

Of all the new dungeon bosses that one was the most difficult for me, took a few tries before we figured out the trick. Fenrir also took some tries, but mostly because the healer couldn't hide so I had to make a "Boss mechanic" macro.
Overall Sastasha>Snowcloak>Quarn imo

Progression in this game has always been borked tbh. It is funny to watch and hardly surprising at this point.


Care to give breakdown on dungeons mechanic on all the new ones? I met so many "new returning" doing the "older" dungeons and it was pure hell trying to go through them.... Mainly DPS who have no clue that you MUST focus on the adds, mechanic that has been hammered to your face from level 10-50 over and over and over and over again...


SPOILERS FOR BOSS MECHANICSCare to give breakdown on dungeons mechanic on all the new ones? I met so many "new returning" doing the "older" dungeons and it was pure hell trying to go through them.... Mainly DPS who have no clue that you MUST focus on the adds, mechanic that has been hammered to your face from level 10-50 over and over and over and over again...
Can you spoiler tag text here?
Sastasha:
1st Boss: Scorpion > Stun tail swipe, no idea how to remove prey status
2nd Boss: Captain Gangplank > When he starts shooting do 2-3% of his HP as damage to stop it, ig nore adds if he starts shooting
3rd Boss: Arms > Just kill arms as they pop and then damage main body
Quarn:
1st Boss: Statue > Just destroy the different bodyparts and avoid the pits
2nd Boss: Can't really remember
3rd Boss: Big Statue > Avoid mummy rush and you should be ok
Snowcloak:
1st Boss: Ice mob > Kill adds asap
2nd Boss: Let him use Frozen Mist on spriggans, then again 2 times to make the snowball bigger, hit snowball to stun big attack
3rd Boss: Wolf > Avoid lines, hide behind pillar when he does Lunar Cry or get frozen(and eaten)


Thanks for sharing the quick down and dirty guideI do agree that these new dungeons should drop items level 95-100 so that people see it as incentive to do them. And put level 90 gears to drop in the last 3 "expert" dungeon from patch 2.4. Right now newbies are having the darndest time catching up since they have no options but to buy gears level 70-90 to be able to clear three primal hard mode so they can unlock Crystal Tower and farm them everyday.
It's really unfortunate because the dungeons look good, and some of them actually have mechanics that are pretty interesting/dangerous - my FC went into snowcloak last night, i100-105ish completely blind. Naturally, we got hit by Fenrir's first freeze attack, and literally healed out of it going "wow, that probably would have been lethal if this was tuned for anything close to the current item level."
(The second and third time, we figured it out. The random Black Mage in half High Allagan couldn't though. So much for Coil requiring skill.)
We got nothing but crafting materials except for a random i90 Hero's accessory off Fenrir. Oh, and Soldiery rates are like Myth rates in 2.2. I feel sorry for the newbies trying to catch up with the 2.3 vets caked in i110. Actually, I feel sorry for the 2.3 vets too because nothing released in this patch is remotely challenging or relevant for their mains unless they want to put the time and energy into digging for a raid group, other than logging in for 3-4 hours a week to cap Poetics for gear that they need for...nothing at all! Nothing at all! Nothing at all!
With no content to do for i110 players other than raids, and every veteran player, casual or HC alike, bottlenecked at i110+, it's no wonder people are demanding a more accessible Coil - because there's no damn mid-tier content anywhere to be seen.
TN: No one in our group was particularly dedicated about capping Sol or doing ST weeklies for oils/sand, and we pretty much never logged in for entire months of 2.3. We aren't particularly committed players in terms of gobbling up new gear and mostly just take whatever comes our way from content we like doing. And we're still! 15 item levels! Above the most recent 4-man content!
Last edited by Krr; 10-29-2014 at 07:54 AM.
video games are bad


Satasha is not easy at all...SPOILERS FOR BOSS MECHANICS
Sastasha:
1st Boss: Scorpion > Stun tail swipe, no idea how to remove prey status
2nd Boss: Captain Gangplank > When he starts shooting do 2-3% of his HP as damage to stop it, ig nore adds if he starts shooting
3rd Boss: Arms > Just kill arms as they pop and then damage main body
1st Boss - Must Esuna the status, or it will one shot you, tank or DPS has to stun the move that comes after the scorpion is inflicting status on all.
2nd Boss - Not sure what is his mechanic, he has that bind move that is NOT removable by Esuna and ALL adds will attack whoever get bound. I think DPS must kill all the adds ASAP. If your healer get bound, and your DPS are derp, you will wipe.
3rd Boss - Again, not very clear. This boss has arms and tentacle, and then the main body itself. Do you destroy the tentacle? Because the arms keep reappearing no matter what and it is a royal biyotch to heal if you don't have range DPS. It has moves that are all over the place, if your group is scattering, healing will a royal PITA. It seems you must destroy the tentacle, ignore the arms, and kill boss?
For the last boss we created a safe spot for ourselves by keeping the 2 tentacles in the far end of the room dead. Melee dps can easily rush to the bosses left most flank to attack and easily avoid that annoying blind aoe he casts. Healers and ranged can stay in the safe spot. We grouped back together in the safe spot for heals when he casts that exploding tornado, comes after an attack, it's name escapes me :SSatasha is not easy at all...
3rd Boss - Again, not very clear. This boss has arms and tentacle, and then the main body itself. Do you destroy the tentacle? Because the arms keep reappearing no matter what and it is a royal biyotch to heal if you don't have range DPS. It has moves that are all over the place, if your group is scattering, healing will a royal PITA. It seems you must destroy the tentacle, ignore the arms, and kill boss?



It is not really from the boss. There are some ADDs that crawl on the ground and hold the players (like in Sirius Tower). Kill them and you can move again.
So the progression treadmill continues. Are people going to act surprised that they are applying the exact same progression formula they have been using for every other point release?
Hopefully 3.0 gets us off this treadmill.
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I do agree that these new dungeons should drop items level 95-100 so that people see it as incentive to do them. And put level 90 gears to drop in the last 3 "expert" dungeon from patch 2.4. Right now newbies are having the darndest time catching up since they have no options but to buy gears level 70-90 to be able to clear three primal hard mode so they can unlock Crystal Tower and farm them everyday.
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