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  1. #1
    Player
    Monsalvato's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Aarzak Rskalas
    World
    Durandal
    Main Class
    Thaumaturge Lv 27
    Quote Originally Posted by KariArisu View Post
    Uhh, i90 gear is still in the game. You exchange the Ancient Armor Pieces you get from the new dungeons for them now.
    Yes, but my point was that farming seals is very easy and effective (you just get the points and buy what you want). Farming the 5 new items is tedious and subject to randomness (the right item has to drop, and you have to win lot).
    I can see a couple of reason to remove them from Myth and not putting them into Soldiery, but there was no valid reason at all to remove them from Allied Seals.
    (3)

  2. #2
    Quote Originally Posted by Enthy View Post
    SE should have added a few new Allied Seal rewards to keep Hunt's from completely dying. Even if it was just glamour items.
    Glamour items that doesn't even make any sense. You do realize you can buy the blood logs using allied seals thus buying sands of time to uprade further???? So yeah they blew it on the rewards from hunts. Alot of people including myself don't like to do dungeons, mainly because of the cry babies in the duty finder
    (1)

  3. #3
    Player
    Punchatrain's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Linne Ayanokoji
    World
    Excalibur
    Main Class
    Monk Lv 80
    I feel like the rewards yield for Poetics is perfectly fine for Hunts. After all, why should people be rewarded so greatly toward new gear only to make new content dead from arrival? I will say that catching people up to 100-110 is a bit harder considering Soldiery is being used for more things. I feel like the prices for Soldiery gear is a bit too high when it comes to Allied Seals.

    But to be blunt? Hunts aren't good open world content. I'm glad that the focus from them has been moved away from and I'd rather the dev team try something new and unique rather than try to revitalize a system that rewarded players in such a way that feels ultimately shallow and really didn't teach the players to play better.
    (9)

  4. #4
    Player
    Alurwen's Avatar
    Join Date
    Aug 2012
    Location
    Uldah
    Posts
    83
    Character
    Saerwen Celeste
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I only do hunts to get the occasional extra alexandrite, I do the daily hunt bill (but sometimes not the more annoying fate marks) and the weekly bills. I expected a "nerf" with the new content as the way Hunts were originally implemented was kind of a cluster f$$$. I even get pissed off when a bloody log drops because you can't turn those in for alexandrite!

    I want an option to convert bloody logs into just the 250 allied seals.
    (10)

  5. #5
    Player
    Renarudo's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    23
    Character
    Invictus Red
    World
    Brynhildr
    Main Class
    Marauder Lv 90
    With a weekly point cap, it doesn't matter "Where" the points come from because everyone has to deal with the same restrictions. I do appreciate Camate responding though, because it shows where the developer's heads and priorities are at. Maybe I'm in the minority, but for a handful of servers, hunting was extremely healthy for the community. I don't know what all the dislike of hunts is about, but I was able to cap soldiery and hang out with people who I would have never had the chance to interact with otherwise due to the fractal and tribal nature of this game and the lack of a central hub akin to a Jueno or Aht Urgan.

    I was personally irritated with requiring to run dungeons if I wanted to cap Soldiery, because they took forever, and Hunts gave a refreshing alternative. Honestly, if A ranks gave 5 Poetics, that would not be game breaking to me at all, and the fact that myself and thousands of other players haven't needed to run dungeons since July was probably a problem many non-hunting players were vocal about. Also, SE devotes resources to designing and balancing dungeons, so unused content was probably a problem (SE loves recycling content like FATEs and zones for quests/progression, but it's the nature of game design).

    Sure, Hunts allowed people to be 108-110 without a single step into Second Coil, BUT, this was in July; MONTHS after T9 was downed and the people who busted their behinds learning mechanics and progressing in raids during the spring had it on farm. Furthermore, as someone who has only gotten 15 Bloody Logs from over 500 A ranks and 90 S ranks, it's not like Sand and Oil via hunts were exactly handed out.

    Anyone saying "hunts are too easy" didn't realize the amount of time necessary to get decent rewards from hunts, or the people who organize it tracking the mobs TOD and scouring the zones. Hunts may seem "easy" to you if all you do is show up and punch the Mark, but it is definitely an involved process.
    (10)
    Last edited by Renarudo; 11-04-2014 at 05:50 AM.

  6. #6
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    If we are gaining too many tomestones from hunts, you could at least give us more Allied Seals.

    I honestly don't care if Hunts are worse off for farming tomes, my problem is that you made it take longer to upgrade Animus Weapons with this patch. I used to be able to get 2 Alexandrite for every 10 A Rank Hunts. 200 Seals gave one, 800 Myths gave an Alexandrite Map. Now it takes twice as many hunts to produce the 400 Soldiery needed for a map. So instead of 2 every 10 A Ranks, it's now 3 every 20 A Ranks.

    You made Atma easier to obtain, but further upgrades more time consuming.
    (13)

  7. #7
    Player
    GatorWPB's Avatar
    Join Date
    Dec 2013
    Posts
    36
    Character
    Twerkyn Mcgerkyn
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by KariArisu View Post
    I honestly don't care if Hunts are worse off for farming tomes, my problem is that you made it take longer to upgrade Animus Weapons with this patch. I used to be able to get 2 Alexandrite for every 10 A Rank Hunts. 200 Seals gave one, 800 Myths gave an Alexandrite Map. Now it takes twice as many hunts to produce the 400 Soldiery needed for a map. So instead of 2 every 10 A Ranks, it's now 3 every 20 A Ranks.

    You made Atma easier to obtain, but further upgrades more time consuming.
    This. As someone that just completed Animus, the Alex step for relic was made more difficult all around. Very frustrating.
    One option is to reduce the cost of Mysterious map to 200 soldiery. Myth to Sold conversion was 4:1, so the cost of the Mysterious Map should be 25% what it was for Myth.
    (9)

  8. #8
    Player
    ryebot's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dawgg
    Posts
    8
    Character
    Tieger Dalvag
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Some people are upset because hunts allowed them to reach caps much more quickly than doing dungeons, and this pulled significant traffic away from dungeons and duties, turning every hunt into a zerg-rush that often brought out the worst in people.

    With this latest patch, I've started to really enjoy hunting. Before the patch it was impossible to participate in hunts without being in a full-time hunt party. Last night, I ran into Sabotender ballerina out in the field. I put out a /shout and gathered players from around the area, and we partied up to take it down. It was fun, challenging, and rewarding. I feel this kind of experience is close to what the developers of hunts originally intended.

    Personally, I'll be doing hunts much more now that it's no longer a race to take down marks. I'm interested in the GC hunt gear mostly for glamours, and while I still find it a little expensive (especially for i70), that's my main motivation for hunting now.
    (9)

  9. #9
    Player
    Renarudo's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    23
    Character
    Invictus Red
    World
    Brynhildr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ryebot View Post
    Some people are upset because hunts allowed them to reach caps much more quickly than doing dungeons, and this pulled significant traffic away from dungeons and duties, turning every hunt into a zerg-rush that often brought out the worst in people.

    With this latest patch, I've started to really enjoy hunting. Before the patch it was impossible to participate in hunts without being in a full-time hunt party. Last night, I ran into Sabotender ballerina out in the field. I put out a /shout and gathered players from around the area, and we partied up to take it down. It was fun, challenging, and rewarding. I feel this kind of experience is close to what the developers of hunts originally intended.

    I can respect that. On Excalibur we quashed the "zerg rush" mentality because it was proven that there's no benefit to rushing the mob, or getting initial claim or fighting the bigger group; we all benefit when we share. When the A Train leaves station an hour after maintenance, we may come across an A that wasn't shared with the rest of us, and we don't get upset because even if people have that mentality, by working together we'll get more of them. I'm all for someone not sharing an A Rank if that means I can get 10 times as many as them.

    I think the way some of the more organized servers execute hunts was not what SE intended, but there's really no way to gauge how the player base will react to certain things.
    (1)
    Last edited by Renarudo; 11-04-2014 at 06:32 AM. Reason: Char Limit

  10. 11-04-2014 06:48 AM

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