MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets



imo theres nothin wrong with hunts atm ppl are complaining cause cant just zerg hunts all day for quick n easy rewards?? *facepalms*
That cost is fine... Or rather, needed for some people. I can't afford to waste soldiery on it because I'm working on Nin nin's animus, so all soldiery go to the books, allied seals to gear, sometimes doing ST to take some oil or sands.I don't see a problem with the hunts. I just see a problem with the cost of gear that you buy with allied seals. The jump from 90 allied seals for myth gear to 600 for soldiery gear was like...WOW. And its not even unweathered. Only reason to do hunts now are for sands/oils and glamour really.



Of course they are going to do hunts less when before you could get 80 myth and 20 seals per A rank, so every 10 A ranks you could get 2 alexandrite via a map but now you cant...Greetings, everyone.
We received a comment from the development team that I’d like to share in regards to the amount of Allagan tomestones that can be earned from content in Patch 2.4.
The amount of tomestones is not only connected with content difficulty and rarity, but they’ve also been adjusted based on the calculations of the total amount yielded from all of the new content released in patch 2.4.
With the addition of the new Allagan tomestones of poetics in Patch 2.4, we’ve made overall balance adjustments to the amounts of tomestones earned, and the following was envisioned for the beginning of Patch 2.4.
- The Hunt would be content where players collect allied notes and enhance their equipment.
- Allagan tomestones of poetics and soldiery would mainly be collected via instanced dungeons and Crystal Tower.
Due to this, in order to fit the content difficulty in Patch 2.4, The Hunt only yields a very small amount of poetics from only S rank marks while soldiery has been set as a bonus, and the main currency to collect for this content is allied notes.
When it comes to the balancing of content rewards, however, after a patch has been released we are continuously checking data for how much each type of content is being played and how many rewards are being earned. Based off of this data we will continue to make adjustments as we move forward.
The current values are not a permanent thing, and we will also continue to make adjustments based off of everyone’s feedback.
Patch 2.3:
20 seals + 80 myth x10 = 200 seals 800 mythology = 2 alexandrite (1 being from a map obtained from tomes.)
Patch 2.4:
20 seals + 20 soli x10 = 200 seals 200 soldiery = 1 alexandrite (and only half way to obtaining a map.)
The rewards are now lower even for old content.
On top of this, the three new dungeons are supposed to be "harder" thus its "harder" to get alexandrite from the daily quest.
So its now much more slower at obtaining alexandrite except if you did FATEs, but yeah the drop rate for alx from FATEs is absurd.
Novus is old content, why is it now more time consuming?
Last edited by Daniolaut; 11-05-2014 at 06:25 PM.
Hm...... I think its working as intended. Ppl doing dungeons is probably what SE wanted? Cuz i'm sure tht hunts was just a terrible thing for the forums, community and gear progression.
Made raiders who got loot from scob go like wtf? We worked hard for our drops.
Made casuals go like QQ can't even get credit.
Made dedicated casuals go like awwwww yeah LFG hunts in all of their elite hunt LSs.
Made the majority rage when things got pulled early and started fights on the chat / forums due to some guy just wanting to pull it asap.
Sooo im sure hunts will get revamped in 3.0. Cuz we all know how important hunts were XD.

Hunts was a one-stop-shop for almost everything, this nerf was needed, now people have to actually (dare I say it) play their jobs to progress, rather than waiting for someone to find a mark while half the people "AFK" in hunts linkshells until a reward for doing practically nothing in dangled in front of them.

What did the devs honestly think was going to happen? Are they that detached from the players to not see the trends in this game over the past year?When it comes to the balancing of content rewards, however, after a patch has been released we are continuously checking data for how much each type of content is being played and how many rewards are being earned. Based off of this data we will continue to make adjustments as we move forward.



Yes i understand, and even agree that hunts shouldnt completely trump other content. Its supposed to be balanced.Hunts was a one-stop-shop for almost everything, this nerf was needed, now people have to actually (dare I say it) play their jobs to progress, rather than waiting for someone to find a mark while half the people "AFK" in hunts linkshells until a reward for doing practically nothing in dangled in front of them.
--- but--- you completely missed my point.
I even put it in bold and with blue letters and made a comparison using an example from 2.3 and 2.4 and everything.
It is now more time consuming to obtain alexandrite.
After patch 2.0 with patch 2.1 or 2.2 was it i dont remember, i was able to get all zenith weapons in a matter of a few weeks (2-3 top i dont remember, i just remember it was super easy.)
Now from patch 2.3 to patch 2.4 it has gone from being able to easily get 3 alexandrite per day (doing 3 hours of hunts to get 200 seals and 800 myth) and your daily, to now just getting 2.5 alexandrite per day (doing 3 hours of hunts and the daily which was originally Lost City, Halatali Hard and Brayflox hard, now its been bumped up not only 1 set of additional dungeons but two full sets.)
Note: The item level requirement to enter Brayflox is i55, while the second set of dungeons is i70 for Stone Vigil hard, and i80 for Snowcloak.
[QUOTE=maxthunder1;2558237]This, this and more thissnip
Im sorry you feel that you need to control how others like to play. Personally I hate dungeons they are boring and monotonous. Just because you or others like dungeons dosent mean every one should and that also means that other players should not be forced into doing something so monotonous as those damn instanced dungeons or primals. I am sure there are others that are so sick and tired of the same song and dance with both dungeons and primals. Hunts gave us some of what we wanted and thats open world content.
Allied seals received should've doubled. It's mostly for glam anyway.
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