Unfortunately, SE is a company, not a game making charity. Frustrating new players away from the game doesn't pay the bills.
Even new players like to be challenged, Rahaya (again, this game has a huge lack of "Medium difficulty" content). At the moment, all Low Level dungeons starting at Brayflox Longstep are arguably harder than the level 50 dungeons.
Satasha is not easy at all...SPOILERS FOR BOSS MECHANICS
Sastasha:
1st Boss: Scorpion > Stun tail swipe, no idea how to remove prey status
2nd Boss: Captain Gangplank > When he starts shooting do 2-3% of his HP as damage to stop it, ig nore adds if he starts shooting
3rd Boss: Arms > Just kill arms as they pop and then damage main body
1st Boss - Must Esuna the status, or it will one shot you, tank or DPS has to stun the move that comes after the scorpion is inflicting status on all.
2nd Boss - Not sure what is his mechanic, he has that bind move that is NOT removable by Esuna and ALL adds will attack whoever get bound. I think DPS must kill all the adds ASAP. If your healer get bound, and your DPS are derp, you will wipe.
3rd Boss - Again, not very clear. This boss has arms and tentacle, and then the main body itself. Do you destroy the tentacle? Because the arms keep reappearing no matter what and it is a royal biyotch to heal if you don't have range DPS. It has moves that are all over the place, if your group is scattering, healing will a royal PITA. It seems you must destroy the tentacle, ignore the arms, and kill boss?
For the last boss we created a safe spot for ourselves by keeping the 2 tentacles in the far end of the room dead. Melee dps can easily rush to the bosses left most flank to attack and easily avoid that annoying blind aoe he casts. Healers and ranged can stay in the safe spot. We grouped back together in the safe spot for heals when he casts that exploding tornado, comes after an attack, it's name escapes me :SSatasha is not easy at all...
3rd Boss - Again, not very clear. This boss has arms and tentacle, and then the main body itself. Do you destroy the tentacle? Because the arms keep reappearing no matter what and it is a royal biyotch to heal if you don't have range DPS. It has moves that are all over the place, if your group is scattering, healing will a royal PITA. It seems you must destroy the tentacle, ignore the arms, and kill boss?
I only tried Snowcloak. Fun but useless. AF gear, really? Ilvl has always been useless but at least we had vanity. Oh right, I'm supposed to buy that at the cash shop.
They would get ilvl-synched to ilvl1102.3 dungeons minimal ilvl was 70, but dropped i80 gear. Basically, SE are following a trend they sadly have chosen not to break out of. I fear that the 2.5 dungeons will have a minimal ilvl of 90 and drop i100 gear. By then anyone who has been playing since 2.0 will have geared their main in i120 (and if Coil, i130) gear.
It is not really from the boss. There are some ADDs that crawl on the ground and hold the players (like in Sirius Tower). Kill them and you can move again.
Qarn feels nice, it's BGM is a masterpiece. Sastasha is ok, again nice BGM, kraken is most boring boss eu tho....
For me snowcloak is the fail of this patch. What were they thinking with that BGM? It ruins the dungeon for me...
None of it is verrry difficult, but qarn is very enjoyable at least.
Wonder when people will realize artificial difficulty isn't difficulty.
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