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  1. #31
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Takeshi_Eiketsu View Post
    OP
    Wants so desperately RDM in the game that they would prefer it totally ripped of its spirit than not present in a game not made for it



    If there is a mage tank one day, look in the direction of rune fencer or templar. Mystic knight too. Not Red mage.

    Quote Originally Posted by PureEclipse View Post
    Ashelia Dalmasca was considered a red mage under the "correct" build in ff12 according to their own ff wiki sources
    Ashe is a way better samurai than RDM.... also, "correct build" ? Since when is there a correct build in a game where you can build your team as you like ?

    Quote Originally Posted by PureEclipse View Post
    been waiting for musketeer for almost 4 years...
    They already said musketeer won't come. It's a relic of the past, it's time to move on.

    just so you know, the gunner (Fan Fest in London, 007 shirt) has been hinted, and the healer in 3.0 has been hinted to come from Final Fantasy Tactics. A bet people made 6 month ago is going to become true : the gunner has high chances to be the chemist.


    @GalkaBikini
    If you think that the RDM is a mage with better melee power than the others, you're missing the entire point of the job. It's supposed to be the fighting mage by essence. Good at both melee and magic, with nukes in both domains (even though both will remain inferior compared to "true" jobs like DRG or BLM).
    (0)
    Last edited by Kuwagami; 10-27-2014 at 07:33 PM.

  2. #32
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by GalkaBikini View Post
    Duelle, not all FFs are turn based. And RDMs white and black magic was not weak.
    Almost every FF that's ever had Red Mage is turned based. FF Tactics did not have RDM (as I absolutely hate Tactics Advance and its sequel, I don't acknowledge their existence), XII International had basically a set of "unique" spells that needed a name so they plastered the Red Mage name on it, and it was NPC-only in FFIX.

    RDM had access to lower tiers of what BLM and WHM had access to, so yes it had weaker magic as a whole.
    That is not how you balance a hybrid
    Hence why I said "simply put". It was more to drive the point home of what a RDM should be capable of in concept. Of course, I am more than willing to aim for the mythical 5% (RDM being capable of dealing roughly 5% less DPS than a "pure" DPS like DRG or MNK) for balance purposes. Additionally, utility provided by the job would be limited in some capacity in order to keep it balanced against the other jobs. That approach is very feasible (ret paladins and enhance shamans in WoW are a good example of how that works) and would fit RDM without being iconoclastic. It does mean RDM would have to land in the DPS pool but would still have the three aspects of sword, attack magic and heals.
    Red Mages never have, and never will be, on par or anywhere close to on par with a real melee class.
    Again, you can't look at the job as a middle-of-the-road hybrid. That model won't work in an MMO, even more so in a trinity-based MMO. I've repeatedly said in the past that RDM needs to be taken to the core concept behind the job: a guy with a sword that casts magic. Once you have that down you can build it in a way that makes sense without inhibitions caused by how it was presented in the console FFs.
    Quote Originally Posted by Kuwagami View Post
    They already said musketeer won't come. It's a relic of the past, it's time to move on.
    I don't recall them ever being specific about musketeer never coming. Mind presenting a quote or linking an interview?
    (3)
    Last edited by Duelle; 10-27-2014 at 07:37 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #33
    Player
    Rosalynd's Avatar
    Join Date
    Oct 2014
    Posts
    161
    Character
    Elrica Edoras
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    You may as well give up man, he is to busy looking at things using mathematical efficiency from previous SOLO FF games and applying his stigma to what he thinks it should be here.
    (1)

  4. #34
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Rosalynd, its the same in FFXI - and besides, why would you completely ignore SE's vision for the class?
    (0)

  5. #35
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Duelle View Post
    I don't recall them ever being specific about musketeer never coming. Mind presenting a quote or linking an interview?
    I was checking that just now. Actually they said during a live letter in april that the gunner job wouldn't be what people expected (with the vocal people always asking for musketeer every time they could, one can only assume) (http://www.reddit.com/r/ffxiv/commen...oner_pets_new/)

    With Rogue being in Limsa it was also a further step to get rid of musketeer (3 combat guilds in the city already), but yeah, the sentence should have had "for now and probably won't at all"
    (1)

  6. #36
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by Kuwagami View Post
    @GalkaBikini
    If you think that the RDM is a mage with better melee power than the others, you're missing the entire point of the job. It's supposed to be the fighting mage by essence. Good at both melee and magic, with nukes in both domains (even though both will remain inferior compared to "true" jobs like DRG or BLM).
    No, it's supposed to be good at black and white magic, and mediocre with melee.
    (0)

  7. #37
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by GalkaBikini View Post
    mediocre with melee.
    in wich universe have you seen that ?


    (unless similar to equal stats means "good and mediocre" for you, in which case I can do nothing to make you understand why you're wrong)
    (1)

  8. #38
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by Duelle View Post
    Almost every FF that's ever had Red Mage is turned based.
    FF1 is turn based. FF3 is turn based. FF5 is not. FFXI is not. FFXII is not.

    RDM had access to lower tiers of what BLM and WHM had access to, so yes it had weaker magic as a whole.
    You said weak, not weaker. There is a big difference there. You haven't changed much since the FFXI forums... so difficult to talk to. I mean right after that you go on to talk about what "RDM should be in concept" and then say it could be within 5% damage of a true melee DPS. How can you seriously think that is OK? The class that you keep describing is not Red Mage, period. You need to figure out a name for this class you keep trying to turn RDM into, so you can call it that instead. And no, RDM is not comparable to Ret Pally or Enhancement Shaman from WoW, those 2 classes are REAL MELEE DPS. RDM is a hybrid. Shaman and Paladin in WoW haven't been hybrids since Vanilla.

    Actually, I think the class you're looking for is Mystic Knight. I don't know why you keep confusing that for RDM.
    (0)

  9. #39
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by GalkaBikini View Post
    You haven't changed much since the FFXI forums... so difficult to talk to. I mean right after that you go on to talk about what "RDM should be in concept" and then say it could be within 5% damage of a true melee DPS. How can you seriously think that is OK?
    Again, keep in mind we're talking in the context of a trinity MMORPG, where generalists get the boot 9 times out of 10. In such situations changes and adjustments have to happen for certain jobs and classes to be possible and feasible to use in content. SCH went through this and came out fine. After being relegated to DPSing, WAR became a tank and was given the tools to excel at that role. I've kicked around ideas to turn Samurai and Beastmaster into tanks to create a tank roster and give those jobs a place here within the trinity. By the same token, RDM would have to be less jack-of-all-trades and more "guy with a sword that casts magic".
    The class that you keep describing is not Red Mage, period.
    You're either arguing for the sake of arguing or have put on blinders on this topic. The defining aspects of RDM are not its being a generalist, but the fact that it's a sword & magic hybrid. Doublecast doesn't make a RDM. Enfeebles don't make a RDM. Refresh and Haste don't make a RDM. Sword, black magic and white magic rolled into one are what make a RDM.
    And no, RDM is not comparable to Ret Pally or Enhancement Shaman from WoW, those 2 classes are REAL MELEE DPS. RDM is a hybrid. Shaman and Paladin in WoW haven't been hybrids since Vanilla.
    WoW pallys and shaman have been and continue to be hybrids. Speccing ret doesn't take away your ability to cast Holy Light and Flash of Light, nor does it remove Blessing/Hand of Protection, Divine Shield, Divine Intervention nor the buffs from casting Judgment. What happens is that your utility is limited in terms of effectiveness and reliability. Spamming Flash of Light to help heals is going to drain your mana pool within a couple of casts and won't heal for the same amount you'd get from a real healer. Post-Cataclysm you can't remove certain debuffs. You're not gonna replace a tank or healer, but you're not supposed to. Your ret pally or enh shaman is basically DPS with utility and access to stuff outside of their role while performing well enough at their role in the trinity to be worth their spot. And as mentioned before, this sort of approach is perfect for Red Mage.
    Actually, I think the class you're looking for is Mystic Knight. I don't know why you keep confusing that for RDM.
    Mystic knight is built around casting elemental spells through a sword. That's it. It can't heal, it has no utility, and the general concept is limited to a small niche. That's why that aspect was rolled into RDM when the FFXI team created enspells.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #40
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Red Mage in FFV was only good to unlock dual cast so you can use it on other magic classes.
    (1)

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