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  1. #21
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Chardrizard View Post
    1. Yes, i feel it is high too. But, for dungeons runs it is fine, i cant say anything for lower levels.

    2. Why do you need 4 raise ? I barely use 2, let alone 4

    3. PIE increase dots damage. but yes, they need to be more noticeable increase.

    4. Then stop dying, that is the point of having death penalty.

    5. The dungeon is fine, few LS have already cleared it.
    You can avoid initial firespit.

    6. Enmity is fine, your tank need to adjust to new changes. (while i do agree to some extent that heal enmity is massive, it helps with tank as well because of that)
    LOL Everytime you post a counter-argument lately you act as if your experience in the game is the definitive one. I guess that's common around here, but you in particular bug me.

    You only use 2 Raises so why do you need 4? Really? You can't think of any reasons? You can't think outside your experience enough to come up with a single reason another completely different and unique individual may have a reason to need more in a completely different situation than you? Really?

    Again, I ask you, sir (as I did when you said you had no trouble managing MP in your raids) how many mages do you bring? Because if it's the growing standard of 3-4 then no shit, sherlock, that's 6-8 Raises (not counting what your non-mages might have equipped) - and if it's just 1 mage, then I apologize and envy your awesome majesty of mage playing.
    (3)
    Last edited by Shai; 07-24-2011 at 08:05 PM.

  2. #22
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Dubont View Post
    Uhm...I don't think you can interrupt it and there is no staying out of range when you have a choice of take his AoE or take the ghost AoEs.
    Kite the ghosts, stay out of his range when not healing/refreshing debuffs?

    EDIT: Oh and Meowy has actually beaten the ogre, so it's a problem with you and/or your group.
    (5)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #23
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dubont View Post
    you're missing the point. We don't even get down the ramp. The ghosts start AoEing like crazy as soon as we walk in and 2 AoEs = dead mages. Simple? I think not.
    Never had anyone die from ghosts on re-entry, do your mages have like 5 HP or something??

    In fact, I don't think we've even been hit by the ghosts much, if at all on re-entry from what I can remember.

    You're doing it wrong?
    (2)

  4. #24
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shai View Post
    Again, I ask you, sir (as I did when you said you had no trouble managing MP in your raids) how many mages do you bring? Because if it's the growing standard of 3-4 then no shit, sherlock, that's 6 Raises - and if it's just 1 mage, then I apologize and envy your awesome majesty of mage playing.
    today's runs had 1 thm and 1 con.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #25
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Shai View Post
    LOL Everytime you post a counter-argument lately you act as if your experience in the game is the definitive one. I guess that's common around here, but you in particular bug me.

    You only use 2 Raises so why do you need 4? Really? You can't think of any reasons? You can't think outside your experience enough to come up with a single reason another completely different and unique individual may have a reason to need more in a completely different situation than you? Really?

    Again, I ask you, sir (as I did when you said you had no trouble managing MP in your raids) how many mages do you bring? Because if it's the growing standard of 3-4 then no shit, sherlock, that's 6 Raises - and if it's just 1 mage, then I apologize and envy your awesome majesty of mage playing.
    Why does one class need the ability to use 4 raises? Heal better, get better tanks, or die less yourself. It's ridiculous to expect them to allow you to raise 4 different people as one person.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  6. #26
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Shai View Post
    LOL Everytime you post a counter-argument lately you act as if your experience in the game is the definitive one. I guess that's common around here, but you in particular bug me.

    You only use 2 Raises so why do you need 4? Really? You can't think of any reasons? You can't think outside your experience enough to come up with a single reason another completely different and unique individual may have a reason to need more in a completely different situation than you? Really?

    Again, I ask you, sir (as I did when you said you had no trouble managing MP in your raids) how many mages do you bring? Because if it's the growing standard of 3-4 then no shit, sherlock, that's 6 Raises - and if it's just 1 mage, then I apologize and envy your awesome majesty of mage playing.
    3 mages, and its total of 6 raise + another 5 raises from the melees. When you raised someone, someone else that you raised can raise someone.
    (1)

  7. #27
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MeowyWowie View Post
    Never had anyone die from ghosts on re-entry, do your mages have like 5 HP or something??

    In fact, I don't think we've even been hit by the ghosts much, if at all on re-entry from what I can remember.

    You're doing it wrong?
    we enter the room...ghosts start to cast...we get halfway down the ramp, ghosts cast...mages with 1k+ HP die...I'll try and get a video of it next time so you can see. Hell, we even tried just sending in the GLA so he could aggro the ghosts long enough for the mages to get down...he died, fully buffed, before the ogre even saw him..
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #28
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SuzakuCMX View Post
    Why does one class need the ability to use 4 raises? Heal better, get better tanks, or die less yourself. It's ridiculous to expect them to allow you to raise 4 different people as one person.
    FFXI had 4 raises and 3 reraises...none shared a timer.
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  9. #29
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Dubont View Post
    FFXI had 4 raises and 3 reraises...none shared a timer.
    FFXI was also notorious for having hilariously broken classes for years and having one of the most elitist communities ever.

    And were all 7 on the same class?
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #30
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Dubont View Post
    FFXI had 4 raises and 3 reraises...none shared a timer.
    FFXIV is not as forgiving as FFXI. FFXIV is harder. What a culture shock.
    (1)

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