indeed I am.I agree with all points apart from the R45 dungeon since I'm not that high yet. But dude you gotta realize all anyone does on here anymore is criticize each other. Even in posts that are trying to simply collect ideas people get in a pissing match.
Out of curiosity are you the same Dubont from Remora/Leviathan? If so than anyone who says he is a bad player is sadly mistaken.
Healer strike is ridiculously foolish and accomplishes nothing
You might not suck but your tank does. If he uses his abilities in the correct order at the right time, hate shouldn't ever be an issue. Assuming he has MRD and PUG leveled. Killed the ogre over 20 times and had a hate issue maybe twice that was quickly remedied. Even died one time and got hate back.
Last edited by Madruk; 07-26-2011 at 06:59 AM.
There you have it. I can confirm Dubont is not a Jackass. But regardless I think we should wait till 1.19 or 1.2 to pass any judgement on content difficulty since we won't have the balancing done till then.
I'm Syn by the way. Used to nuke puddings next to you for hours on end.
Judging by what Dubont posted earlier in this thread (CoP being broken and nigh impossible) I would disagree here. Though that's just my opinion.There you have it. I can confirm Dubont is not a Jackass. But regardless I think we should wait till 1.19 or 1.2 to pass any judgement on content difficulty since we won't have the balancing done till then.
I'm Syn by the way. Used to nuke puddings next to you for hours on end.
CoP's difficulty was perfect. The only "broken" parts were things like having to farm Salts and CCB pumps all over again after each attempt. Other than that, CoP was a perfect example of difficult content.
You obviously didn't read my post regarding that then. I clearly stated that SOME of the missions were broken, but I never said they were impossible. The 2 missions that I mention specifically are mammets and airship. Everything else was fine.Judging by what Dubont posted earlier in this thread (CoP being broken and nigh impossible) I would disagree here. Though that's just my opinion.
CoP's difficulty was perfect. The only "broken" parts were things like having to farm Salts and CCB pumps all over again after each attempt. Other than that, CoP was a perfect example of difficult content.
Healer strike is ridiculously foolish and accomplishes nothing
Mammet fight was not broken and neither was the Airship Fight. They were just hard.
Healer strike is ridiculously foolish and accomplishes nothing
They were changed years later because most people completed it by then and it was difficult for players who have not yet completed it to find groups to do so. So they made it easier and more accessible for those players to catch up.
Just to clear up any misconceptions about that.
Yeah the mammet fight was ridiculous. And it wasn't broken or challenging-it was stupid. You needed certain classes to do any story in XI and if you weren't those classes you didn't get to enjoy any story. I guess no one cared in XI, but as an RPG fan I did. Yet after the mammet fight I stopped caring about the idiotic adventures of alma and prishe or even following the story. I stopped doing it till I lvled drg, and then I HAD to get the raja's ring to even be wanted in any team situation as well as other dumb hoops to jump through to get proper gear, and don't say go to the AH, a drg couldn't without spending millions, even then they still wouldn't equal even an AH samurai. I guess it's fine if you like the trend of all these jobs being the end all be all, and not enjoying the ones you've picked to play, or if you're not interested in the ones people all highly desire. No one played XI as an RPG it was like a FPS thing with exp... they ignored the story and only wanted rewards, I know why I did that's because it's hard to keep interest when the last CS you saw was 6 months prior. In any case, I've had it with the debate, if hardcore players want to make this game into another Time Vampire XI, whatever. Take action someone said? Do what, we're not the ones who have the final say in the end and SE will do what is more profitable. Which is to keep the player wasting time doing things so they can do the real things they want to in a game. Sounds like not much time but why not log your idle time seeking party, or any other time you've spent doing something that felt more like work than play, and then compare it at the end to see how much the ridiculous system has stolen from you. Bye!
If only people would just smoke more weed it would make this time go by much faster between patches.
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