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  1. #51
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    The reward isnt that bad at all, but to have 4 players roll on "one" drop is ridiculous!
    Well, considering you have the LUCK to even get loot because stupid RNG just gives out trash potions most of the time...

    The time spend to get it is not worth in dungeons.
    SE have to drastically increase the quantity of loot if they do not change the quality of loot... alone the queue timer makes it worthless to farm!
    (1)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #52
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    They add 3 dungeons every patch, there's no reason they all have to be tuned to the same difficulty or number of participants. It's just lazy game design.
    (1)

  3. #53
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by AlexionSkylark View Post
    You couldn't get i110 (or weathered i100) from hunts. Only i90.
    you absolutely could, and you know it.
    (1)

  4. #54
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Nestama View Post
    great ideas.
    This so desperately needs to happen.

    I do like the new dungeons and I think that the difficulty in boss mechanics, at least at the onset, makes them less face roll-esque than the last set (at this point ^^). But at the end of the day... I can see how with 2 pieces of poetics this will become way easier. There needs to be rare loot throughout the game... and I know this is beating a dead horse but why can't nestamas idea be applied elsewhere too? why can chests in cil have 1 guaranteed piece as there is now with a 3-5% chance of a rare drop that isn't a mount or a minion?
    (1)

  5. #55
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    While I do appreciate the step up in statistical difficulty this patch.

    Mechanically most of the dungeon fights are ridiculously simple still.

    Either way, tired of trash mobs being just that - trash.

    Tired of having no worthy harder difficulty option for 4-mans.

    It wouldn't be difficult to implement Dungeon Extremes.

    Same layout, up mob stats, throw in some more mechanics, & ilvl sync.

    Reward - dyeable v.'s of the dungeon drops (or alternate palette/dyeable component), +20 ilvl's.
    (0)

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