Prefer RDM Tank to DRK Tank...
Prefer RDM Tank to DRK Tank...



When I last played FFXI, since the population dropped and I could not find parties (I'd stay online for about 4 hours with my LFP flag up) as RDM/WHM, I then switched to RDM/WAR and went out and soloed for a bit. I had fun, and I did a lot of fights well. I was like a pseudo-PLD of sorts, but I had RDM at Lv39 at the time... Meh, my character is put to rest on there since the Diabolos server merged with Siren, and my character had to be renamed as it was already used on the Siren server![]()

They can always just make rdm like a Magic Melee dps that uses offensive dark and white magics, that has access to a lower tier Cure 2.... lol
Not enough Facepalms





I would like to see a mage tank, but I'm not quite sure it would be good to make Red Mage that tank. That'd be two mmorpgs in a row they didn't catch the original essence then lol.

Not entirely possible but then everything is possible, consider in 3.0 SE does away with the Monstrosity (ffxi) setup they've adapted to use for this games job systems since 1.0, all of a sudden current starter classes are reworked, renamed Conjurer is basically Redmage in every way except lack of refresh and haste. Separated from White mage there is possibility Fencer/Redmage could become a job in it's own right. Oh look Redmage is also Fencer, a tank role!!

Current iteration of the game doesnt really have a place for hybrid/support roles, which Red Mage is typically. Unless of course they overhaul the current duty finder/battle system to include the role, but a lot of content would have to be adjusted to allow two or more of a role that does less dps and healing than everyone else but brings specific buffs/debuffs.
With how the holy trinity is at the moment I think Red Mage would only currently fit if it was designed to be a tank, but I think it would just end up being a Rune Fencer/Geomancer with a different name for popularities sake.





I can see it happening. Have a stance that boosts defense and a trait that makes it difficult to be interrupted. Have everything else will be be typical caster.
Pro: Access to AOE magic damage
Cons: much less HP, must cast spells to generate enmity

I just can't wait until RDM finally comes out and it isn't what people want and we'll go through a couple weeks of doom and gloom posts, etc etc zzzzzzzzzzzzzzzzzz. RDM by far seems to have the most different amount of visions for the class amongst the playerbase. The one thing that RDM has ALWAYS had is both white and black magic. Their ability to use shields does not make them a tank. Their ability to use swords/daggers does not make them a melee. RDM SHOULD be in the backlines casting both black and white magic. But of course players are too busy trying to turn it into something it's not, or something they wish it was, instead of simply playing the class they should be playing. It's annoying when you're trying to do content and some RDM wants to come in and swing his rinky dink sword for subpar damage when the real melees (samurai, dragoon, etc) are tripling or more the amount of damage a RDM is doing - not to mention this is going on while people are taking damage, and the RDM isn't healing anyone because showing off is more important to him. If you want to melee, play a real melee class instead. If you want to tank, play a real tank class instead.
I'm not saying RDM absolutely can't do these things, but why do them when someone else can do it better, and you're better suited for a different role anyway?
Last edited by GalkaBikini; 10-27-2014 at 03:20 PM.

Here's something interesting for you to think on, then. In the original Final Fantasy, the very first one, the game that started the entire series...Red Mage could equip some decent armor and weapons. Perhaps not as good as Thief/Ninja, and DEFINITELY not as good as Fighter/Knight, but between that and having access to such spells as Temper and Haste, they could be QUITE effective in melee.
I'm not advocating making Red Mage a tank class; In fact, I think that's a HORRIBLE idea! However, I think that between the various FFs, there's plenty of precedence for Red Mages fighting at the front lines on equal terms with pure-physical classes by using their magic to augment their abilities.


except that rogues do more damage with daggers, than warriors do with 2h axes.Their ability to use swords/daggers does not make them a melee. RDM SHOULD be in the backlines casting both black and white magic. But of course players are too busy trying to turn it into something it's not, or something they wish it was, instead of simply playing the class they should be playing. It's annoying when you're trying to do content and some RDM wants to come in and swing his rinky dink sword for subpar damage when the real melees (samurai, dragoon, etc) are tripling or more the amount of damage a RDM is doing
so if RDM is DD, then it will also do more damage than 2h axes, with their rapiers/whatever...or isn't rogue, melee, cause they use daggers?
well they could do RDM gunner
pleaaaaaaase, ppl...stop comparing XIV to XI!!!It's like I said, of course RDM CAN do those things. But while your RDM is buffing itself so that it can actually be effective in melee, your other melees have already had their turns and are way ahead of the RDM in damage. So what's the point? Anytime I've ever used a RDM in any of those games, it's always been my ONLY healer, because that is the most effective use you can get out of it. When it doesn't have to heal, it can cast buffs and debuffs, or nukes. That's what a real red mage is.
JOBS DO NOT WORK THE SAME WAY IN XIV, AS THEY DO IN XI!!!!!
MNK/DRG/BRD also buff themselves, to be effective! or do you think DRG would be effective without B4B, Life Surge, Power Surge, Internal Release, Disembowel, Heavy Thrust? or MNK without greased lightning?
except many buffs are instant, and you weave them in between skills. or you buff up before combat.
Last edited by Radacci; 10-27-2014 at 04:23 PM.
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