

it isn't the mechanics, derp. A mob that spams AoEs from the start is completely broken and a ENM system that doesn't allow for a single cure without the hate meter being completely shifted is completely broken. Go level, try the dungeon, then get back to me.There is obviously something wrong when only a handful of people can complete this thing within the first few days?
Uhh.. I don't think I agree, nor do I think that this situation resembles Pande Warden even remotely. PW can be given a try maybe once a month, here you have unlimited tries, for one.
Most people can clear this encounter, but not everyone can adapt to the new mechanics in a matter of days. You're not one of the few who have the skill, but you're not a lost cause either. Practice instead of blaming the game for your own shortcomings.
Healer strike is ridiculously foolish and accomplishes nothing
I don't have to. People are dealing with both mechanics just fine. That's all it takes to prove that nothing is broken. This is what you keep saying:
"It should be hard, but it shouldn't be hard."Yes, the dungeon should be hard, but it shouldn't be in the state that it is.


it should be hard but it shouldn't be broken. Also, just because people can complete something doesn't mean that it isn't completely broken. PW was completely broken. A few of the COP missions were completely broken. People could complete them, yes, but they were completely unbalanced.
Healer strike is ridiculously foolish and accomplishes nothing
"It should be hard but only to the point where I can still clear it."
AHAHAHA. A few of the COP missions were completely broken.
I understand now completely. Dark times are indeed ahead for you if CoP missions were too much for you.


l2read? I said SOME of the COPs were a bit broken. Mammets took forever and you need the perfect setup. The airship fight also was a bit broken. The rest were fine, but hey, what would you know about ff14? You still haven't gotten out of the first camp yet =)
Healer strike is ridiculously foolish and accomplishes nothing
Well, you compared this to CoP, so now I know enough. Ahahah
"Broken" indeed, oh man.
Not at all, I see the potential in you, but you are never going to meet it if you keep blaming others for your own shortcomings.
I'm not the only one here trying to speak some sense into you, yet you keep refusing to listen to any of us. It is telling.
Ah, so the truth surfaces finally. Face it, you just aren't as good a player as you might think you are. PW was just INCREDIBLY difficult in his infancy. CoP (original) difficulty was PERFECT, nothing was broken at all. None of those were broken. You wanna talk broken or downright insane, why not bring up pre-nerf Absolute Virtue? Though I'm fairly sure most recognized him as SE's untouchable baby and was mostly a joke boss never meant to be defeated.it should be hard but it shouldn't be broken. Also, just because people can complete something doesn't mean that it isn't completely broken. PW was completely broken. A few of the COP missions were completely broken. People could complete them, yes, but they were completely unbalanced.
The r50 dungeon difficulty is comparable to that of early CoP. It needs no adjustment at all except perhaps making it harder for ARC/CON/GLD setups. Though some people still prefer the easy route in hard content so that doesn't really bother me.


looks like another elitist here. Look, I'm not looking for an easy route because I've been one of the ones asking for challenging content from the start, but I honestly don't see how to get past a room full of AoE spamming mobs, most of which can't be killed, unless by just pure luck. ENM generation on cures is completely broken. Stats don't work properly and there is absolutely nothing in the game that prepares you for a room full of AoEs that will 1 shot just about any mage. But, obviously you will take the side of the "this isn't hard" people because you, with quite a bit of luck, finally completed it. Good job. I'm happy for you, but that doesn't change the fact that something needs to be done about the rate of skill use by those mobs. At least make the ghosts killable -.-Ah, so the truth surfaces finally. Face it, you just aren't as good a player as you might think you are. PW was just INCREDIBLY difficult in his infancy. CoP (original) difficulty was PERFECT, nothing was broken at all. None of those were broken. You wanna talk broken or downright insane, why not bring up pre-nerf Absolute Virtue? Though I'm fairly sure most recognized him as SE's untouchable baby and was mostly a joke boss never meant to be defeated.
The r50 dungeon difficulty is comparable to that of early CoP. It needs no adjustment at all except perhaps making it harder for ARC/CON/GLD setups. Though some people still prefer the easy route in hard content so that doesn't really bother me.
Healer strike is ridiculously foolish and accomplishes nothing
I don't get it then. You say you wanted challenging content, why are you complaining. The dungeons are hard, but not impossible, not a by a long shot. The final boss was defeated in under 48 hours by a number of linkshells. If anything, it's not hard enough.
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