry lockout once you completed it. Therefore, even for people that could raid, if they were low on the totem poll in terms of receiving drops from coil, Hunts were the only way for them to get sand/oil at a decent pace.

    Even though there is no longer an entry limit to 2COB, people still need 7 other competant players. Furthermore, with the loot lockout removed from ST, people are more prone to lootwhoring just because. Lowering the Allied Seal requirement for Logs and i100 gear would allow people to reasonably catch up even if they didn't do dungeons/raid.
    (1)

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