Rosalynd, its the same in FFXI - and besides, why would you completely ignore SE's vision for the class?

Rosalynd, its the same in FFXI - and besides, why would you completely ignore SE's vision for the class?

A: XI had a release stigma that impeeded the red mage for the duration of the game, the same sort of stigma that paladins and shaman suffered in vanilla WoW. Though in an odd compliment to WoW, their community got over that stigma, you clearly have not.
B: XI's vision of classes was heavily influenced by the community, such as ninja tanks. Not to mention that XI butchered the red mage more thoroughly than XIV just recently butchered the Dark Knight.
C: This is an entirely new FF game with its own spin on classes (evidenced by the butchering of the Dark Knight, Bard and Summoner), the red mage could end up fighting in melee using a rapier in one hand and a magitek shotgun / pistol in the other (shoots magic damage based bullets) and as long as they call that a red mage, it is a red mage.



Gotta give credit where it is due. The reason WoW's community got over the stigma was because the developers revamped all hybrids to spec into a role in the trinity (thus making the subpar tank specs and the DPS specs raid-viable). And that was prompted by posts, feedback and arguments presented by the Druid, Shaman and Paladin communities. After the changes no serious raid leader could laugh at an enhance shaman or ret paladin, as they went from being jokes to viable members in a raid.
Prior to that you either tried to hide what you were (I've tanked dungeons during TBC where ret paladins would try to pretend they were warriors just so that they wouldn't get booted from the party for being lolret) or comformed to the whims of the hive mind and heal-bitched your way into raids.
Last edited by Duelle; 10-27-2014 at 08:43 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Aye, it kinda says something when their community got those changes made and other communities could not.Gotta give credit where it is due. The reason WoW's community got over the stigma was because the developers revamped all hybrids to spec into a role in the trinity (thus making the subpar tank specs and the DPS specs raid-viable). And that was prompted by posts, feedback and arguments presented by the Druid, Shaman and Paladin communities.
Prior to that you either tried to hide what you were (I've tanked dungeons during TBC where ret paladins would try to pretend they were warriors just so that they wouldn't get booted from the party for being lolret) or comformed to the whims of the hive mind and heal-bitched your way into raids.

No, there was no stigma. SE created the game, their vision was obvious to intelligent players who played the game and the class properly. Paladins and Shaman didn't "suffer" in WoW, either, where did you come up with that? I mean heck, they were 2 of the most played classes in the game for good reason (because in Vanilla WoW, hybrids were overpowered). YOUR vision of SE's RDM isn't the same as theirs.
And lol, you're one of those that think DRK isn't a tank too. Awesome, not surprised. You heard it here guys. RDM is a melee powerhouse and DRK isn't a tank!
Last edited by GalkaBikini; 10-27-2014 at 09:04 PM.
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