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  1. #1
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    imo theres nothin wrong with hunts atm ppl are complaining cause cant just zerg hunts all day for quick n easy rewards?? *facepalms*
    (0)

  2. #2
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Renarudo View Post
    So let me get this straight:

    Good job SE, you just got everyone to do Dungeons again..
    Hm...... I think its working as intended. Ppl doing dungeons is probably what SE wanted? Cuz i'm sure tht hunts was just a terrible thing for the forums, community and gear progression.
    Made raiders who got loot from scob go like wtf? We worked hard for our drops.
    Made casuals go like QQ can't even get credit.
    Made dedicated casuals go like awwwww yeah LFG hunts in all of their elite hunt LSs.
    Made the majority rage when things got pulled early and started fights on the chat / forums due to some guy just wanting to pull it asap.
    Sooo im sure hunts will get revamped in 3.0. Cuz we all know how important hunts were XD.
    (1)

  3. #3
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    Allied seals received should've doubled. It's mostly for glam anyway.
    (2)

  4. #4
    Player
    Renarudo's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    23
    Character
    Invictus Red
    World
    Brynhildr
    Main Class
    Marauder Lv 90
    It's like I'm saying stuff, but people aren't reading. First of all, there were people who were actually working in canvasing zones and finding hunt marks, and tracking ToDs so resources were allocated properly and the correct zones were covered. If all you did was show up then you're a leech, and if your server didn't have coordination on Hunts, then you're on a bad server.

    Secondly, thanks to RNGsus, many raid groups got shafted on drops, with many people being left out of the reindeer games and never seeing their gear drop. 8 drops a week, split between 8 people, and most raid groups had nothing to do outside the night they set aside to farm content.

    It seems to me that Hunts as they were from July - October were vilified and it baffles me the community sentiment.
    (0)
    Last edited by Renarudo; 11-06-2014 at 02:12 PM.

  5. #5
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I'll say it again: the Hunts, at least as they were, were a player boost.

    Think about it: Dungeons are legitimately tougher now. Going off of Suggested Average iLevels (80), we're all running content generally at a baseline of i100, tougher than the original Turn 4 (75), but easier than Turn 5 (83), and even then we ran those generally overgeared. Did you all expect it to stay so easy forever? Hunts weren't difficult, they weren't meant to be, and with rewards so bountiful, what else could they have been but a fast track to boost players up to the new bottom line for the challenges ahead? Think about any old RPGs you may have played. Remember when you started finding chests with really awesome items, or NPCs were suddenly so generous with items/armor; what usually came next? A boss battle, or some other tough challenge.

    The honeymoon is over. Hunts are still here for those who enjoy them, but the bar has been raised, and hunting alone will not get you to the top. The road is closed. Climb the mountain.
    (1)

  6. #6
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    I have to say I love how hunts is right now.

    Because there's almost no people doing it, (Perhaps around 20 or 30 for an A, instead of 200) I can go solo, with just my chocobo and my nin nin and obtain the 20 seals nevertheless. Because I have not to fight for contribution with other 15 full parties and the monster is not killed in one second but in two-three minutes... And I have to say it is awesome without having to say "Inv" or inviting people, just going alone.
    (1)

  7. #7
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Please put hunts the way they were before. Or at least up the reward a little. It was nice to have an alternative to repetitive dungeons. I thought the whole point was to have open world content? I've gotten everything I need with allied notes and no longer have any reason to do hunts
    (1)

  8. #8
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    I'm very happy with where A ranks are right now.

    S ranks, not so much. Too many people still do them.
    (1)

  9. #9
    Player
    LeCard's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Minuit Lecard
    World
    Leviathan
    Main Class
    Bard Lv 71
    What should be done, could be done and hasn't been done:
    Raid/dungeon gear should be unique have (potentially) higher levels/stats than any other gear

    Hunt gear should be unique offer a different style/flair but still pack a punch (basically more amazing looking GC gear sets.) 1 gear set should be, let say, ilvl 90 gained from rank A and below hunts while Rank S hunts give a special seal that can be traded in for gear after X number of seals.

    Crafted gear should be complementary of these two gear sets offer yet a third style with at least equal gear to the Hunt gear.

    This would permit people with Hunt gear to (especially S rank gear) to say look what I've done, while not diminishing the look at my awesome gear of Raiding or crafting.

    As for gear = dungeon readiness for each tier of dungeons have a set "flag" that triggers on completion (like an achievement) that permits or denies access to the next tier.
    (0)

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